i also changed the bridges image in the legend, cause the bridge with less width and more lengt it seems like a rail..
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thenobodies80 wrote:i asked to ian.
He asked only to set tower with 2 neutrals and castle with 3/4 neutrals.
I think 2 towers and 4 castle
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.
rishaed wrote:hey, on the towers and catapults with same flag...put a the before same to make it sound better....better English at least.
thenobodies80 wrote:rishaed wrote:hey, on the towers and catapults with same flag...put a the before same to make it sound better....better English at least.
Sorry we aren't english and i think you understood the meaning!
Please be patient with language...
I don't think we are at school here...
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.
rishaed wrote:thenobodies80 wrote:rishaed wrote:hey, on the towers and catapults with same flag...put a the before same to make it sound better....better English at least.
Sorry we aren't english and i think you understood the meaning!
Please be patient with language...
I don't think we are at school here...
It's ok b/c most of the words are good...just a little something to make it better![]()
and lol at the school part b/c that's where i'm heading
I think the biggest perception issue is that the Towers look like they are part of the castle, as Castles often have towers that look just like that. But I think, from your legend, that the towers and castle are not part of the same thing, and the castle is only the mini castle on the inside and not the greater castle.
pikkio wrote:this is the map with the final gameplay.
iancanton wrote:the names of two of the court territories, lord and vicar, can be improved. lord is not a separate noble rank: a baron is the lowest-ranked noble in england and is usually called lord. the modern english vicar is a priest who is in charge of an ordinary local parish church. iād like to see these names replaced by ones which sound more medieval, like knight and abbot.
http://www.bbc.co.uk/dna/h2g2/A2791929
Although barons outside England are referred to by the title and their last name - eg, 'Baron Rothschild' - within England the title 'lord' is more common, as in 'Lord Byron'.
The knight was the basic fighting unit of any medieval army.
http://www.middle-ages.org.uk/medieval-monastery.htm
Men who entered a Medieval monastery could become both wealthy and successful. The abbey, the term used for a monastery, was under the authority of an abbot.
ian.
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.
natty_dread wrote:I was wrong
cairnswk wrote:Nice map guys. Well done, this has a very "sveldt" feel about it, almost like it is printed on material.
Is it possible/would it be a good idea to place a couple of flag icons on the legend near the "Towers and...", I had difficulty find them initially on the castle (not for want of looking...i was trying to work out who could bombard who).
pikkio wrote:i'm not an expert of gameplay, so i wait the opinion of somebody else before i make changes on the starting neutrals (iancanton gave me the gameplay stamp with that starting positions, so i think i can't change it without his ok). however, in my opinion, 1 army is too poor and if i must change it i prefer to start with 2 neutrals in towers and castle too.
we discussed a lot about it, and try to take the castle and towers is a good choice in every case because if you hold all the inner territories, then you can defend all they by the bridges and only from bombardments by the towers/castle (you gain 17 bonus and defend from 4+5=9). i suppose that defeat that neutrals is a good price for this deal!
barterer2002 wrote:Looks great there Pikkio. The only concern I have is the castle and towers themselves.
If they start as neutral, particularly if they start at higher than +3 then they become something that never gets attacked, somewhat defeating the purpose of having them in the first place (think of the laggers in Galapagos after they became +10). I certainly understand that the idea of dropping a +2 bonus on a map when everyone else is just starting with 3 also is an issue, however, it seems to me that we want people to attack into the castle since that's the title of the map itself. From my reading of the starting plan a player would have to go through 6 neutrals just to get to the castle and would then be subject to attack from all the catapaults around it. I can't see why a player would make that attack (although without doubt some would).
barterer2002 wrote:1). Lower the castle bonus back down to your original 1 so that its not too much if the first player drops it.
2). Lower the tower neutrals down to 1s-everyone has access through them due to the starting position. (Actually I suppose 2s is OK as well but I'm trying to make the castle attackable and part of the gameplay)
3). If your worried about the castle having too much exposure at this point make the catapaults auto neutral to start but personally I don't think that's necessary.
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