Conquer Club

Malta [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Postby Wisse on Fri Jan 19, 2007 5:09 pm

you know why? because thats a page and not only the picture, try this code:
http://photos1.blogger.com/x/blogger/25 ... pg?force=1

Image
strange mine doesn't seem to do anything...
Image Image
User avatar
Sergeant Wisse
 
Posts: 4448
Joined: Fri Oct 13, 2006 2:59 pm
Location: The netherlands, gelderland, epe

Postby Ruben Cassar on Fri Jan 19, 2007 5:30 pm

Enigma wrote:weird, im sorry, it works on my comp. ill try again but if it doesnt work its here: http://photos1.blogger.com/x/blogger/2546/2341/1600/873095/CC%2520Malta%25204_17%2520copy.jpg
Image


Thanks Enigma, this link worked for me now.

To be honest with you I am not a big fan of the purple colour up North. It seems a bit out of place. I think I prefer the current colour.

From the circles you added it seems I will have to slightly enlarge them but not by much. I will work on that.

About the borders...I noticed you kept half of the original border to create a barrier with Fontana and Victoria. I don't know about that. It doesn't change gameplay much as the only thing that changes is that Fontana is more secure whereas now Xlendi is protected by a border. You are adding a barrier to a territory but removing it to another. I also think the map would get too cluttered in the San Lawrenz/Fontana area.

Thanks a lot for your time Enigma. I appreciate the attention you dedicate to my map.
ImageImageImageImageImage
User avatar
Colonel Ruben Cassar
 
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Location: Civitas Invicta, Melita, Evropa

Postby Ruben Cassar on Sat Jan 20, 2007 8:32 pm

Okay here is the latest version of the map:

Version 4.18

Amendments:

1. Removed pictures from the map
2. Enlarged the army shadows
3. 'Thickened' the impassable borders

Image
ImageImageImageImageImage
User avatar
Colonel Ruben Cassar
 
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Location: Civitas Invicta, Melita, Evropa

Postby AsterixAndObelix on Sat Jan 20, 2007 8:38 pm

perfect!
User avatar
Corporal AsterixAndObelix
 
Posts: 12
Joined: Fri Dec 08, 2006 12:13 pm

Postby Guidocks on Sat Jan 20, 2007 8:58 pm

thats looks great i cant wait 2 play it
Private Guidocks
 
Posts: 625
Joined: Wed Dec 13, 2006 5:34 pm

Postby hulmey on Sun Jan 21, 2007 2:12 pm

ANDY im not sure how the system works....But im sure a vote has taken place on how people want the borders....Are polls and votes of the marjority not upheld? What is the point of having a poll and people voting if the answer is no.
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
User avatar
Lieutenant hulmey
 
Posts: 3742
Joined: Fri Nov 03, 2006 7:33 am
Location: Las Vegas

Postby AndyDufresne on Sun Jan 21, 2007 2:17 pm

Humley, don't worry, the borders aren't holding back the quenching, a few other things are.


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Postby Ruben Cassar on Sun Jan 21, 2007 2:26 pm

AndyDufresne wrote:Humley, don't worry, the borders aren't holding back the quenching, a few other things are.


--Andy


Hi Andy. I have posted the latest update. What is left that needs addressing to before the map can progress to the next phase of its development cycle?
ImageImageImageImageImage
User avatar
Colonel Ruben Cassar
 
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Location: Civitas Invicta, Melita, Evropa

Postby Guiscard on Sun Jan 21, 2007 3:01 pm

New update is looking classy. I'm not so keen on the darker army shadows though. Did you try using the same image accross the map?
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
User avatar
Private 1st Class Guiscard
 
Posts: 4103
Joined: Fri Dec 08, 2006 7:27 pm
Location: In the bar... With my head on the bar

Postby Ruben Cassar on Sun Jan 21, 2007 3:15 pm

Guiscard wrote:New update is looking classy. I'm not so keen on the darker army shadows though. Did you try using the same image accross the map?


Yes, I did but on some backgrounds the darker shadows were better for visibility purposes. However I could add a border round the shadows and use only the light ones if it is a problem.
ImageImageImageImageImage
User avatar
Colonel Ruben Cassar
 
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Location: Civitas Invicta, Melita, Evropa

Postby Wisse on Sun Jan 21, 2007 3:18 pm

Ruben Cassar wrote:
Guiscard wrote:New update is looking classy. I'm not so keen on the darker army shadows though. Did you try using the same image accross the map?


Yes, I did but on some backgrounds the darker shadows were better for visibility purposes. However I could add a border round the shadows and use only the light ones if it is a problem.

do that i don't like the dark shadows
Image Image
User avatar
Sergeant Wisse
 
Posts: 4448
Joined: Fri Oct 13, 2006 2:59 pm
Location: The netherlands, gelderland, epe

Postby Lone.prophet on Sun Jan 21, 2007 3:31 pm

set ur layer 2 multiply if u have Photoshop
Image
Captain Lone.prophet
 
Posts: 1467
Joined: Thu Oct 12, 2006 4:37 pm
Location: Your basement Muahaha

Postby Ruben Cassar on Sun Jan 21, 2007 4:17 pm

Lone.prophet wrote:set ur layer 2 multiply if u have Photoshop


What does that mean?
ImageImageImageImageImage
User avatar
Colonel Ruben Cassar
 
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Location: Civitas Invicta, Melita, Evropa

Postby Ruben Cassar on Sun Jan 21, 2007 4:51 pm

Okay are the army shadows better now?

Image
ImageImageImageImageImage
User avatar
Colonel Ruben Cassar
 
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Location: Civitas Invicta, Melita, Evropa

Postby Lone.prophet on Sun Jan 21, 2007 4:58 pm

Ruben Cassar wrote:
Lone.prophet wrote:set ur layer 2 multiply if u have Photoshop


What does that mean?


if u use photoshop set the layer with army shades 2 multiply or darken
Image
Captain Lone.prophet
 
Posts: 1467
Joined: Thu Oct 12, 2006 4:37 pm
Location: Your basement Muahaha

Postby Ruben Cassar on Sun Jan 21, 2007 5:25 pm

Lone.prophet wrote:
Ruben Cassar wrote:
Lone.prophet wrote:set ur layer 2 multiply if u have Photoshop


What does that mean?


if u use photoshop set the layer with army shades 2 multiply or darken


Okay. Do you like the new army shadows?
ImageImageImageImageImage
User avatar
Colonel Ruben Cassar
 
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Location: Civitas Invicta, Melita, Evropa

Postby Guiscard on Sun Jan 21, 2007 7:00 pm

I like the new shadows. :D :D :D
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
User avatar
Private 1st Class Guiscard
 
Posts: 4103
Joined: Fri Dec 08, 2006 7:27 pm
Location: In the bar... With my head on the bar

Postby Ruben Cassar on Sun Jan 21, 2007 7:16 pm

Guiscard wrote:I like the new shadows. :D :D :D


Good Guiscard! Now I am just waiting for Andy to see what things still need to be addressed in his opinion.
ImageImageImageImageImage
User avatar
Colonel Ruben Cassar
 
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Location: Civitas Invicta, Melita, Evropa

Postby Wisse on Mon Jan 22, 2007 2:21 am

i like them too
Image Image
User avatar
Sergeant Wisse
 
Posts: 4448
Joined: Fri Oct 13, 2006 2:59 pm
Location: The netherlands, gelderland, epe

Postby Ruben Cassar on Mon Jan 22, 2007 5:31 pm

Andy can this map progress to the next stage now? (without saying what that is so I don't get penalised!)
ImageImageImageImageImage
User avatar
Colonel Ruben Cassar
 
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Location: Civitas Invicta, Melita, Evropa

Postby Qwert on Mon Jan 22, 2007 7:25 pm

do you try to put numbers like i say to you,its only visual to know how looks in map
Image
NEW REVOLUTION-NEW RANKS PRESS THESE LINK viewtopic.php?f=471&t=47578&start=0
User avatar
Major Qwert
SoC Training Adviser
 
Posts: 9262
Joined: Tue Nov 07, 2006 5:07 pm
Location: VOJVODINA

Postby Enigma on Mon Jan 22, 2007 7:58 pm

army circles look a lot better :)
Do you need an excuse to have a war? I mean, who for? Can't you just say "You got lots of cash and land, but I've got a big sword, so divy up right now, chop chop."
Terry Pratchet
User avatar
Lieutenant Enigma
 
Posts: 367
Joined: Mon Jul 03, 2006 10:23 pm
Location: Classified

Postby AndyDufresne on Mon Jan 22, 2007 8:35 pm

Your army shadows have improved immensely. I like them!

A few of the 'bubble' border things need to be worked on still, and also look into maybe extending the mountains near Xlendi into Sannat slightly, so you can tell there isn't a border between Xlendi and Xew. ...unless there is.

And maybe buff the number of hills in some areas, along with trees and mountains.


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Postby Ruben Cassar on Mon Jan 22, 2007 8:38 pm

AndyDufresne wrote:Your army shadows have improved immensely. I like them!

A few of the 'bubble' border things need to be worked on still, and also look into maybe extending the mountains near Xlendi into Sannat slightly, so you can tell there isn't a border between Xlendi and Xew. ...unless there is.

And maybe buff the number of hills in some areas, along with trees and mountains.


--Andy


Thanks. I will look into the other stuff.

However the bubble borders as you call them are there for a reason. They mark the end of a continent and the start of another. They kind of group the territories of the same continent together. Do you think that it's wrong?
ImageImageImageImageImage
User avatar
Colonel Ruben Cassar
 
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Location: Civitas Invicta, Melita, Evropa

Postby AndyDufresne on Mon Jan 22, 2007 8:41 pm

I don't mind you doing that...as World 2.0 did something similar. The Bubble Borders just look odd and look like a mistake on the map. Try a different method to show what you are trying to get at.


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users