Moderator: Cartographers
lzrman wrote:Great Suggestion! on the Double Floors, we could perhaps have a conference room with a second level access? perhaps level 1 elevator can attack level 2, have it almost tiered?
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.
sailorseal wrote:My big boy banana was out the whole time
AndyDufresne wrote:Forever linked at the hip's-banana! (That sounds strange, don't quote me.)AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
a.sub wrote:so apparently ur email rejected the .psd file which is weird, so i uploaded it to orbit files
u need to download it, add ".psd" to the end then open it
Click to download
a.sub wrote:yes you do need to own all the money carts, thats why some are placed so you have to own an alarm to get em.
LED ZEPPELINER wrote:i also think that there should be certain starting positions, you have the getaway car, but maybe have everybody start off with a drop off car or something like that, just a thought
ustus wrote:you could name the rooms and call the territs things like "front desk gun" or "vault money cart" etc...
ustus wrote:well you could do random names and label them on the blueprint...
with it being the CC bank, you could get people's permission and use their usernames...
idk, just making suggestions, I'm kinda new here so I don't know all that works or doesn't work...
ustus wrote:if you don't want to do numbers, naming the rooms and having the money carts be referred to based on what room they're in. just an idea, but it might make it easier. Labeling the rooms would also give it more of a bank feeling, in my opinion. but that's just me, it's your map, and it looks sweet so far. great job with the blueprint look...
btw, shouldn't this be in drafts at this stage??
lzrman wrote:It was my general idea, but a.sub can sure do the majority of the work
Perhaps I could code just the XML and have shared credit.
the.killing.44 wrote:Hmm, there's a lot of dead space around the outside. Any way to kill this?
I do like the graphic theme - did you download that brush for the chalkie affect or did you just put something on it?
.44
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