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[Abandoned] - The Hamptons

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Re: [D]Long Island v6 pgs 1 & 9 [no boats]

Postby LED ZEPPELINER on Sat Mar 21, 2009 4:11 pm

keiths31 wrote:
LED ZEPPELINER wrote:this could be cool, but instead of dividing it by ocean, maybe i could just say all light houses can attack each other


You could...but I would tend to lean towards just one side of the island being able to attack the other. Opening it up too much would make it very hard to defend the lighthouse terts. But it is your map...just my thoughts ;)

ok, i will do by body of water, and maybe have a diff light house pic for each side of the land

what does everybody think of the small map
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Re: [D]Long Island v6 pgs 1 & 9 [no boats]

Postby keiths31 on Sat Mar 21, 2009 4:20 pm

I think it looks okay but I'm not a mpamaker.

On second look though instead of a lighthouse in SE Brookhaven have one on Jones Beach. That way Jones beach isn't locked in by Long Beach and you have one lighthouse in Nassau, Suffolk and the Hamptons.
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Re: [D]Long Island v6 pgs 1 & 9 [no boats]

Postby the.killing.44 on Sat Mar 21, 2009 5:11 pm

No lighthouse in Islip ā€¦ there's a very famous one on Fire Island however

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Re: [D]Long Island v6 pgs 1 & 9 [no boats]

Postby LED ZEPPELINER on Sat Mar 21, 2009 5:23 pm

ok, i'll get working on it
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Re: [D]Long Island v6 pgs 1 & 9 [no boats]

Postby keiths31 on Sat Mar 21, 2009 5:38 pm

the.killing.44 wrote:No lighthouse in Islip ā€¦ there's a very famous one on Fire Island however

.44


Yeah my bad...misread the map.

http://www.scroope.net/lighthouses/longisland.htm

Though there are a lot of lighthouses on Long Island I still think only three a side, and one per continent on the respective sides is the way to go
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Re: [D]Long Island v6 pgs 1 & 9 [no boats]

Postby LED ZEPPELINER on Sat Mar 21, 2009 9:15 pm

ya, ive got all the light houses
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Re: [D]Long Island v6 pgs 1 & 9 [no boats]

Postby thenobodies80 on Sun Mar 22, 2009 5:11 pm

I'm happy you removed the black line on the left :)
Only few "critics" for you:

the border line babylon-bayshore has to be fixed
long beach,jones beach and fire island don't have the same terrain effect like other territories.

and 2 suggestions:

orient point name has to move a bit down and right (look my ugly 5 minutes example in spoiler)
roger's beach name a bit on the right (so the name don't touch the attack route)

show


Good map!
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Re: [D]Long Island v6 pgs 1 & 9 [no boats]

Postby LED ZEPPELINER on Sun Mar 22, 2009 5:29 pm

i will fix the border

the reason why those islands don't have hte same effect as the rest of the land is becuase i used a pattern overlay, and it is just more faded in those spots i think it is becuse of the bevel

i will try to fix it i will fix the names
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Re: [D]Long Island v6 pgs 1 & 9 [no boats]

Postby LED ZEPPELINER on Mon Mar 23, 2009 8:06 am

just wondering what all of you thought if i did something like this for the ocean names...
Image
Image

(edit) should the hamptons bonus stay as 3 or should it be 4
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Re: [D]Long Island v6 pgs 1 & 9 [no boats]

Postby thenobodies80 on Mon Mar 23, 2009 11:36 am

LED ZEPPELINER wrote:just wondering what all of you thought if i did something like this for the ocean names...
Image
Image

(edit) should the hamptons bonus stay as 3 or should it be 4



mmm :?
You could find a better effect, this one doesn't fit very well
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Re: [D]Long Island v6 pgs 1 & 9 [no boats]

Postby tlane on Mon Mar 23, 2009 3:27 pm

thenobodies80 wrote:mmm :?
You could find a better effect, this one doesn't fit very well


agreed
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Re: [D]Long Island v6 pgs 1 & 9 [no boats]

Postby keiths31 on Mon Mar 23, 2009 3:33 pm

With the lighthouses in play it may be harder to defend and warrant a +4
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Re: [D]Long Island v6 pgs 1 & 9 [no boats]

Postby the.killing.44 on Mon Mar 23, 2009 6:24 pm

yeah, the wind looks bad here. and downscale that lighthouse in the atlantic a lot, then reduce the size of the text, and cut off a ton of pixels on the map.

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Re: [D]Long Island v6 pgs 1 & 9 [no boats]

Postby LED ZEPPELINER on Mon Mar 23, 2009 7:19 pm

when you say take off pixels, do you mean width wise.

I'll downscale the lighthouse

Which text do you want me to downscale
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Re: [D]Long Island v6 pgs 1 & 9 [no boats]

Postby thenobodies80 on Tue Mar 24, 2009 4:36 am

Another suggestion:

remove the "+" symbols on the legend or make them smaller ;)
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Re: [D]Long Island v6 pgs 1 & 9 [no boats]

Postby LED ZEPPELINER on Tue Mar 24, 2009 9:47 am

will do
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Re: [D]Long Island v6 pgs 1 & 9 [no boats]

Postby keiths31 on Tue Mar 24, 2009 4:09 pm

Looking forward to seeing the map with the new changes
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Re: [D]Long Island v6 pgs 1 & 9 [no boats]

Postby LED ZEPPELINER on Tue Mar 24, 2009 4:12 pm

i will try to get the upload soon

edit: the map is looking really small height wise, i like it
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Re: [D]Long Island v6 pgs 1 & 9 [no boats]

Postby LED ZEPPELINER on Tue Mar 24, 2009 8:17 pm

small v7
Image
large v7
Image
changes:
    1. added light houses
    2. reduced size
    3. reduced size of light house
    4. fixed some borders
    5. reduced size of atlantic ocean
    6. minor graphic tweaks
FeedBack?
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Re: [D]Long Island v7 pgs 1 & 11 [No Boats]

Postby tlane on Tue Mar 24, 2009 8:20 pm

this looks nice, but could you add a bonus for holding the lighthouses

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Re: [D]Long Island v7 pgs 1 & 11 [No Boats]

Postby danfrank on Tue Mar 24, 2009 8:21 pm

The quogues territory is out of place... any tert with that name should be on the southern fork.. there is nothing between islip and se brookhaven
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Re: [D]Long Island v5 pgs 1 & 9 [no boats]

Postby LED ZEPPELINER on Tue Mar 24, 2009 8:23 pm

Corum1234567 wrote:Sw Brookhaven should be The Mastic's SE "The Quogue's"
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Re: [D]Long Island v7 pgs 1 & 11 [No Boats]

Postby keiths31 on Tue Mar 24, 2009 8:33 pm

I like the lighthouses...though think they should be a bit smaller...not much, just a bit.

Also I know you said you couldn't...but I know if the map moves forward, they are going to take you to task for the shading in Fire Island.

Back to the lighthouses...bonus or no bonus? When I was thinking lighthouses I was just thinking attack routes. Not sure what kind of bonus would be appropriate for holding them. And if you do get one...do you make it a bonus for one set and an extra bonus for all of them? My preference is just to keep them attack routes.
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Re: [D]Long Island v7 pgs 1 & 11 [No Boats]

Postby keiths31 on Tue Mar 24, 2009 8:36 pm

And according to this little map, the Quogue's are in the Hamptons...may want to change what you got right now.

http://en.wikipedia.org/wiki/File:Quogue-map.gif
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Re: [D]Long Island v7 pgs 1 & 11 [No Boats]

Postby LED ZEPPELINER on Tue Mar 24, 2009 8:36 pm

i agree on leaving them as attack routes. i will try making the light houses smaller, and i completely forgot about the islands, i will fix that hopefully
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