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Re: Long Island v8 [D] pgs 1 & 12 (No Boats)

Postby thenobodies80 on Sat Apr 04, 2009 10:34 am

keiths31 wrote:
sailorseal wrote:
keiths31 wrote:Traditional gameplay with the lighthouses as additional attack routes. That is all.

And it is good enough?


I think so. There is nothing wrong with a traditional straight up gameplay map.


it's the best choice ;)
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Re: Long Island v8 [D] pgs 1 & 12 (No Boats)

Postby sailorseal on Sat Apr 04, 2009 10:42 am

Then that goes in the

Done Pile:
GP Style
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Re: Long Island v8 [D] pgs 1 & 12 (No Boats)

Postby LED ZEPPELINER on Sat Apr 04, 2009 1:36 pm

sailorseal wrote:Then that goes in the

Done Pile:
GP Style

ok, so then what next b4 gp is done, or is it fine as is
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Re: Long Island v8 [D] pgs 1 & 12 (No Boats)

Postby tlane on Sat Apr 04, 2009 3:52 pm

i think there should be bounus for the light houses
maybe one for each set and an extra for all
or you could make it like the kings in king of the mountains(+# for 2, +# for 3, +# for all)
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Re: Long Island v8 [D] pgs 1 & 12 (No Boats)

Postby LED ZEPPELINER on Sat Apr 04, 2009 3:59 pm

tlane wrote:i think there should be bounus for the light houses
maybe one for each set and an extra for all
or you could make it like the kings in king of the mountains(+# for 2, +# for 3, +# for all)

no, i like the light houses as just ways so you can tell which territories connect to which. you don't want to many bonuses on a map with not a lot of territories
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Re: Long Island v8 [D] pgs 1 & 12 (No Boats)

Postby keiths31 on Sat Apr 04, 2009 4:32 pm

LED ZEPPELINER wrote:no, i like the light houses as just ways so you can tell which territories connect to which. you don't want to many bonuses on a map with not a lot of territories


Agreed...
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Re: Long Island v8 [D] pgs 1 & 12 (No Boats)

Postby the.killing.44 on Sat Apr 04, 2009 4:46 pm

LED ZEPPELINER wrote:ok, so then what next b4 gp is done, or is it fine as is

woah, hold yer horses. Let's take a look at the overall gameplay…

Obviously, it's very very linear. The two easternmost bonuses are literally straight lines, which is obviously not good. Someone starts with a good drop, say in a 1v1 holding the majority of the green and yellow bonuses in an Unlimited game, he can just group everything together on his westernmost territory and power through. Whereas, on the opposite side, it's all kind of a jumbled mess. There aren't any chokepoints in the blue or red areas, while in the others there's nothing but them! So anyone screwed by the drop is screwed, overall (pretty much). I suggest you move borders around, adding other ways through in the Hamptons and North Fork, and make some territories stretch the whole way across around the middle. I don't really mind the blue bonus as is, but in the red area, where it seems most of the fighting will be done (because the drops will really lean heavily to the sides, and expansion inwards), chokepoints would be huge.

On the lighthouses: I like them, and they add a feel of Long Island to the image, which I don't really think feels like Long Island (sorry). However, what does a "body of water" mean? Technically, it's all one because the Atlantic and the Sound border one another. But beyond that, what does Southhold border? It is on the Sound to the north and an inlet in other directions. The same applies to Fire Island and Long Beach. And Easthampton is more confusing, as it borders the Atlantic to the east and south, but something unclarified to the north. The distinction definitely needs clarification.

Bonus-wise, I would take everything down some. For reasons mentioned earlier, the green and yellow regions are completely linear, so taking one off the current numbers would be in order. I'd rather see you change the linearity of the regions than just bring down the bonus, though, but with the green area it might be inescapable. Like I said before, the blue is fine, but I'd make the red a +6. There are 9 territories, despite the fact that only 4 are bordering. But there isn't a chokepoint to be had, making the entire thing harder to hold for connection reasons. I'd make it +6, but that's just me.

Graphically, I don't expect you to totally redo the style, but nothing about it seems Long Island. It's dark, blunt, the font is as plain as you can get — nothing about an island. Islands border water all around, meaning there is beach to be had. Suggestions I make to correct this would be: change the font to something more exciting, try Skia maybe; get rid of the pixely outer lines (the three ones offshore) and give the land an inner glow of low opacity, or even go over it with a tan-colored brush to create a beachy effect. Those lighthouse images look very copyrighted to me … care to clarify? I don't really like the massive size of the water names, here's what I did in three minutes:
Click image to enlarge.
image

of course, I didn't do anything with the territory names nor the key, which could also use some brightening up. What's weird about this, is that the title and key are very tiny in the top left, while water names and a lighthouse are the two biggest embellishments. By the way, I'd suggest you make the lighthouse at a lower opacity, then add land under it which fades out via a layer mask.

Keep on chuggin'!
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Re: Long Island v8 [D] pgs 1 & 12 (No Boats)

Postby captainwalrus on Sun Apr 05, 2009 9:39 am

Why not have shelter island connect with orient point? That would improve that problem greatly. The thing I lked about the boats, not that I neccesaraly want you to bring them back, was that is sort of made it less linear and harder to defent all the bonuses.



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Re: Long Island v8 [D] pgs 1 & 12 (No Boats)

Postby LED ZEPPELINER on Sun Apr 05, 2009 9:46 am

how about southold instead of orient point, that way not every green territory borders another territory.
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Re: Long Island v8 [D] pgs 1 & 12 (No Boats)

Postby captainwalrus on Sun Apr 05, 2009 10:12 am

I just picked orient point because it looks closer on the map and seemed to make scence but southold would make scence too.






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Re: Long Island v8 [D] pgs 1 & 12 (No Boats)

Postby LED ZEPPELINER on Sun Apr 05, 2009 5:44 pm

44 mentioned how the lighthouses were confusing, what if i say "all lighthosues of the same kind can attack each other" instead
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Re: Long Island v8 [D] pgs 1 & 12 (No Boats)

Postby keiths31 on Sun Apr 05, 2009 6:17 pm

LED ZEPPELINER wrote:44 mentioned how the lighthouses were confusing, what if i say "all lighthosues of the same kind can attack each other" instead


Or...
All lighthouses on the northern coast can attack each other
All lighthouses on the southern coast can attack each other
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Re: Long Island v8 [D] pgs 1 & 12 (No Boats)

Postby Dr.Winnerman on Fri Apr 10, 2009 6:26 pm

Not digging the look of the light houses they look like you just put pictures of lighthouses on the map
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Re: Long Island v8 [D] pgs 1 & 12 (No Boats)

Postby LED ZEPPELINER on Fri Apr 10, 2009 6:55 pm

Dr.Winnerman wrote:Not digging the look of the light houses they look like you just put pictures of lighthouses on the map

thats exaclty what i did :lol: should I change them
sailorseal wrote:My big boy banana was out the whole time :D
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AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
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Re: Long Island v8 [D] pgs 1 & 12 (No Boats)

Postby Dr.Winnerman on Fri Apr 10, 2009 7:02 pm

LED ZEPPELINER wrote:
Dr.Winnerman wrote:Not digging the look of the light houses they look like you just put pictures of lighthouses on the map

thats exaclty what i did :lol: should I change them

yes
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Re: Long Island v8 [D] pgs 1 & 12 (No Boats)

Postby LED ZEPPELINER on Sat Apr 11, 2009 10:31 am

keiths31 wrote:
LED ZEPPELINER wrote:44 mentioned how the lighthouses were confusing, what if i say "all lighthosues of the same kind can attack each other" instead


Or...
All lighthouses on the northern coast can attack each other
All lighthouses on the southern coast can attack each other

if i were to put it like that, i would need to add a compass, should I?
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Re: Long Island v8 [D] pgs 1 & 12 (No Boats)

Postby sailorseal on Sat Apr 11, 2009 11:05 am

Just a little heads up for everyone, the lighthouses have been changed in this version
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Re: Long Island v8 [D] pgs 1 & 12 (No Boats)

Postby keiths31 on Sat Apr 11, 2009 5:54 pm

LED ZEPPELINER wrote:
keiths31 wrote:
LED ZEPPELINER wrote:44 mentioned how the lighthouses were confusing, what if i say "all lighthosues of the same kind can attack each other" instead


Or...
All lighthouses on the northern coast can attack each other
All lighthouses on the southern coast can attack each other

if i were to put it like that, i would need to add a compass, should I?


yeah...but if no one knows their north and south...then they have some issues

But a compass always makes a map look sharper
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Re: Long Island v8 [D] pgs 1 & 12 (No Boats)

Postby Dr.Winnerman on Sun Apr 12, 2009 10:28 am

the compass should be North East of The Hamptons where the island ends
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Re: Long Island v8 [D] pgs 1 & 12 (No Boats)

Postby LED ZEPPELINER on Sun Apr 12, 2009 10:30 am

Dr.Winnerman wrote:the compass should be North East of The Hamptons where the island ends

I'm one step ahead of u... I already put it there
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AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
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Re: Long Island v8 [D] pgs 1 & 12 (No Boats)

Postby sailorseal on Sun Apr 12, 2009 7:43 pm

Well I had a long car ride with my lap top, so I figured I would do something with it :D
Open the box to find out:
show: BOX

Yes it is!
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Re: Long Island v9 [D] pgs 1 & 13 (No Boats)

Postby LED ZEPPELINER on Sat Apr 18, 2009 10:54 am

small v9
Image
large v9
Image
changes:
    1. re-drew lighthouses
    2. made title bigger
    3. changed thing about the lighthouses
    4. added a connection from shelter island to southold
    5. made ocean names smaller
    6. added montauk
FeedBack?
sailorseal wrote:My big boy banana was out the whole time :D
AndyDufresne wrote:
AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
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Re: Long Island v8 [D] pgs 1 & 12 (No Boats)

Postby the.killing.44 on Sat Apr 18, 2009 10:59 am

LED ZEPPELINER wrote:FeedBack?

the.killing.44 wrote:woah, hold yer horses. Let's take a look at the overall gameplay…

Obviously, it's very very linear. The two easternmost bonuses are literally straight lines, which is obviously not good. Someone starts with a good drop, say in a 1v1 holding the majority of the green and yellow bonuses in an Unlimited game, he can just group everything together on his westernmost territory and power through. Whereas, on the opposite side, it's all kind of a jumbled mess. There aren't any chokepoints in the blue or red areas, while in the others there's nothing but them! So anyone screwed by the drop is screwed, overall (pretty much). I suggest you move borders around, adding other ways through in the Hamptons and North Fork, and make some territories stretch the whole way across around the middle. I don't really mind the blue bonus as is, but in the red area, where it seems most of the fighting will be done (because the drops will really lean heavily to the sides, and expansion inwards), chokepoints would be huge.

On the lighthouses: I like them, and they add a feel of Long Island to the image, which I don't really think feels like Long Island (sorry). However, what does a "body of water" mean? Technically, it's all one because the Atlantic and the Sound border one another. But beyond that, what does Southhold border? It is on the Sound to the north and an inlet in other directions. The same applies to Fire Island and Long Beach. And Easthampton is more confusing, as it borders the Atlantic to the east and south, but something unclarified to the north. The distinction definitely needs clarification.

Bonus-wise, I would take everything down some. For reasons mentioned earlier, the green and yellow regions are completely linear, so taking one off the current numbers would be in order. I'd rather see you change the linearity of the regions than just bring down the bonus, though, but with the green area it might be inescapable. Like I said before, the blue is fine, but I'd make the red a +6. There are 9 territories, despite the fact that only 4 are bordering. But there isn't a chokepoint to be had, making the entire thing harder to hold for connection reasons. I'd make it +6, but that's just me.


:-^

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Re: Long Island v9 [D] pgs 1 & 14 (NEW: XML!!)

Postby oaktown on Sat Apr 18, 2009 7:23 pm

Apologies if I'm covering old territory - I haven't followed the thread, but uninformed feedback is better than no feedback at all, right?

In looking at the Lighthouses my first thought was a wise-ass "they're all on the same coast - the east coast" - but I get what you're after; southern coast and northern coast. However, you've plopped the East Hampton lighthouse on the north coast of the territory, and the territory seems to me to be on the south coast of the region. And the lighthouse looks like the southern ones - so what can it attack?

Let's take a step back... what exactly is it about a lighthouse that allows you to jump across the island? Is there a giant slingshot at the top that lets you shoot troops 50 miles? Are these the feared Fighting Lighthouses of Long Island that terrorized the east coast in the 18th century? :lol: Or is it just a gimmick to cut down on the linear nature of the map? Because if that's all it is, you could just as well have cows attack each other from across the island. Or garden gnomes. Adding an element for the sake of adding it doesn't always work.

Rather than the jumping lighthouses, I'd rather see you make use of the landforms that you have to connect the map. Fire Island (which may or may not be part of a bonus, since it looks different than everything else to me - missing texture perhaps) could connect to Jones beach and West Hampton, creating just one degree of separation between the east and west regions.

And if you insist on keeping the lighthouses as a part of your map, consider giving a bonus for holding them... +1 for any three lighthouses, +3 for all six? It would be more a more logical way to assign them value.
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Re: Long Island v9 [D] pgs 1 & 14 (NEW: XML!!)

Postby sailorseal on Sun Apr 19, 2009 8:21 am

[quote="oaktown"
And if you insist on keeping the lighthouses as a part of your map, consider giving a bonus for holding them... +1 for any three lighthouses, +3 for all six? It would be more a more logical way to assign them value.[/quote]
I think we will keep the light houses as a extra bonus and add the fire island landforms :D
Thanks Oak






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