the.killing.44 wrote:does that mean getting v6 out would take half a year
A very practical question .44, and I'm happy to say that your concern here is not one to worry about.
What I meant to imply is that I (can) put [i]that[i] much time and effort into the final copy. From what I understand, a map takes roughly 6 mos. from conception to quenching for digitally created maps (and I don't mean the bs . What I'm thinking is, once the territory/country, border, bonus army, theme, and color scheme decisions have been made (and I'm assuming playtested at least some, if not online), and after the sketches (or mock-ups) have been approved, then, the actual drawing or painting can take me anywhere from three 12-16 hour days to a month to complete (which I'm happy to do! I enjoy it immensely!), depending on the season and the map (I have six-week winter and summer breaks, and am mad busy the rest of the year).
What I'd like to propose is, assuming that my sample art has been provisionally approved as an acceptable format for a map on CC, that the idea quality, playability, and originality of potential maps be the second deciding factor. At which time I can begin creating the proposed map(s) by hand, which can be touched up digitally if deemed necessary for the final product.
In my estimation, this whould take 0-12.5% longer than an all-digital project, depending on the scope of the art, which is to say, perhaps a week to a month added to the end of a run of the mill project, which, given the novelty and originality of a hand-drawn or hand-painted map, I'd like to propose, humbly, could be worth the relatively infinitessimal extra time it takes to produce a quality map by hand...