Moderator: Cartographers
by Woodruff Ā» Tue Apr 21, 2009 6:46 am
I think there may still be one graphical-based problem with the map. The area surrounding the Samotkrace/Imbrians area is not clear enough. Basically, the two areas need to be spaced a bit further apart, as it's too easy to mis-read the map there thinking there might be a connection. It should be easy enough to just shift the Imbrians southwest a tad bit to make it more clear. I do think this is a serious problem, particularly as the map comes out of Beta and more people begin to play it for the first time.
oaktown wrote:I will agree with you on this one, qwert... those two islands and fairly well separated.
I'm surprised nobody has said anything about Euboeans - the island is very close to the mainland in two spots, and almost touching on the small map. I guess it hasn't been a problem for anybody.
by oaktown Ā» Sat Apr 25, 2009 12:50 am
I will agree with you on this one, qwert... those two islands and fairly well separated.
I'm surprised nobody has said anything about Euboeans - the island is very close to the mainland in two spots, and almost touching on the small map. I guess it hasn't been a problem for anybody.
incandenza
I thought this would be a problem too, and mentioned it during production, but I'm happy that I was incorrect... I guess people sometimes are smarter than I give them credit for.
Incandenza wrote:How about bumping up any non-border sword terit (Dorian Cycladians, Ambraciotes, and Thracian Odyrsi) to 4 neutrals? Less of a cakewalk that way.
oaktown wrote:I will agree with you on this one, qwert... those two islands and fairly well separated.
Woodruff wrote:So...there's room to separate them a bit more, but it's not going to happen because the developer isn't interested in making the map a bit clearer, even though it would take almost no effort to make the improvement.
I had heard some pretty bad things about how insulated and cliquey the mapmakers had become. I guess they were true.
by saaimen Ā» Wed Apr 29, 2009 12:14 am
Hey qwert, no need to get irritated like that.
You haven't really reacted to the suggestion Incandenza brought up. You say nobody's posting anything about gameplay, but he did and you simply ignored it.
If you think his suggestion is not a good idea, fair enough, but please explain us why then.
So...there's room to separate them a bit more, but it's not going to happen because the developer isn't interested in making the map a bit clearer, even though it would take almost no effort to make the improvement.
I had heard some pretty bad things about how insulated and cliquey the mapmakers had become. I guess they were true.
qwert wrote:Woodryff i give you normal valid answer,that these not create any problems in games,and nobody complain abouth that. And you also just gues that these can be problem, but these is not problem,and these show many game logs in these map,also 5 month in development not show any issue abouth that. If you not satisfy with these answer,then i dont know what answer you want to provide you.
oaktown wrote:Woodruff wrote:So...there's room to separate them a bit more, but it's not going to happen because the developer isn't interested in making the map a bit clearer, even though it would take almost no effort to make the improvement.
I had heard some pretty bad things about how insulated and cliquey the mapmakers had become. I guess they were true.
LOL! I never thought I would see the day when somebody would say that qwert and I were "cliquey"! After the fights we've had in here, this is classic.
I think that the issue is not that the mapmaker is too lazy to make this change, but that the change is not necessary. Even on the small map there are at least 20 pixels of sea between the two territories in question - in fact there is so much space qwert ran a word between the islands and you can still see blue. Hell, any two islands on this map could be spaced farther apart - we're just trying to identify the ones that actually are a problem and why.
Now, if the concern is that the word between the islands makes it looks like an attack route, then there might be something here worth discussing. But what you said, Woodruff, is that "the two areas need to be spaced a bit further apart." If you want to be more clear as to what you think the problem is we're all ears.
Oaktown
I've largely handed off my Forge powers - I'm not stamping XML or overseeing the BETA maps anymore - but I hope that this is the last time a mapmaker is allowed to get away with this kind of behavior.
oaktown wrote:I will agree with you on this one, qwert... those two islands and fairly well separated.
oaktown wrote:the change is not necessary.
oaktown wrote:I personally think it's pretty clear...
qwert wrote:Oaktown you realy good know what whas problem in development,or what you want to be problem,and these whas complete gameplay,you insist to be asymetric,and i belive that need to be symetric(all equal),and these whas mine agrement,not to change something what is not been issue in any way.
qwert wrote:Im realy tired of all these place here, and i realy need to leave these place. If CA thinks that these so call "issue" is a problem for people,then you can hold peloponnesian map permanently in beta stage,because im start to not care abouth everything here, and now i will leave these forum, these is mine last post(and im realy mean that).
saaimen wrote:Great attitude
qwert, you've made fantastic maps. It's sometimes hard to stay dedicated, especially when problems arise when you think there are no problems.
But apparently, there are issues with the gameplay and the graphics indeed. Nobody hates you, we just want maps on CC to be as good as they can be. Nobody's torturing you. There would be no reason to leave the Foundry if you didn't take criticism on a map you made so personally.
Lelle67 wrote:Lelle67: Dident I win. I have capture 8 shilds?
2009-05-12 03:50:32 - IWKU: gg gentlemen
2009-05-12 04:32:16 - GenuineEarlGrey: You have them and you have to hold them
2009-05-12 04:32:51 - GenuineEarlGrey: If I don't get one on my next turn, you win
2009-05-12 04:38:50 - Lelle67: If I have nown I had chosen another tactic
2009-05-12 18:42:19 - GenuineEarlGrey: You need to email this to the discussion on the map....
2009-05-12 18:42:28 - GenuineEarlGrey: ....the map does say "capture" not hold
saaimen wrote:Lelle67 wrote:Lelle67: Dident I win. I have capture 8 shilds?
2009-05-12 03:50:32 - IWKU: gg gentlemen
2009-05-12 04:32:16 - GenuineEarlGrey: You have them and you have to hold them
2009-05-12 04:32:51 - GenuineEarlGrey: If I don't get one on my next turn, you win
2009-05-12 04:38:50 - Lelle67: If I have nown I had chosen another tactic
2009-05-12 18:42:19 - GenuineEarlGrey: You need to email this to the discussion on the map....
2009-05-12 18:42:28 - GenuineEarlGrey: ....the map does say "capture" not hold
See, qwert? I told you ...
For people who KNOW objectives have to be held for one turn, it's logical.
But why not make it clear on your map anyways?
GenuineEarlGrey wrote:You could of course, change the winning condition and leave the map the same
Users browsing this forum: No registered users