Moderator: Cartographers
Merciless Wong wrote:I think you could easily confuse East Anglia with
Merciless Wong wrote:You can accuse me of bias or you can answer the question? What makes this map unique?
Merciless Wong wrote:You can claim that forum popularity overides all, but that just sets the stage for a clique to approve of maps of other members in the clique without through varitety.
Merciless Wong wrote:ā¦
Wales - has cities but the cities are a separate terit
ā¦
Merciless Wong wrote:I mean North West and South East.
Merciless Wong wrote:Yorkshire and North East then. Can't read the district names in a rush. So I can't assume similar colors separated by other terits are not one district.
Like I said, I have no authority but if I'm totally off-base, it should be easy to clarify why my objections are invalid. Or just ignore me.
Merciless Wong wrote:Also have to dispute the balance of the game. +2 for all districts mean really small (2-3 terit) districts do very well? Also +1 per 3 in same district means because of rounding, 4 and 5 terit districts are shortchanged because they can nver get to +2 on terits in district.
Merciless Wong wrote:Also... where are the chokepoints and impassability? Not much strategy if everything is indefensible other than by garrisoning every territory in the district.
Merciless Wong wrote:I don't mean to dispute that the mpa is graphically beautiful but apparently the criteria is on multiple fronts. Unique in terms of looks, theme and gameplay?
I don't see the theme and gameplay uniqueness other than the fact its England... which is just UK with areas blocked out when there are no thematic components.
Merciless Wong wrote:The game would play almost exactly like the Ireland game.
Ireland is the best UK map so far partly from a repeat play viewpoint because of some impassibility in the middle.
Merciless Wong wrote:The "green and pleasant land" is very England and fits with the shades of green. But
how is that consistent with a wargame? Try the full quote from Blake.
Merciless Wong wrote:You can accuse me of bias or you can answer the question; what makes this map unique? I agree its beautiful but is the minor tweak to the bonus really something that will make it unique.
Merciless Wong wrote:If forum popularity overides all, that just sets the stage for a clique to approve of maps of other members in the clique without real variety.. Plus you risk the intimidation principle where no one critiques a cartographer map because they might find themselves having trouble with their maps.
Merciless Wong wrote:Unique in Conquer Club at present is largely a different location not a different theme. Or a map with a really strange rule kit that gets used once. You could call this Geography Club at the rate we are just producing more and more regional maps. Admittedly, of great beauty but in some ways very, very similar.
Merciless Wong wrote:We have the following maps in the region
Scotland - has cities
Wales - has cities but the cities are a separate terit
British Isles - Has Hadrians's wall
Ireland - Plain Vanilla
Merciless Wong wrote:And now this. Which sounds fancy but isn't all that different. I mean, the districts aren't that big so 3 terits in 1 district, is usually a +1 maximum and a +2 maximum for a couple of districts (SouthWest, SouthEast, East Anglia). If you actually played the thing, it would play a lot like any vanilla map made up of largely uniform territories with no chokepoints and a lot like Ireland and British Isles 2. You would end up trying to set up a defensive front (a line across the island) in the North or the South West and expand from there. It looks like a token rule change to satisfy the uniqueness rule.
Merciless Wong wrote:Secondly, I have to question the balance of the same continent bonuses for continents varying in size. The +1 per 3 helps a little but I would argue that this map would in random placement give a big advantage based on starting position. A good drop in a small continent or a continent with lots of fronts blocked by water is great. If you insist on the current bonus structure then make the continents closer in size (NorthEast is 2 terits for +2, Yorkshire, 3 terits for +2). You could erode the value of a coastal continent a bit by linking them up with sea routes so the coastal continents are less defensible.
Merciless Wong wrote:On clarity- Line to isle of wight, make Scotland and Wales non-green. They confused me until I worked out they weren't terits.
Merciless Wong wrote:On theme- Again "a green and pleasant land" for a wargame? Does that speak to you? The bigger quotation would work better.
I am going to be abused personally again but I have had to draft a mini-essay on politics, Machiavelli and war on my Prince in the City project and its still a draft. Am I not allowed to question theme at the same level of detail because the map is pretty?
Merciless Wong wrote:I don't like the uniqueness rule as currently applied and I think its used to discourage amateurs who aren't photoshop gurus. But I do think that the rule should stand for pretty maps as well as amateurs or be scaled back for everyone.
yeti_c wrote:on another note: why are you labelling this specific map with this problem - there are many more geographical maps in the foundry at the moment.
the.killing.44 wrote:yeti_c wrote:on another note: why are you labelling this specific map with this problem - there are many more geographical maps in the foundry at the moment.
Because he's mad/jealous of Benn because of the fact "Prince of the City" is still a draft ā¦
Wong stop going over and over what you've said times before. Your arguments are the same weak ones, and you're not winning. Suck it up, and work on Prince of the City, unless you feel those are your final images.
.44
Incandenza wrote:I understand the impetus behind the map, but personally this seems like an extraordinarily well-represented part of the world in CC maps. Now, if you were to pick up Hastings again, that would be different, but this seems like it would be a pretty ho-hum addition to the canon: classic gameplay, 42ish terits, ultra-familiar geography... sorry, MrB, but it's kinda meh.
Merciless Wong wrote:Actually, the issue of a wargame being played in a map titled "a green and pleasant land" has never been answered.
Merciless Wong wrote:Why does the map look different? Its all green, Iceland is all blue. Does this mean an all red Russia map is automatically unique.
Merciless Wong wrote:Does the bonus structure really make that much of a difference? Its a tweak. A 6 territ district gets +4, a 3, 4 or 5 territ gets +3 and a 2 territ gets +2 and there are some minor bonuses for partial acquisition.
Merciless Wong wrote:Plus I don't see how my theme objection to "green and pleasant land" as a wargame has been answered.
Merciless Wong wrote:Incandenza wrote:I understand the impetus behind the map, but personally this seems like an extraordinarily well-represented part of the world in CC maps. Now, if you were to pick up Hastings again, that would be different, but this seems like it would be a pretty ho-hum addition to the canon: classic gameplay, 42ish terits, ultra-familiar geography... sorry, MrB, but it's kinda meh.
I'm not the only one with this view. I just don't have a group of buds to shout down objections.
Merciless Wong wrote:Rehashed old rubbish.
Merciless Wong wrote:Delibrately open is a good idea.. but if so, I would take away the +2 for the districts. And add some sea routes between coastal territories so they don't get a 'back to the wall' advantage.
Merciless Wong wrote:Incandenza wrote:I understand the impetus behind the map, but personally this seems like an extraordinarily well-represented part of the world in CC maps. Now, if you were to pick up Hastings again, that would be different, but this seems like it would be a pretty ho-hum addition to the canon: classic gameplay, 42ish terits, ultra-familiar geography... sorry, MrB, but it's kinda meh.
I'm not the only one with this view. I just don't have a group of buds to shout down objections.
the.killing.44 wrote:Merciless Wong wrote:Why does the map look different? Its all green, Iceland is all blue. Does this mean an all red Russia map is automatically unique.
I'm interested to see what Iceland you're looking at.
Merciless Wong wrote:Feel free to ignore me, if you think the comments are worthless, why does it matter?
iancanton wrote:MrBenn wrote:I'll stick with the "historic counties" theme
so that leaves only yorkshire with non-traditional post-1974 borders instead of the original ridings! any chance of finishing the job?
http://www.yorkshire-ridings.org.uk/
http://www.chromavision.co.uk/yt/map.htmMrBenn wrote:I think I'm settled with the three lions now - I'm also planning to keep the 'Green and Pleasant Land' subtitle. The eagle-eyed may notice the opening lines of Land of Hope and Glory skirting along the western edge of the map
good decision on the lions! the rousing, flag-waving land of hope and glory conveys a completely different picture of england from the peaceful green and pleasant land tagline. how would it look with the following four lines on the left instead?
I will not cease from mental fight
Nor shall my sword sleep in my hand
Till we have built Jerusalem
In England's green and pleasant landThe Chosen wrote:The bonus system is hard to understand - could it not be simplified to a straight "hold the region - get the bonus"?
this is a good point. in particular, the "receive 2 armies for holding a region" bonus will tend to send players scurrying to the corners to seek out the easiest regions to hold, with the midlands being neglected.
ian.
yeti_c wrote:Merciless Wong wrote:Feel free to ignore me, if you think the comments are worthless, why does it matter?
I'm not ignoring you - I've replied to every one of your points - yet you are ignoring me.
C.
Merciless Wong wrote:I think the "green and pleasant" theme is off
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