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Enigma wrote:weird, im sorry, it works on my comp. ill try again but if it doesnt work its here: http://photos1.blogger.com/x/blogger/2546/2341/1600/873095/CC%2520Malta%25204_17%2520copy.jpg
AndyDufresne wrote:Humley, don't worry, the borders aren't holding back the quenching, a few other things are.
--Andy
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
Guiscard wrote:New update is looking classy. I'm not so keen on the darker army shadows though. Did you try using the same image accross the map?
Ruben Cassar wrote:Guiscard wrote:New update is looking classy. I'm not so keen on the darker army shadows though. Did you try using the same image accross the map?
Yes, I did but on some backgrounds the darker shadows were better for visibility purposes. However I could add a border round the shadows and use only the light ones if it is a problem.
Ruben Cassar wrote:Lone.prophet wrote:set ur layer 2 multiply if u have Photoshop
What does that mean?
Lone.prophet wrote:Ruben Cassar wrote:Lone.prophet wrote:set ur layer 2 multiply if u have Photoshop
What does that mean?
if u use photoshop set the layer with army shades 2 multiply or darken
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
Guiscard wrote:I like the new shadows.
AndyDufresne wrote:Your army shadows have improved immensely. I like them!
A few of the 'bubble' border things need to be worked on still, and also look into maybe extending the mountains near Xlendi into Sannat slightly, so you can tell there isn't a border between Xlendi and Xew. ...unless there is.
And maybe buff the number of hills in some areas, along with trees and mountains.
--Andy
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