Moderator: Cartographers
a.sub wrote:you know i had a map idea that you should defs steal if u make this.
it was that the winner of the game needed to get enough money to get a premium account. You could have bills laying around the bank, and say the winner is the one that captures enough to buy premium.
lzrman wrote:a.sub wrote:you know i had a map idea that you should defs steal if u make this.
it was that the winner of the game needed to get enough money to get a premium account. You could have bills laying around the bank, and say the winner is the one that captures enough to buy premium.
We could have double objectives going at the same time that require a piece of the single objective territory to help win (sense?)!
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
lzrman wrote:2 Objectives - Secure x, x, and x
Each objective shares an X that can only be aquired by one player
Tag line wrote:Your a theif wanting to rob the CC National Bank, trying to steal what you have come for, 5 sacks of money, get them all and you win. But watch out there are others trying to get what you have come for, get a terr with a gun and you get +5 troops and capture a terr with a thug and you can use him for a bonus +3 troops!
lzrman wrote:Idea's on Layouts:
http://indierev.com/melanie_mandl/image ... orplan.pdf
http://sitesubplans.townofcary.org/RBCB ... n_A1-0.pdf
Haggis_McMutton wrote:2. Anyone else find it kind of funny that naxus is NK'd right after insisting that we're all paranoid?
lzrman wrote:Send it over ! i'll modify it as necessary
lostatlimbo wrote:I agree with a.sub - I think this would be a great map if the gameplay objective was based around an actual bank robbery. The lookouts, the getaway cards, negative troops for territories with 'silent alarms' or guards with guns, etc.
I like that blueprint theme too - good stuff.
Users browsing this forum: No registered users