Moderator: Cartographers
wcaclimbing wrote:I'd say its 75% for me, just because I'm more interested in graphics than gameplay.
Of course, I wouldn't support a map where gameplay was an absolute disaster, but if they have good graphics, I'd be more inclined to help them solve their gameplay problems.
sailorseal wrote:wcaclimbing wrote:I'd say its 75% for me, just because I'm more interested in graphics than gameplay.
Of course, I wouldn't support a map where gameplay was an absolute disaster, but if they have good graphics, I'd be more inclined to help them solve their gameplay problems.
Can you explain to the public why?
(Thanks for answering)
samuelc812 wrote:sailorseal wrote:wcaclimbing wrote:I'd say its 75% for me, just because I'm more interested in graphics than gameplay.
Of course, I wouldn't support a map where gameplay was an absolute disaster, but if they have good graphics, I'd be more inclined to help them solve their gameplay problems.
Can you explain to the public why?
(Thanks for answering)
Why don't you tell us why you voted 10% ?
sailorseal wrote:Well I put ten because if I see a good idea i will support it until it reaches AD then in my opinion it needs good graphics or to the bin it goes
wcaclimbing wrote:sailorseal wrote:Well I put ten because if I see a good idea i will support it until it reaches AD then in my opinion it needs good graphics or to the bin it goes
But if the person isn't going to be able to provide quality graphics, why waste your time helping a map that won't make it through the foundry?
sailorseal wrote:Not a single person judges a map solely on graphics
captainwalrus wrote:Well, if a map is a good Idea but has crappy graphics it is sometimes worth it staying around. The long island map this is in the main foundery now started out with really crappy graphics but then once sailorseal stoped doing the graphich it got better fast.
~Mr.Walrus
sailorseal wrote:Not a single person judges a map solely on graphics
oaktown wrote:...I assume that this refers to the early stages of map production, at which point I tend to tell mapmakers NOT to focus on graphics - if the map idea is good and the gameplay is sound, the graphics can come later.
MrBenn wrote:It's a tough call...
My first instinct is to try and talk about gameplay; but good graphics seem to attract more comments... It comes down to the fact that graphics are easier to comment on than gameplay, as gameplay anomalies are a lot harder to spot than a fuzzy border or rogue pixel...
oaktown wrote:even if the mapmaker and his two best friends insist that the map rocks.
sailorseal wrote:oaktown wrote:even if the mapmaker and his two best friends insist that the map rocks.
Oak was that necessary?
Users browsing this forum: No registered users