Color stays as it lol just pretend its red/pink
its a blue print there isnt going to be a legit explosion
To request a name PM me
Name: <username here>
Map name: <requested map name here>
anything else?
Moderator: Cartographers
Name: <username here>
Map name: <requested map name here>
lzrman wrote:can we have a second objective?
Hold Lzrman and a.sub +something else to win?
captainwalrus wrote:I like it a lot. Are the names going to stay? Also, For the vault, shouldn't there be only one way to get in? And all carts and the vault start nutural i assume?
a.sub wrote:[cough] BUMP [/cough]
n00blet wrote:a.sub wrote:[cough] BUMP [/cough]
Best way to bump is with an update.
I don't think much can or needs to be said about graphics at this point besides "make it look almost like a map."
Maybe you could try integrating one of those floorplans?
n00blet wrote:NOOOOO!ustus wrote: don't give in!!!!
The color red generally symbolizes aggression or passion. Therefore it should fit well with the guns if you want to get into a deep discussion of what color the guns should be. If you don't want to get into a deep discussion, they are red now and they look good red. that's my oppinion.
Obviously, the inherent juxtaposition of the colloquial effeminate color with the rough-and-tumble mobster would be the most appropriate artistic choice. Anything else would fall into the cataclysmic abyss of clichƩ.
rishaed wrote:ustus wrote:Well done, i like the font. Graphically, excelent job. However, i do have one issue: you've stopped accepting names, yet not all of the terits have names. I only see names on approximately half of the terits, and no pattern as to why certain terits but not others. Are you going to begin accepting a second set of names, or are you only halfway done and posting your progress to make sure you don't make some kind of mistake on all of them? if so, go ahead and do the rest, it looks great.
Ustus look at the latest map version and the big bold words above it..just a note for the map was wondering if a.sub could put some noise around the C4 to simulate an explosion.
ustus wrote: wow, i really am that ignorant, aren't i....
sorry, all... i will do my best to keep from making such obvious oversights in the future ...
a.sub wrote:ustus wrote: wow, i really am that ignorant, aren't i....
sorry, all... i will do my best to keep from making such obvious oversights in the future ...
no worries its not like we expect you to be perfect, you're only human lol
besides your arguments over the corlos red and pink well over shadows any mistakes you could possibly make lmao
Hey guys, how about a map of a bank?
fake quote. i made it up
Sorry, obviously that was not clear. I meant beef up the graphics, and make a decision as to what direction you are taking with the map. Are you going to make it an aerial view of gangsters holding guns and carts in a bank? A floorplan with red ink sketching out where and how the gangsters are going to make their attack? Something entirely different? Once you've made that decision, we can give far more constructive criticism, and if it turns out that the idea isn't working out as you'd hoped,you can just try a different one. At this point, all we can comment on is the shades of blue in the backgrounda.sub wrote:n00blet wrote:a.sub wrote:[cough] BUMP [/cough]
Best way to bump is with an update.
I don't think much can or needs to be said about graphics at this point besides "make it look almost like a map."
Maybe you could try integrating one of those floorplans?
i dont mean to be difficult but im confused what you mean by
"make it look almost like a map."
the lastest version even has army numbers
n00blet wrote:Sorry, obviously that was not clear. I meant beef up the graphics, and make a decision as to what direction you are taking with the map. Are you going to make it an aerial view of gangsters holding guns and carts in a bank? A floorplan with red ink sketching out where and how the gangsters are going to make their attack? Something entirely different? Once you've made that decision, we can give far more constructive criticism, and if it turns out that the idea isn't working out as you'd hoped,you can just try a different one. At this point, all we can comment on is the shades of blue in the backgrounda.sub wrote:n00blet wrote:a.sub wrote:[cough] BUMP [/cough]
Best way to bump is with an update.
I don't think much can or needs to be said about graphics at this point besides "make it look almost like a map."
Maybe you could try integrating one of those floorplans?
i dont mean to be difficult but im confused what you mean by
"make it look almost like a map."
the lastest version even has army numbers
n00blet wrote:And speaking of shades of colors, I still say a gangster with a pink gun would be inherently far more intimidating, because you would have to worry about their stability of mind....But do as you will
a.sub wrote:yeah i have no intention of completely changing the image
i like the blue print idea as is
ustus wrote:a.sub wrote:yeah i have no intention of completely changing the image
i like the blue print idea as is
I think this makes the most sense, but i don't think it would be too hard to add some details to make it feel more like you're looking at someone's plans for a bank heist rather than just a blank blueprint, especially with all the names on there. the only worry i have is that it could get a bit confusing.
Then don't add. Just spruce up what you've already got. Add shadowing, maybe add a frayed corner. Make wrinkles in the map, add the light blue lines that are traditional for a blueprint. As of now it a blue square with so many lines and circles (no offense)a.sub wrote:ustus wrote:a.sub wrote:yeah i have no intention of completely changing the image
i like the blue print idea as is
I think this makes the most sense, but i don't think it would be too hard to add some details to make it feel more like you're looking at someone's plans for a bank heist rather than just a blank blueprint, especially with all the names on there. the only worry i have is that it could get a bit confusing.
i agree with this, but i honestly dont see very many things that i should add that would significantly improve the looks without over crowding the map. even without all the names the map seems relatively crowded as is.
n00blet wrote:(no offense)
ustus wrote:nice looking blueprint!
as a side note, it may be more realistic to name the alarms based on where they are... call them what they would be called on the main security feed of the bank. "vault alarm" "entryway alarm" etc, rather than naming them...
a.sub wrote:ustus wrote:nice looking blueprint!
as a side note, it may be more realistic to name the alarms based on where they are... call them what they would be called on the main security feed of the bank. "vault alarm" "entryway alarm" etc, rather than naming them...
i like the idea of naming them by where they are
also what do u think of color coding the names too?
ie n00blet would be red/pink
main alarm would be green
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.
a.sub wrote:ustus wrote:nice looking blueprint!
as a side note, it may be more realistic to name the alarms based on where they are... call them what they would be called on the main security feed of the bank. "vault alarm" "entryway alarm" etc, rather than naming them...
i like the idea of naming them by where they are
also what do u think of color coding the names too?
ie n00blet would be red/pink
main alarm would be green
sailorseal wrote:come on, now i am all sticky
Users browsing this forum: No registered users