ZeakCytho wrote:What if you made an attack route from Calcutta to Arracan? Arracan is already a border, so it doesn't make the continent any harder to capture/defend initially, but it makes the player hold two borders to defend the continent after expansion to Behar. This is more justified for the +3, I think.
oaktown wrote:Added a sea attack route from Calcutta to Aracan. This is a better route than those previously suggested since it does not create any new border territories, but it solves the problem of Farther India being progressively easier to hold as that player expands.
this is undoubtedly an improvement from previously. despite the above, farther india does remain the obvious place to hide in a multi-player game.
to counter this, i'd like to see the bombay-calcutta railway bonus, which can be attacked from all bonus regions except one, bumped up to not less than +6 to encourage play in the central part of the map.
the madras presidency is overvalued at +6 because the natural expansion to bombay brings an extra +2 for the railway, with a reasonable defensive position. reducing madras to +5 will fix that. similarly, for bengal presidency, i recommend a reduction to +7 because it includes all of the delhi-calcutta railway, worth an additional +2, within its borders.
oaktown wrote:added "China" to the east.
at the time, as is now also the case, tibet was part of china, so how about replacing both names by
chinese empire?
rather than
northern territories, i suggest that the legendary
northwest frontier is a fitting name for the green region.
http://en.wikipedia.org/wiki/North-West ... ry_history)
i didn't realise that
kafiristan was a real place. the first time i came across the name was in
the man who would be king and i assumed it was totally made-up!
http://www.imdb.com/title/tt0073341/ian.