OK. settle in, folks this is likely to be lengthy post....but i will answer the below concerns in a manner that i think they deserve.
MrBenn wrote:If you'll allow me to remove my moderating hat for a moment, then I may speak my mind freely and frankly...
The initial concept of this map was good, and I thought that with a bit of work you might be able to pull off something intelligent, informative, and interesting. Here we are, six months later, and I have to say I'm disappointed.
Whether you have your moderating cap on or not Benn doesn't make one ounce of difference but i am very disappointed with your comments below, and indeed those of other moderators below. And you have a right to be disappointed in your personal opinion, if you made constructive criticism that assisted the map to become better, but from the record below which shows that you had one comment after the map left the Drafts well....poor form i say.
MrBenn wrote:I've moved you into the drafting room... let's see how much interest you get now
Thank you, you gave the map an opportunity.
MrBenn wrote:InkL0sed wrote:So, just to clarify, by "family", you mean ONLY the father, mother, and children?
Somehow this needs to be made clearer from the map.
I've only just noticed the gods in the corners... It would be nice if there was more to draw attention to them - maybe some mural/mosaic or something?
This was done.
MrBenn wrote:InkL0sed wrote:If you can figure out a graphical way, that'd be the best. But I can't see how you'd do it. Text would be enough, though.
Perhaps a very slight shading - it only needs to be a marginal tint - for each family might help... something like the colour differential on the Middle East map might work, without affecting the overall appearance you've got so far??
This was not done because of the fact that some people represented belong in more than one family.
MrBenn wrote:I've just realised what you're getting at... my mind is now boggling at the bonus structure here...
You became confused here about the bonus structure which is quite different because for some people on the map to get a family bonus you have to hold two families.
MrBenn wrote:Are you intending on keeping the orange numbers (that I'm assuming indicate the family-bonus-value) as they are? I had initially thought they represented some sort of starting army value...
i replied "Well yes. those are gold wedding rings.
Do you have another suggestion" To which you gave no answer.
I made a comment then about Emporer to which you replied "Emperor would be better
"
Next,
MrBenn wrote:I think the adoption routes make it too easy to expand from one Emperor to another??
followed immediately after by "[Advanced Draft]"
then on P7,
MrBenn wrote:cairnswk wrote:The present bonus structure is very confusing...
Confusing for you, yes? Not so for others thus far.
I disagree - I still find the bonuses confusing, which is the primary reason I haven't been paying more attention here.
Graphically, I think this is still below the standard we should expect from a 20+ cartographer... so I hope you raise your game on this one.
to which i replied
cairnswk wrote:I think you finding the bonuses confusing and not saying so, should be a situation reversed, where if you are finding them confusing then you should be commenting and paying attention otherwise how do i know that you don't like something...piss-poor excuse Mr Benn. As a CA I would expect that you would comment if you found something confusing.
As for the graphics comment, then your expectations are in line with mine on this one, but for now it is still are version 9.
I didn't see the need for this comment at this time....it is way out of line. As for this map still being in the Drafting Room, I would have to question why this is so.
and while we're at it.....can you do your CA duty and post the results of the poll which finished during the week, and pull the poll down so that if i need to post another, i can do so. Thank you
I gave you a hard time in two cases because i thought that you weren't paying attention, and making the graphics comments at version 9 when gameplay still hadn't been sorted was out of line. This sort of statement aikmed at me when you know very well that i do my best for the foundry got every prickle in my body going.
Next
MrBenn wrote:As people have already mentioned, the resources only serve to add to the confusion...
i made a change to gameplay to see if the foundry would like it, they didn't and you reminded me in this. Fair enough. no problems.
27 Dec
MrBenn wrote:(Advanced stamp)Onwards and upwards
Thank-you. This was after i had added some of the buildings to give this map flavour of Rome.
On Feb 2
MrBenn wrote:Actually, I quite like the brick work in the title. Sure .44 made it too heavy, but the effect could work if it was toned down and blended in a bit more?
The brick work was done after being offered by .44
p25 Gameplay stamped by iancanton on Mar 16.
p25 Graphics stamped by Gimil on Mar 23 after telling gimil that i wasn't splitting the maps until all graphics issues ironed out.
No more comments from MrBenn until page 28.
MrBenn wrote: This is one of the most cluttered and confusing maps I have seen for some time.
Yes it is Benn, but then i can say that about Forbidden City, Waterloo and Rail Europe.
Confusing, well, if you made a comment on the linking structure for the adoptions between the Emperors you seemed to understand that, but how someone like you who produced the bonus structure for Wales (which i have to take my hat off to you for because i thought that was quite original) cannot understand this one, is beyond my ability for comprehension.
You have the gall to criticise people for criticising your map - do you honestly think that this is the best work you have produced to date? As the site's most prolific mapmaker, part of me would hope that you would continue to raise the bar for your own achievements and that you, above all others active in the Foundry, should be able to achieve maps of the highest calibre and pedigree.
Get it right MrBenn. People are being criticised here by me for coming in at the late hour and giving their negative criticism when they have not attended the map at any stage because (I would assume):
1. they are disinterested
If they are disinterested then why are they commenting now. Perhaps it is because you have called them in on the final review process, which in itself would be good if you called in everyone who had commented on the map during development, and not people who have not bothered to comment on the map. 2. they couldn't be bothered or don't have the time
This reason is not good enough for me since most people find the time to comment in other threads about other stuff but when it comes to the important issues of map development, can't be bothered. As i stated before, don't expect me to greet these people with open arms. I have posted before about players responsibility to comment on maps.3. they find the map confusing
If they find the map confusing, then why aren't they commenting about this in development llke you did. Even when you stated so you still managed to offer nothing to make it less confusing. Most people who find it confusing simply don't care, Most people who know my maps know that i do not always create easy maps. And i have long stated that my maps are for thinking about and challenging that brain that everyone is supposed to have in their heads.
If they find it confusing, or indeed if they make any of the excuses above then fine by me, there are:
1. others who will play my maps because they know of the challenges and like them for that.
2. those who take the option not wanting to play them at all because they don't play like the original classics.
cairnswk wrote:There have been a couple of debates in the foundry about quality v quantity, which you have curiously neglected to comment in every time. Part of me wonders whether this is a self-conscious admission that you know the maps you are now producing are not of the best quality?
Other people concerns about quality vs quantity are their concerns not mine, that's why i haven't been part of that debate.
I know why i am here. You probably all know why you are here too. I am here because for want of all the criticisms that i get from everyone about this or that not being right or good enough, i can still say to you that i enjoy this creative process, and for all of the comments that are given me, i attend to at least 95% of them to ensure that players get what they want when the maps are in development. I don't put myself above the process that has always been the foundry where everyone who makes a decent positive offer of criticism can expect to have something done about that offer.
It's where the offer makes no contribution to betterment or is negative, or is out of timeline, that the process sticks in my throat, and i have seen this over and over again with nearly every mapmaker.
Each map we produce is done so on a volunteer basis to make this site better. It is also done with regard to developing our skills in whatever software were are using. We don't get paid (apart from a trifle premium whereby lackattack is doing very well out of our free hobby time). Therefore i have a view which i'll term the "project timeline" which is simply the alloted time that i will give freely to any map in development due to fact that we are not paid accordingly for going above and beyond.
With respect to that view, while i don't place myself above the foundry development process i am not going to spend one more ounce of my time in many situations developing further a map that i am not being paid for accordingly.
You and some others may have some grandeos idea that every map should be better, but i don't. And I'll tell you why. Since i have an artistic temperament, i recognise that not every piece an artist produces will be better than the last. I have a belief that when people stop commenting about artistic issues in a positive manner and their concerns have been dealt with in a positive manner that the time for the project to be completed is done. This may also coincide with the artist's feelings that either they wish to no longer produce anything on that project because it would undo what has been achieved or the artist gains fulfillment with what has been produced and they have spend enough time on this project. Over a lengthy period of time (many years) one would expect that the artist's skill would improve, but for the process here, some artists will produce many works to achieve that better place while others will do it irregularly and still others will produce it easily. Comparing my skills and ability to other mapmakers is irrelevant to me since they are in a different skills place to me.
MrBenn wrote:That aside, the thing that bothers me most about some of your recent posts, is that you seem to think you're above the process. Perhaps you are, because those of us who are in a position to force the brakes on a project rarely do so - especially when it has been on the road for a couple of months already... Anyway, I fully expect that you'll go ahead and berate me for not saying any of this sooner, or just simply ignore me. Either way, I expect this map will be quenched soon (even if I hope it won't). I don't expect to see you in any games on it, because this is one map that I intend to avoid playing.
Me think that i am above the process. No MrBenn. I don't think that i am above the process. If i was above the process, then i wouldn't have all these 22 maps quenched.
As for moderators forcing the breaks on projects, you were the one who moved this map to the Foundry, you only have yourself to blame when you didn't offer me a reasonable contribution when i contested why the map was still in Drafts. You then failed also to offer anything positive to it while it was in Foundry. Yet you have the gall to now criticise me for getting offended about some others' comments.
I have been on about people getting into maps and making appropriate comments while in development stages ever since i did Cairns Coral Coast. This is nothing new for me and most people know that. If you can't give me the respect of placing a comment in my map while it is in development, don't expect me to be too obliging if you come in after I see the map as being completed.
Berat you, i wouldn't do that MrBenn. But i will give you decent feedback that i think there are three aspects in this production process that are flawed.
1. Final Forge should be only for the XML development and centering.
2. All graphical issues should be ironed out in the Foundry to the best of the foundry's ability and that high expectations of mapmakers should be developed and persuaded in both Drafts and Foundry. A map shouldn't be stamped and then people asked to comment on it by others who have not bothered to contribute to the map. This has been on-going for ages with regard to many developments. If people choose to make minor details comments about a map after it has been quenched then it can be fixed during the beta process which is where gameplay & graphics come in for a hammering from all who play the map.
3. More often than not CA's don't bother to reply to mapmakers who answer CA's comments because CA's don't have the want or desire to continue a decent discussion with a mapmaker who simply wants answers.
If you altered the Foundry rules to state that:
"
all graphical issues must be ironed out in a positive manner before a map reaches final forge"
this would go a long way to assist mapmakers.
I have removed the maps for the time being from the Foundry to the Dead Project Bin, because of three factors.
a. I was incensed with your comments MrBenn.
b. I am doing uni studies at the mo, and don't have a lot of time to devote to answering anymore.
c. I also feel that i need a break from the foundry to reflect on some changes that might come about during my absence.
My maps will be returned when i am ready to return.
Others who have posted since will be answered shortly when i have more time.