Moderator: Cartographers
natty_dread wrote:I was wrong
gimil wrote:I will flag this up and see if cicerio or a global mod will move it over to the foundry
natty_dread wrote:I was wrong
oaktown wrote:I'm going to recommend that the BETA tag be removed from this map... the concerns above have more to do with CC's gameplay engine (1 army terits can't lose 1, victory conditions can be exploited in freestyle games, etc.) than with the features of this map.
wcaclimbing wrote:oaktown wrote:I'm going to recommend that the BETA tag be removed from this map... the concerns above have more to do with CC's gameplay engine (1 army terits can't lose 1, victory conditions can be exploited in freestyle games, etc.) than with the features of this map.
That would be nice.
No more beta.
Theguyoverthere wrote:How come Oasis of Loyalty (an oasis with 5 neutrals on it) is 7 nuetrals away from the grand oases, rather thn the 4 that all the other ones are?
hendrr wrote:The Negative Bonus doesn't work the way it should. Instead of reducing the number of troops, the Negative Bonuses are taken at the beginning, then the Positive Bonuses are taken. It should be the other way around. If you have more negatives than positives, then you don't get any armies for deployment.
-hendrr
n00blet wrote:Reaadddddd when someone replies to you!
That is how it's supposed to work.
Timminz wrote:the troops get taken away when you click "Begin turn"
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