Conquer Club

Mapmaker's Guide (above) post comments here

Topics that are not maps. Discuss general map making concepts, techniques, contests, etc, here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Mapmaker's Guide (above) post comments here

Postby oaktown on Wed Mar 25, 2009 10:34 pm

since I've left the Mapmaker's Guide post locked, this thread is for comments. It is obviously unfinished - there's at least one entire chapter missing - and other things require work. There are far more terms and definitions that should be included (feel free to suggest some) and I'd like to reorganize the XML section. But feedback will help drive the process,so please have at it!

If you can't find the guide, it's here:
viewtopic.php?f=127&t=81664
User avatar
Captain oaktown
 
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Re: Mapmaker's Guide (above) post comments here

Postby the.killing.44 on Wed Mar 25, 2009 10:43 pm

=D> Announcement? It'd be viewed more there, I believe.

.44
User avatar
Captain the.killing.44
 
Posts: 4724
Joined: Thu Oct 23, 2008 7:43 pm
Location: now tell me what got two gums and knows how to spit rhymes

Re: Mapmaker's Guide (above) post comments here

Postby oaktown on Wed Mar 25, 2009 11:06 pm

the.killing.44 wrote:=D> Announcement? It'd be viewed more there, I believe.

I don't think it's quite announcement-ready... too many holes. We started it months ago and let it sit on the shelf all this time, so the fact that it is seeing the light of day is a big step.
User avatar
Captain oaktown
 
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Re: Mapmaker's Guide (above) post comments here

Postby mibi on Thu Mar 26, 2009 6:34 am

maybe you should note that if you don't want to do the xml, there are people willing to do it.
User avatar
Captain mibi
 
Posts: 3350
Joined: Thu Mar 01, 2007 8:19 pm
Location: The Great State of Vermont

Re: Mapmaker's Guide (above) post comments here

Postby tlane on Thu Mar 26, 2009 9:53 am

mibi wrote:maybe you should note that if you don't want to do the xml, there are people willing to do it.

that sounds like a good idea, and maybe you could pm people and ask if you could put there names up, as examples of people who can do xml.

great job =D>
sailorseal wrote:come on, now i am all sticky
Private tlane
 
Posts: 309
Joined: Wed Oct 22, 2008 7:11 pm
Location: NYC - sint maarten(sometimes)

Re: Mapmaker's Guide (above) post comments here

Postby yeti_c on Thu Mar 26, 2009 10:06 am

tlane wrote:
mibi wrote:maybe you should note that if you don't want to do the xml, there are people willing to do it.

that sounds like a good idea, and maybe you could pm people and ask if you could put there names up, as examples of people who can do xml.

great job =D>


Don't do that.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: Mapmaker's Guide (above) post comments here

Postby cairnswk on Thu Mar 26, 2009 12:48 pm

oaktown, because i believe centering is part of the xml process. I'd like to see something about having to have two images Large and Small of the xml centered with the standard "88" numbers as part of the process BEFORE the xml stamp is issued.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: Mapmaker's Guide (above) post comments here

Postby oaktown on Thu Mar 26, 2009 1:51 pm

cairnswk wrote:oaktown, because i believe centering is part of the xml process. I'd like to see something about having to have two images Large and Small of the xml centered with the standard "88" numbers as part of the process BEFORE the xml stamp is issued.

good catch... i hadn't really done much with the XML chapter other than copy/format the old XML guides, which never discussed army coordinates.

The XML section needs a lot of work, including descriptions of the various tools available.
User avatar
Captain oaktown
 
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Re: Mapmaker's Guide (above) post comments here

Postby the.killing.44 on Thu Mar 26, 2009 7:47 pm

ļ»æAs an addendum to cairns's comment, include that images with 888s are also necessary.
And a typo:
Also important is that if you put continents inside of continents you must but the inner continent by itself before the continent(s) you put it inside.


.44
User avatar
Captain the.killing.44
 
Posts: 4724
Joined: Thu Oct 23, 2008 7:43 pm
Location: now tell me what got two gums and knows how to spit rhymes

Re: Mapmaker's Guide (above) post comments here

Postby tlane on Thu Mar 26, 2009 11:06 pm

I am guessing this is implied by
oaktown wrote:We started it months ago and let it sit on the shelf all this time,

but some of the names of the forums have changed, like foundry discussion and now there is a viewing gallery

just pointing it out
tlane
Private tlane
 
Posts: 309
Joined: Wed Oct 22, 2008 7:11 pm
Location: NYC - sint maarten(sometimes)

Re: Mapmaker's Guide (above) post comments here

Postby WidowMakers on Sat Mar 28, 2009 12:09 pm

the.killing.44 wrote:ļ»æAs an addendum to cairns's comment, include that images with 888s are also necessary.
.44

Actually they are only necessary when the map is very crowded. If there is a possible overlap of names, borders or other "88", then the "888" test is required. It is on a map by map basis.

For instance I don't remember having to do "888" for the USA map pack, but I did need to do them for Midgard.
Image
Major WidowMakers
 
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Location: Detroit, MI

Re: Mapmaker's Guide (above) post comments here

Postby the.killing.44 on Sat Mar 28, 2009 12:13 pm

Well, that's what I get for listening to qwert :P .
qwert wrote:
888 needed?

Yes you must provide images who will show how 3 digit numbers standing on map. These is some old rule in MAp production. If they look good then you are very close to get XML stamp.

.44

edit: i'm still with benn below ;)
Last edited by the.killing.44 on Sat Mar 28, 2009 2:45 pm, edited 1 time in total.
User avatar
Captain the.killing.44
 
Posts: 4724
Joined: Thu Oct 23, 2008 7:43 pm
Location: now tell me what got two gums and knows how to spit rhymes

Re: Mapmaker's Guide (above) post comments here

Postby MrBenn on Sat Mar 28, 2009 2:38 pm

WidowMakers wrote:
the.killing.44 wrote:ļ»æAs an addendum to cairns's comment, include that images with 888s are also necessary.
.44

Actually they are only necessary when the map is very crowded. If there is a possible overlap of names, borders or other "88", then the "888" test is required. It is on a map by map basis.

For instance I don't remember having to do "888" for the USA map pack, but I did need to do them for Midgard.

I always thought that 888s were required before Andy would quench a map?
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
 
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: Mapmaker's Guide (above) post comments here

Postby oaktown on Sat Mar 28, 2009 2:46 pm

suffice it to say that three digit numbers should be able to fit on a map without any clarity issues. I tend to check when I'm doing the army coordinates, so unless it is questionable I won't require mapmakers to post the image.

Let's just say it's good form to do so... but not expressly required.
User avatar
Captain oaktown
 
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Re: Mapmaker's Guide (above) post comments here

Postby sailorseal on Sat Mar 28, 2009 5:42 pm

yeti_c wrote:
tlane wrote:
mibi wrote:maybe you should note that if you don't want to do the xml, there are people willing to do it.

that sounds like a good idea, and maybe you could pm people and ask if you could put there names up, as examples of people who can do xml.

great job =D>


Don't do that.

C.

yeti has enough people asking him without publicity :lol:
User avatar
Cook sailorseal
 
Posts: 2735
Joined: Sun May 25, 2008 1:49 pm
Location: conquerclub.com

Re: Mapmaker's Guide (above) post comments here

Postby cairnswk on Sat Mar 28, 2009 7:22 pm

oaktown wrote:suffice it to say that three digit numbers should be able to fit on a map without any clarity issues. I tend to check when I'm doing the army coordinates, so unless it is questionable I won't require mapmakers to post the image.

Let's just say it's good form to do so... but not expressly required.


oaktown, i'd prefer to stick by the old method where 88 and 888 are required.
reason:
88 just tends show centering issues.
888 shows the neighbouring issues with overlaps on other army numbers, text, borders and impassbles.
a lot of players also play with BOB on, and some use the "colour indicators" r,g,b,y etc. this can actually throw a three digit army number out to four digits.
indeed as with WM, some maps probably do not require it, but i think it is a good "cover all" rule to have, that way any "overlaps" can be picked up in the process if the mapmaker has mis-judged a graphic placement. :)
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: Mapmaker's Guide (above) post comments here

Postby edbeard on Sat Mar 28, 2009 7:38 pm

needing to post those images is just busywork, cairns. they can easily be checked by the person or persons doing the XML check when they're also checking for centering issues and that the XML has no errors (syntax, border, or bonus related).


the XML tutorial should include links to the threads/downloads for the map assist by jota, widowmakers' xml spreadsheet, and mr benn's 88 cursor. these three tools make doing the XML a cinch.



the very last line of the "correct order" part of the XML says

Also important is that if you put continents inside of continents you must but the inner continent by itself before the continent(s) you put it inside.

but should say

Also important is that if you put continents inside of continents you must put the inner continent by itself before the continent(s) you put it inside.




When this is done is there going to be a guide to giving good feedback (I'm not volunteering).
User avatar
Lieutenant edbeard
 
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Re: Mapmaker's Guide (above) post comments here

Postby yeti_c on Sun Mar 29, 2009 12:21 am

cairnswk wrote:a lot of players also play with BOB on, and some use the "colour indicators" r,g,b,y etc.


Just to point out - Colour codes are actually part of the site these days - so 100% of people could use the colour codes... not just the BOB acolytes.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: Mapmaker's Guide (above) post comments here

Postby oaktown on Sun Mar 29, 2009 10:51 am

cairnswk wrote:oaktown, i'd prefer to stick by the old method where 88 and 888 are required.

I don't think it is written anywhere that the mapmaker is "required" to show versions of their maps with 88s and 888s, is it? Like most other "rules" around here we've come up with this informally - why 888? Why not 555? Why not a two digit count with am "r" or "g" to demonstrate how the map would look with color codes, which is how I play every game?

The rule - which again I don't think is written - should get to the heart of the why we want mapmakers to show the 888s, not the minutiae of actually showing them; something like this:

Two digit army counts should be centered in army shadows if shadows are used, or in a logical and visually appealing position when army shadows are not being used. Three digit army counts should fit cleanly into the map and territories as much as possible. No map elements should interfere with the reading of two or three digit army counts. Mapmakers should provide evidence that their map conforms to these specifications.

It is certainly good form for a mapmaker to post their large and small maps with three digit counts, as it guarantees quality control. I think that we can say this without making it a hard and fast rule; strict rules lead to strict interpretation, which is not what we've been about around here. I don't mind asking a mapmaker to post such a file in the Forge so that more sets of eyes than just mine can look at a map on which three digit counts might be a problem. Likewise, I've stamped a maps in the Foundry that haven't posted such an image because it seemed pretty clear from the map that three digit counts wouldn't be a problem, and I was able to confirm that in about four minutes while I was checking the centering.

Most of our "rules" around here are really expectations that began as community agreements... might be time for a blue ribbon panel to figure out what all of these "rules" are.
User avatar
Captain oaktown
 
Posts: 4451
Joined: Sun Dec 03, 2006 9:24 pm
Location: majorcommand

Re: Mapmaker's Guide (above) post comments here

Postby cairnswk on Sun Mar 29, 2009 11:39 am

oaktown wrote:
cairnswk wrote:oaktown, i'd prefer to stick by the old method where 88 and 888 are required.

I don't think it is written anywhere that the mapmaker is "required" to show versions of their maps with 88s and 888s, is it? Like most other "rules" around here we've come up with this informally - why 888? Why not 555? Why not a two digit count with am "r" or "g" to demonstrate how the map would look with color codes, which is how I play every game?

The rule - which again I don't think is written - should get to the heart of the why we want mapmakers to show the 888s, not the minutiae of actually showing them; something like this:
......

Most of our "rules" around here are really expectations that began as community agreements... might be time for a blue ribbon panel to figure out what all of these "rules" are.


88 give the best centering options in the army circle if you're using the army circle.
555 or r88 or b33 doesn't matter as along as it happens and someone can see the graphics.

is that not what we/you're doing here...trying to figure it all out. but let's not toss the baby out with the bath water simply because some of us are/appear to be too lazy to do the job properly because they're too busy.

edbeard wrote:needing to post those images is just busywork, cairns. they can easily be checked by the person or persons doing the XML check when they're also checking for centering issues and that the XML has no errors (syntax, border, or bonus related).
....

i always thought it was the mapmaker's job or whoever is doing the xml to sort these issues out (not the checker, the checker is simply there to check the darn stuff and mke sure it is OK), and it's not like we've got deadlines to meet ed....you've got all the time in the world to get these things done.

gees, i never thought i'd have to fight so hard to keep some old traditions alive. :o
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: Mapmaker's Guide (above) post comments here

Postby cairnswk on Sun Mar 29, 2009 11:39 am

yeti_c wrote:
cairnswk wrote:a lot of players also play with BOB on, and some use the "colour indicators" r,g,b,y etc.


Just to point out - Colour codes are actually part of the site these days - so 100% of people could use the colour codes... not just the BOB acolytes.

C.

i'm sorry C....but don't take it personally, it wasn't aimed at you. ;)
Last edited by cairnswk on Sun Mar 29, 2009 11:45 am, edited 1 time in total.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: Mapmaker's Guide (above) post comments here

Postby gimil on Sun Mar 29, 2009 11:43 am

cairnswk wrote:gees, i never thought i'd have to fight so hard to keep some old traditions alive. :o


If you make a tradition a rule, it is no longer seen as a tradition :)

If we want to go down the road of adding more rule this this one (which I am going to argue is a little petty), then all we do is add more red tape from things that are more or less common sense.
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Re: Mapmaker's Guide (above) post comments here

Postby cairnswk on Sun Mar 29, 2009 11:46 am

gimil wrote:
cairnswk wrote:gees, i never thought i'd have to fight so hard to keep some old traditions alive. :o


If you make a tradition a rule, it is no longer seen as a tradition :)
...

OK smartie pants. you know what i mean :)
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: Mapmaker's Guide (above) post comments here

Postby sailorseal on Sun Mar 29, 2009 12:00 pm

gimil wrote:
cairnswk wrote:gees, i never thought i'd have to fight so hard to keep some old traditions alive. :o


If you make a tradition a rule, it is no longer seen as a tradition :)

If we want to go down the road of adding more rule this this one (which I am going to argue is a little petty), then all we do is add more red tape from things that are more or less common sense.

I hate red tape ;)
User avatar
Cook sailorseal
 
Posts: 2735
Joined: Sun May 25, 2008 1:49 pm
Location: conquerclub.com

Re: Mapmaker's Guide (above) post comments here

Postby yeti_c on Sun Mar 29, 2009 12:06 pm

cairnswk wrote:
yeti_c wrote:
cairnswk wrote:a lot of players also play with BOB on, and some use the "colour indicators" r,g,b,y etc.


Just to point out - Colour codes are actually part of the site these days - so 100% of people could use the colour codes... not just the BOB acolytes.

C.

i'm sorry C....but don't take it personally, it wasn't aimed at you. ;)


No offense even considered!!

C>
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Next

Return to Foundry Discussions

Who is online

Users browsing this forum: No registered users