Moderator: Cartographers
TaCktiX wrote:I don't see much on the gameplay front, but some wording could improve.
- In the legend, "Towers and Catapults in the same quadrant can Bombard each others" is bad grammar. Drop the s from others.
- Bridge <direction> sounds really weird, especially since the entire map is based off of British feudal terminology (for the most part). Changing them to W Bridge, E Bridge, etc. would be more natural.
TaCktix wrote:On graphics, the texture on the fields is a little overwhelming. Less noise should help out.
mibi wrote:Might the Castle/Courts/Bridges function as a super continent, with 8 borders and a bonus of 19? with out the castle/tower bonus due to catapult bombardment you still have a +13 with 4 borders.
Also doesn't the castle/tower bonus seem redundant? I am not sure of the point in having both? does the castle bonus INCLUDE the towers or is just that one castle territory. That seems unclear.
THe catapult device seems a bit unclear too, one says the catapult can bombard the castle, so is that just the castle space or any of the towers, since they are part of the castle too right? But the other says the catapults can only bombard the tower in the same quadrant. Also, the quandrant explination is tricky because there are five distinct regions. I get it, but some people may wonder what quadrant is what. Maybe the towers can bombard the closes catapult and vice versa.
I think the biggest perception issue is that the Towers look like they are part of the castle, as Castles often have towers that look just like that. But I think, from your legend, that the towers and castle are not part of the same thing, and the castle is only the mini castle on the inside and not the greater castle.
You should unify or clarify that.
pikkio wrote:TaCktiX wrote:I don't see much on the gameplay front, but some wording could improve.
- In the legend, "Towers and Catapults in the same quadrant can Bombard each others" is bad grammar. Drop the s from others.
- Bridge <direction> sounds really weird, especially since the entire map is based off of British feudal terminology (for the most part). Changing them to W Bridge, E Bridge, etc. would be more natural.
i'm sorry but i'm not english.. i will correct it! thanx!TaCktix wrote:On graphics, the texture on the fields is a little overwhelming. Less noise should help out.
i'm not sure that i understand what you mean.. i will try to blur it or dull it.mibi wrote:Might the Castle/Courts/Bridges function as a super continent, with 8 borders and a bonus of 19? with out the castle/tower bonus due to catapult bombardment you still have a +13 with 4 borders.
Also doesn't the castle/tower bonus seem redundant? I am not sure of the point in having both? does the castle bonus INCLUDE the towers or is just that one castle territory. That seems unclear.
THe catapult device seems a bit unclear too, one says the catapult can bombard the castle, so is that just the castle space or any of the towers, since they are part of the castle too right? But the other says the catapults can only bombard the tower in the same quadrant. Also, the quandrant explination is tricky because there are five distinct regions. I get it, but some people may wonder what quadrant is what. Maybe the towers can bombard the closes catapult and vice versa.
I think the biggest perception issue is that the Towers look like they are part of the castle, as Castles often have towers that look just like that. But I think, from your legend, that the towers and castle are not part of the same thing, and the castle is only the mini castle on the inside and not the greater castle.
You should unify or clarify that.
i'm not with you.
1- in the legend the castle has one bonus (+2) and one colour, and the towers has one bonus (+4) and a different colour, so i think it's pretty clear that they are different continent with different bonus and if you hold both you gain both bonus (what sense will have to write 2 different bonus if the castle and towers are the same continent or the same thing?). by the way, in the map there are army circles on each tower and only one circle on the little castle, so i think it's also pretty clear that the little towers of the little castle are (infact) part of the little castle and the little castle aren't part of the towers.. more than this, i don't know if i learn bad the english, but in my opinion the little castle (inner) is a "castle", and the rest (outer) is a "defensive wall with towers" and not another castle.
by the way, we've decided from the start that castle will have a one territory bonus, cause it's the heart of the map and the game must be concerned on it too much that is possible.
2- your problems with the info about the bombardments start from the wrong reading of the map that is in point 1, clear it and there will not be any troubles.
by the way, you said "the quandrant explination is tricky because there are five distinct regions", but i see only 4 country with a catapult, so i think it's pretty obviusly that the catapults perform one quadrant each (they are also in the diagonals between the towers and the four angles of the map).. how can the courts be a quadrant if it's a circular country and if it doesn't have a catapult??
however, each tower have the name of the country in the quadrant with the connected catapult, so i think that is impossible to be more clear, but if someone have concrete ideas to make it more clear, i will proudly listen it.
at the same, if someone have concrete suggestions (and not only the hope to find something wrong or an hard problem that i will must solve) for the other things, please tell me how i can improve the map and i will do it like a did till now. thanx.
p.s. qwert, i made a small map for a test and it looking great. when i will fix the gameplay (with a stamp..) i will make an official small map and post it.
qwert
1.I think that you need to move territory pass,and then to create bonus box who will go down to edge of map,now its not look good that you have one territory who stand in these corner.
2.When i look these houses in issle,they all have shadows,and wheat-oats and oil seed dont have shadows
3.In bonus box all bonus squares stand in one line,except Castle square,also hes value is small text size then other
4.in bonus box one full bridge can cover all three bonuses instead these small part of bridge.
5.I must say that name Dunes not present what i see on map,its more appropriate is Desert,because you dont have dunes on map.
pikkio
1- yes, i thoght many time to eliminate pass territory.. the decision is very near to be taken.
2- i take it from different sets.. i will try to homogenize the houses and the farms
3- one of my causes for the elimination of the pass is that castle bonus in the legend can't stay in the right position because of the less space..
4- good idea!!
5- in the dunes territory there are some dunes. i take it from the same set of the desert texture. they aren't too high or pronounced, but i think they are good for the little size of the territory.
MrBenn wrote:adding little flags to the towers/catapaults is a good idea. You could then word the legend "Catapaults can bombard their corresponding tower" etc.
thenobodies80 wrote:MrBenn wrote:adding little flags to the towers/catapaults is a good idea. You could then word the legend "Catapaults can bombard their corresponding tower" etc.
Good idea!
Thank You Benn
qwertThu Mar 12, 2009 1:45 am
I think that you will solve problem in these way-These is Medieval period,so maybe you can add small flags-example-small green flags to one catapult and small green flag to hes opposite tower, and then you can explane in bonus box"Catapult can bombard Towers with same colour flags,and towers can back fire to same colour flags catapults" or some similar words(english is not mine language), and i think that you will bring feel of Medieval period with war flags.
by MrBenn Ā» Thu Mar 12, 2009 1:48 am
adding little flags to the towers/catapaults is a good idea. You could then word the legend "Catapaults can bombard their corresponding tower" etc.
by thenobodies80 Ā» Thu Mar 12, 2009 1:52 amMrBenn wrote:
adding little flags to the towers/catapaults is a good idea. You could then word the legend "Catapaults can bombard their corresponding tower" etc.
Good idea!
Thank You Benn
mibi wrote:Might the Castle/Courts/Bridges function as a super continent, with 8 borders and a bonus of 19? with out the castle/tower bonus due to catapult bombardment you still have a +13 with 4 borders.
mibi wrote:I think the biggest perception issue is that the Towers look like they are part of the castle, as Castles often have towers that look just like that. But I think, from your legend, that the towers and castle are not part of the same thing, and the castle is only the mini castle on the inside and not the greater castle.
iancanton wrote:mibi wrote:Might the Castle/Courts/Bridges function as a super continent, with 8 borders and a bonus of 19? with out the castle/tower bonus due to catapult bombardment you still have a +13 with 4 borders.
i think this is actually a good feature, since we want play to be centred on the middle part of the map.
iancanton wrote:mibi wrote:I think the biggest perception issue is that the Towers look like they are part of the castle, as Castles often have towers that look just like that. But I think, from your legend, that the towers and castle are not part of the same thing, and the castle is only the mini castle on the inside and not the greater castle.
if it really does confuse people, then it's possible to rename the castle as the keep, though it's probably not necessary. what do others think?
iancanton wrote:u do need to reduce the neutrals on the castle and towers since, in 1v1 or 2v2 games, players will simply attack each other and ignore the castle and towers: who will try to kill 12 neutrals for a +2 bonus each turn? at the moment, the castle will be like the roma territory in imperium romanum. i suggest that all neutrals be reduced to 2, to activate the castle bonus in every game.
thenobodies80 wrote:About this:iancanton wrote:mibi wrote:Might the Castle/Courts/Bridges function as a super continent, with 8 borders and a bonus of 19? with out the castle/tower bonus due to catapult bombardment you still have a +13 with 4 borders.
i think this is actually a good feature, since we want play to be centred on the middle part of the map.
I will discuss with pikkio about , but i suppose that he doesn't like very much this feature and i'm glad to leave to him the last decision about it.
thenobodies80 wrote:iancanton wrote:u do need to reduce the neutrals on the castle and towers since, in 1v1 or 2v2 games, players will simply attack each other and ignore the castle and towers: who will try to kill 12 neutrals for a +2 bonus each turn? at the moment, the castle will be like the roma territory in imperium romanum. i suggest that all neutrals be reduced to 2, to activate the castle bonus in every game.
Are you saying we have to set them all with 2 starting neutrals or we have to subctract 2 armies and leave them with +3 starting neutrals?.I think 2 could be a smaller amount, personally i think 3 could be better.
- towers and castle/keep - 2 armies on each
- towers and castle/keep - 3 armies on each
iancanton wrote:thenobodies80 wrote:About this:iancanton wrote:mibi wrote:Might the Castle/Courts/Bridges function as a super continent, with 8 borders and a bonus of 19? with out the castle/tower bonus due to catapult bombardment you still have a +13 with 4 borders.
i think this is actually a good feature, since we want play to be centred on the middle part of the map.
I will discuss with pikkio about , but i suppose that he doesn't like very much this feature and i'm glad to leave to him the last decision about it.
castle bonus + towers bonus + courts bonus + bridges bonus = 2 + 4 + 8 + 5 = 19. 4 towers and 4 bridges are borders. this is what u have just now!
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