To many question,one by one
by gimil » Thu Feb 19, 2009 1:45 pm
In my opinion the argument over symetrical and asymetrical is simply a matter or personal taste rather than of broke gameplay. The dice will always have a large influence over the game but there will still be some sence of strategy here wether its your decide to build up and break into an opponents area quickly or you decided to collect territories for extra bonuses or in you move one territoriy at a time to collect cards. In my experience slightly different strategies at the start of the game leads to bigger differences in how the game plays out overall. Even feudal war which is close to a symetrical map.
So in short, I don't believe symertical layout isn't really as much of a problem as it is being made out to be (in my opinion).
Mine attemp is to create map (conquest like you say) where player moving slowly and get small bonuses(i play several games in AOR and after i lost in second round,because unbalanced gameplay and to big bonuses,i decide to not play so unbalanced maps, and definitly not to create unbalanced maps). On begining mine map whas little unbalanced(some player in begining have only 5 easy country to take in hese sphere of influence and some have 10-12),and after working with Incandenza and create balanced gameplay(ofcourse i have some disagrement with incandenza but i agree to create as much possible what he sugested).These have some similaryti with Feudal war,but dont have big bonuses.
by TaCktiX » Thu Feb 19, 2009 2:53 pm
I certainly agree that symmetry CAN work well for strategy, but in this case there are too few bonuses for it to make a difference. Unlike in Feudal War with a potential +3 easy bonus in the early game and a Big Neutral to keep from incursions too early on, this map gives you at best a +2 (save the autodeploy, which in Adjacent forts might as well not exist after a point), and that's if you stretch your armies in two different directions against two different people. Sparse bonuses + symmetry = less strategy possible in my opinion. Keep it symmetrical if the community wants a different conquest experience, but there needs to be something else out there to get that's worth either expanding to, or hoarding up men to swipe from the guy who used all his men to get it. Giving the shields a bonus has been suggested several times, why not that?
I compare Bonuses from Imperium romanum and these map-I get these result
Peloponnesian War
Bonus total
Gold Helmets-8x2=16
Gray Helmets-9x1=9
Swords-6x1=6
Territory=87=29
----------------60
Imperium romanum
Bonus Total
Cohors Praetoria-1
Classis Romanum-4
Legio romanum -4
Civitates-7
Roma-1
Territory-58=19
-----------------36
I belive that number of bonuses dont mean strategy, i mean opposite ,if you have les bonuses then you need to have strategy how to play. In aor people just run to take only territory who give big bonuses and first who take he usualy vin a game,and these i can not call strategy.
DJ Teflon
Question for qwert
1. Hypothetically, could a few changes be made easily at the Beta stage if players find a problem with early-game options? And, how long would these changes take?
1.First i must say that these map its not same like Dass Schloss,because you can kill yours opponent,and that mean that situation like in dass schloss is not possible.But if in some casses need to lock map,if beta stage show big gameplay problems,i belive that can change very fast,and all games will be finish much faster then in Dass Schloss.
Beta stage can best show how gameplay working.
In fact, another question we may as well ask while we are at it, on another, related issue
2. Hypothetically, could a change be made easily at the Beta stage, say to give a shield bonus, if players find a problem with mid-game options? And again, how long would this, or an alternative, modification take?
im not quite sure what you mean-shields or Helmets.
If you want to create that shields have some value,then need to change things in bonus box,also need to change XML. I can not be sure how long these can be(its depend also(hypoteticaly) on sugestions what value will new be) maybe 1 day,or 2 day(also depend on lack -how fast can upload new changes).
by gimil » Thu Feb 19, 2009 5:19 pm
Reading DJ Teflon,
Would the jury and qwert consider that should the map in its current form go through to beta but have changes ready to be made in beta stage should the community decide that this map doesn't work in its current form?
Would both the jury and qwert (and of course oaktown, being that the jury system is his baby) be happy with this?
Gimil we can not know how and what is need to change now, because when map go to beta stage-maybe i will get new diferent sugestion then what Tacktix sugested(hypoteticaly),maybe more people give more diferent aproach to these gameplay.
I dont know,but i belive that you notice to,when map become playabile,then people start comming and posting,what they belive is right,or wrong. These can give much more contact with more people who usualy not come in Map foundry.