Moderator: Cartographers
I agree with 1 but not with 2, what's the logic to removing no. 2?
hulmey wrote:I agree with 1 but not with 2, what's the logic to removing no. 2?
The reason for removing the kirkop and paola unpassables would be to have more border continents!!!!
Frigidus wrote:but now that it's become relatively popular it's suffered the usual downturn in coolness.
qeee1 wrote:hulmey wrote:I agree with 1 but not with 2, what's the logic to removing no. 2?
The reason for removing the kirkop and paola unpassables would be to have more border continents!!!!
you know how long a battle it's been to get less border continents?
I say keep it because we need less.
MarVal wrote:I think, the number of borders is just right.
By the way, impressive map.
You made a splendid visibility map for playing the game.
Very, very nice. I hope we will soon playing it.
Grtz
MarVal
AndyDufresne wrote:I think you can keep the colors of yellow, blue, gray, green, magenta, orange, but maybe look into a deeper red and perhaps purple and some other colors for other areas
i agree. dont change the magenta! add the red somewhere else, perhaps? the purple might be better in tramuntana, though it doesnt look like you have the same texture under it.Ruben Cassar wrote:Is it better this way? Doesn't feel like it is...
Enigma wrote:i agree. dont change the magenta! add the red somewhere else, perhaps? the purple might be better in tramuntana, though it doesnt look like you have the same texture under it.
Ruben Cassar wrote:Yellow has 1 more territory than Orange but it has the same attack routes as Orange not less, and that's why it gets 4 and not 3. Orange also has the Land's End bonus.
Ruben Cassar wrote:Yes I will have to work more on the colours. The fact that I am mild colour blind doesn't help either! Maybe I can try shifting the colours to other regions as you suggested but I don't know if the program will let me do that at this stage. I will try again later. Thanks.
Enigma wrote:Ruben Cassar wrote:Yellow has 1 more territory than Orange but it has the same attack routes as Orange not less, and that's why it gets 4 and not 3. Orange also has the Land's End bonus.
orange attack routes: 6 -- fgura/zejtun; fgura/luqa; kirkop/luqa; zurrieq/luqa; zurrieq/birzebbugia; via helipad.
yellow attack routes: 5 -- quormi/zebbug; quormi/kirkop; luqa/kirkop; luqa/zurrieq; birzebbugia/zurrieq.
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
Guiscard wrote:Lose the gradients they make it look mucky. My problem with the colours is that they are in very similar 'bands'. Three quite bright colours at the bottom, 3 dark dingy ones in the middle and 3 lighter pastel shades at the top. Is that confusing? Sorry if I'm being a bit silly. You could mix up the colours a bit so there are one strong, one light and one dark colour in each 'band'
Enigma wrote:Guiscard wrote:Lose the gradients they make it look mucky. My problem with the colours is that they are in very similar 'bands'. Three quite bright colours at the bottom, 3 dark dingy ones in the middle and 3 lighter pastel shades at the top. Is that confusing? Sorry if I'm being a bit silly. You could mix up the colours a bit so there are one strong, one light and one dark colour in each 'band'
ya, the gradients make it loose the mediterranean feel. good idea bout mixing the colours up guiscard
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
Guiscard wrote:I don;t think you misunderstood, they can still clash, but its just gone too far the other way in my opinion. too similar.
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