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Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

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Re: Feudal Epic *The sequal to Feudal War!* Pg. 18 [I, Gp]

Postby gimil on Sun Jan 04, 2009 3:40 pm

Thank you Ian :)

Onwards and upwards!
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 18 [I, Gp]

Postby n00blet on Sun Jan 04, 2009 8:14 pm

=D>
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 18 [I, Gp]

Postby Kotaro on Sun Jan 04, 2009 10:18 pm

Epic win!
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 18 [I, Gp]

Postby LB Ninja on Sun Jan 04, 2009 10:37 pm

yaya cant wait for this map to be quenched
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 18 [I, Gp]

Postby mibi on Mon Jan 05, 2009 10:33 am

The rivers are too light in color. I wish the castles were more realistic and not so tinker-toy. It's would be nice to see some trees in there, this is a deforested land apparently.
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 18 [I, Gp]

Postby Kotaro on Mon Jan 05, 2009 1:49 pm

mibi wrote:The rivers are too light in color.


Agreed.

I wish the castles were more realistic and not so tinker-toy.


Don't really agree, they look fine.

It's would be nice to see some trees in there, this is a deforested land apparently.


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Re: Feudal Epic *The sequal to Feudal War!* Pg. 18 [I, Gp]

Postby guinniboy on Tue Jan 06, 2009 3:41 am

im playing a lot of fuedals lately am exited to see the new fuedal map and more players to play is good too! cant wait : )
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 18 [I, Gp]

Postby Kotaro on Tue Jan 06, 2009 3:48 am

I agree with you guinni
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 19 [I, Gp]

Postby gimil on Tue Jan 06, 2009 10:12 am

Click image to enlarge.
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reduced the water colour a little and added moe trees.
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 19 [I, Gp]

Postby mibi on Thu Jan 08, 2009 11:24 am

reduce the color more. It's too Caribbean and unrealistic. Add more trees too in great densities.
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 19 [I, Gp]

Postby Nidrog on Sat Jan 10, 2009 12:49 pm

Personaly I think it looks fine but then again. I am just wanting to play this map so badly so i'd want get it released as soon as posibule XD

But imo if posibule something that would make it look better would be to maybe add some sort of like... small houses and such in like the castle areas if its posibule. Like outside the walls or something. To make it look like its populated aswell and not just a fortress there standing guard.

Water color. Might be made darker but tbh to me it dont matter much.

Just what I think would make it look better. Keep up the good work ^^
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 19 [I, Gp]

Postby gimil on Fri Jan 16, 2009 8:04 pm

Click image to enlarge.
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Darkened the trees to make them look fuller. Left the water, I don't wanna change the colour anymore. It seems to be a matter of personal taste rather than concern :)
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 19 [I, Gp]

Postby edbeard on Fri Jan 16, 2009 8:17 pm

the only colours that need changing are the text

the yellow/gold ones might be ok but the greens are not. I really need to focus to see the numbers

perhaps with the gold/yellow made the shadow darker so the numbers come out crisper

with the greens I think a different colour and/or larger text would help a lot
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 19 [I, Gp]

Postby cairnswk on Fri Jan 16, 2009 8:45 pm

edbeard wrote:.... I really need to focus to see the numbers

perhaps with the gold/yellow made the shadow darker so the numbers come out crisper

with the greens I think a different colour and/or larger text would help a lot


I agree....the numbers are very blurry for these old eyes.
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 19 [I, Gp]

Postby gimil on Fri Jan 16, 2009 8:47 pm

cairnswk wrote:
edbeard wrote:.... I really need to focus to see the numbers

perhaps with the gold/yellow made the shadow darker so the numbers come out crisper

with the greens I think a different colour and/or larger text would help a lot


I agree....the numbers are very blurry for these old eyes.


I am also in agreement, unfortunatly I can't find a better colour to fit with the map.
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 19 [I, Gp]

Postby edbeard on Fri Jan 16, 2009 8:49 pm

then go with larger text and we'll see how it looks

you have the space
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 19 [I, Gp]

Postby gimil on Tue Jan 20, 2009 4:17 pm

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How about grey instead of green?
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]

Postby edbeard on Tue Jan 20, 2009 6:10 pm

I think the shadows aren't dark enough

the problem right now is that the shadow blends in with the number especially the outside edges so you can't see the shape. you need more contrast on the outside to see the shape of the number properly
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]

Postby rishaed on Thu Jan 22, 2009 10:01 am

i like the eveness on the villages, b/c they all get the same bonus so why should there be more neutral armies on one than another. Refering back to Feudal War where the villages have different amounts of troops on them. So keep up the good work :D .
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]

Postby pjk on Fri Jan 23, 2009 2:09 pm

Superb work, cant wait for this now!!!
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]

Postby oaktown on Sat Jan 24, 2009 12:36 pm

edbeard wrote:I think the shadows aren't dark enough

the problem right now is that the shadow blends in with the number especially the outside edges so you can't see the shape. you need more contrast on the outside to see the shape of the number properly

Agreed. Right now I find myself leaning in to get a good look at this map. Territory titles, regions names, river banks and borders lack needed definition, to the point where the fine line (creek?) through Magic 3 looked like a border at first glance.

The village names are far easier to read than the region names... Clan Rhu is especially muddled in the main map.

Any chance of the territory titles (numbers) being placed in the same location within the territory across the map? I find Warlords the easiest region to follow because most of the numbering is in the lower left corner of the territory.

Some territory like Xeu 1 and 2 will be troule with 2/3 digit army counts bumping into the territory name... you can carve out some more space for both of those terits by moving the Barb 10 border in a few pixels. There are some others like this as well - Tri 5, Feudal 1 - but those are the worst that I see.

Carry on gimster.
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]

Postby Kotaro on Fri Jan 30, 2009 3:05 pm

Can we change the name now plz? :D Terrible name. Feudal Conquest!!!!
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]

Postby sailorseal on Wed Feb 04, 2009 12:29 pm

Great map! I would like to see more bridges...
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]

Postby God Emperor Q on Thu Feb 05, 2009 9:08 pm

this map is EPIC
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]

Postby thezepman on Tue Feb 10, 2009 2:05 am

how much longer must the dieing public await for the epic days? estimate before the map will be available?
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