Moderator: Cartographers
thenobodies80 wrote:Your
OCEANIA BONUSES:
Australia +5
New Zealand +2
Melanesia +4
East Indonesia +3
Micronesia +4
Kiribati +3
Polynesia +6
devonakins wrote:Loving the concept of this map. Although I just signed up and trying to get used to this game I find it to be quite interesting. I hope to see this map come to life. Is there beta testing? I'd be interested...
thenobodies80 wrote:Thank you all for suggestions.
we're going to do some little fix to the bonus.
about this....devonakins wrote:Loving the concept of this map. Although I just signed up and trying to get used to this game I find it to be quite interesting. I hope to see this map come to life. Is there beta testing? I'd be interested...
be patient, devonakins, we hope to finish this map soon...
In few time a new version will be posted.
Have a nice day
MrBenn wrote:Poll Result:
What do you think about bonuses?
Poll ended at Thu Feb 26, 2009 12:24 am
Bonuses are good, no modifications to do... 6... 67%
Bonuses are complitely wrong, more troops!... 1... 11%
Bonuses are complitely wrong, less troops!... 1... 11%
Suggestion... 1... 11%
Total votes : 9
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
Joodoo wrote:sry I have one more suggestion for gameplay, maybe you could add in the capitals of Australia and New Zealand and give like a +1 bonus for holding both...
it can start neutral....
gho wrote:How about connecting Dunedin to Tasmania and removing the victoria-christchurch link. Its more straight forward and looks less confusing
thenobodies80 wrote:There are also 7 starting neutrals 1 for each continent.
iancanton wrote:placing 7 starting neutrals will create more problems than it solves, for example there will be 37 starting territories, which means that each player starts with 12 in a 2-player game. this is bad because, in round 1, player 1 can reduce player 2's deployment to 3 armies if he wins only 1 of player 2's territories.
it is also unnecessary. in a 2-player game without coded starting positions, the chance of the first player starting with all 4 territories of kiribati is about 1.2%. for the other continents, such as new zealand, this reduces to less than 0.4%. with coded starting positions, the chance of player 1 starting with a bonus region is zero in games that have 2, 3 or 4 players and less than 0.2% for games with 5 or more players.
i therefore recommend that u either have a totally random start, classic-style (my preferred option), or use coded starting positions only for kiribati.
iancanton wrote:having mentioned kiribati, can u change kiribas to tarawa and rawaki to canton island? kiribas is not an island group: it is an english-language phonetic spelling of the way the natives pronounce the name of their country, kiribati. tarawa is the island group where the kiribati central government and only international airport are located. rawaki is an uninhabited island that is part of a marine reserve, while canton island actually has people who live there: it's the only island in that area with a native population!
http://www.janeresture.com/tarawa/index.htm
http://www.janeresture.com/kiribati_pho ... canton.htm
http://en.wikipedia.org/wiki/Tarawa
http://en.wikipedia.org/wiki/Kanton_Island
http://en.wikipedia.org/wiki/Rawaki_Island
iancanton wrote:i've had another look at the gameplay and think that polynesia is extremely difficult to win and hold. i suggest removing the air link between tokelau and rawaki, to make things fairer for someone who has more armies on the right-hand side of the map. also add an air route from western samoa to tonga to help polynesian fortification.
iancanton wrote:are the two yellow bonus regions too similar in colour to each other?
thenobodies80 wrote:iancanton wrote:in a 2-player game without coded starting positions, the chance of the first player starting with all 4 territories of kiribati is about 1.2%. for the other continents, such as new zealand, this reduces to less than 0.4%. with coded starting positions, the chance of player 1 starting with a bonus region is zero in games that have 2, 3 or 4 players and less than 0.2% for games with 5 or more players.
I will reset all the starting. the map return to classic style, since now!
A question for you, ian: How do you calculate this probabilty?
thenobodies80 wrote:iancanton wrote:are the two yellow bonus regions too similar in colour to each other?
really? i think it's clear the difference
I can't sure you i will change them, i like to know what graphic think about.
The Neon Peon wrote:Why did you put an orange zone next to a light pink zone, next to a yellow zone?
The shades of the last two look almost identical. I would suggest making Polynesia a color that contrasts with the other two.
yeti_c wrote:Why is New Zealand named after cities in the areas - yet everywhere else is countires/counties...
Isn't there a better naming convention in NZ for this?
C.
yeti_c wrote:Northland = Auckland
Wellington
Canterbury = Christchurch
Southland = Dunedin
http://en.wikipedia.org/wiki/Counties_in_New_Zealand/
C.
thenobodies80 wrote:yeti_c wrote:Northland = Auckland
Wellington
Canterbury = Christchurch
Southland = Dunedin
http://en.wikipedia.org/wiki/Counties_in_New_Zealand/
C.
Thank you very much ,all this changes in the next update ( in few hours )
great C.
Users browsing this forum: No registered users