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qwert wrote:well i dont know what to say just
maybe can be a just little smaller?
MrBenn wrote:qwert wrote:well i dont know what to say just
maybe can be a just little smaller?
The small catapault on the legend would be about the right size to use on the map too
Nice work
pikkio wrote:i changes the courts border, and now i think that it's very clear wich court can attack wich tower.
oaktown wrote:Since the catapults have something of a comical look to them (and I mean that in a good way), rather than shrinking them I'd like to see everything else made to match.
iancanton wrote:pikkio wrote:i changes the courts border, and now i think that it's very clear wich court can attack wich tower.
agreed. the new arrangement of court regions also helps fortification better than the original.oaktown wrote:Since the catapults have something of a comical look to them (and I mean that in a good way), rather than shrinking them I'd like to see everything else made to match.
i like the big catapults, so don't make them too small! thanks to qwert for the original artwork.
my final suggestion for name changes (i promise!): the forest region has a very similar name to the forests bonus zone. call the forest region oak forest or pine forest, perhaps?
ian.
sailorseal wrote:Now I am concerned that the castle is a sitting duck. The catapults can bombard the castle but what can the castle do? Also I am not sure what defines the castle, I see a territory called "castle" but when I think of the castle bonus, I assume it contains all of the walls, please clarify this.
pikkio wrote:i said it too many times. i will try to explane it another time, with calm this time.
sailorseal wrote:pikkio wrote:i said it too many times. i will try to explane it another time, with calm this time.
That is the point, make it so the map needs to explain it so you don't
sailorseal wrote:pikkio wrote:i said it too many times. i will try to explane it another time, with calm this time.
That is the point, make it so the map needs to explain it so you don't
sailorseal wrote:pikkio wrote:i said it too many times. i will try to explane it another time, with calm this time.
That is the point, make it so the map needs to explain it so you don't
pikkio wrote:sailorseal wrote:pikkio wrote:i said it too many times. i will try to explane it another time, with calm this time.
That is the point, make it so the map needs to explain it so you don't
guys, i assure that this time i'm really trying to stay calm.
Look we are not flaming you nor are we flaming your map but you can stay calm for the 10 years this map is live and recite this to every player or you can simplify it on the map
those are my last words. tell me that this is the definitive map (or tell me how can i make a definitive map without upset it), then i will make the small map and you will quench it, or i will leave this comunity and give this map to another site.
By now I am pretty confident that this map will make it
sailorseal wrote:pikkio wrote:sailorseal wrote:pikkio wrote:i said it too many times. i will try to explane it another time, with calm this time.
That is the point, make it so the map needs to explain it so you don't
guys, i assure that this time i'm really trying to stay calm.
Look we are not flaming you nor are we flaming your map but you can stay calm for the 10 years this map is live and recite this to every player or you can simplify it on the map
those are my last words. tell me that this is the definitive map (or tell me how can i make a definitive map without upset it), then i will make the small map and you will quench it, or i will leave this comunity and give this map to another site.
By now I am pretty confident that this map will make it
by oaktown » Mon Apr 27, 2009 7:39 am
I guess I still have the final say in quenching since I haven't actually handed that job off to anybody... I'm now quite comfortable with the legend, and the changes you have made to the graphics satisfy my copyright concerns.
Since I don't see this in the first post, could you quickly fill me in on what territories start neutral, if any, and at what value? I am assuming (and hoping) that the castle starts neutral.
Re: Castle Lands [D,Gp,Gr] up. 04-27: final version -page 18
And no, qwert, gameplay is not best checked in BETA. See: Das Schloss
qwert wrote:And no, qwert, gameplay is not best checked in BETA. See: Das Schloss
Oak,dass schloos is unique gameplay,and Cairnswk create these map before beta stage implementation.
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