gimil wrote:I reduced the opacity on the arrows to 45% and im my opinion I am more than happy with them. Some other random words:
-Cairns, North America terr names haven't been reorganised in your favour because it would put NA1, PA1 and AR1 onto borders with each other. Which should be avoided to reduce the likelyness of deploy/attack mistakes.
-The idea behind the map is to have it looking vibrant, clean, crisp and unique. That is why there are no textures or images or anything like that. I would like to keep it like this for the image I have of the map when I started designing it.
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1. OK...re organising tert names....i didn't think that would be a problem, but was looking more for consistency and flow on tert coded names although i see you have reasoned that back on P10
2. Vibrant, clean, crisp it is tending towards...but unique?...well that is questionable IMHO
InkL0sed wrote:edbeard wrote:InkL0sed wrote:Can't the land/sea connections be shown with something other than an arrow?
well obviously they CAN but is there a need to do that? you haven't really said why you don't like it. I personally think it fits well with the whole look and I haven't seen gimil say anything contrary about that medium for the land/sea connections so where is our motivation? honestly, I can't really think of a better way to do it that works with how the rest of the map looks. But, if gimil wants to do something else it's his area to do so.
I just don't like the arrows, they don't feel right. They seem kind of thrown onto the map, like they don't belong.
Maybe you could use an anchor or something. Anything to make the connections feel more natural.
edbeard wrote:no. I think we've covered this enough.
3. I'm sorry guys but this may be very much to the point....I am still not liking the arrows as i see others also are not. i'd like to see a poll done on this about the arrows, and if it comes out in your favour for arrows then i will shut my mouth about them and accept what the foundry has to say.
I don't think edbeards response has enough teeth either. If gimil hasn't said anything to the contrary then perhaps he is not trying hard hard enough and merely trying to push this map out before he goes back to uni...and sorry gimil, but when i see this
I am confident that we can get this stamped
i can think of nothing other than a push and you should know better than that.
Where is your motivation edbeard? The motivation should be that you can deliver something that is unique and not this one below:
P4
edbeard wrote: like I said, I'm just using the arrows for gameplay discussion but a good suggestion to keep in mind for whoever does the graphics.
Other requests have come from (apart from myself)
P5
natewolfman wrote: you should turn the arrows into ports i think... when i see arrows i usually think passage way over mountains or over the river or something... but making them look like ports would seem more natural to this map i think
P13
inkLosed]Can't the land/sea connections be shown with something other than an arrow?[/quote]
P13[quote="gimil wrote:edbeard do we really need new arrows? I can't think of anything better than what we have.
P13
gimil wrote:you were the one saying we needed new arrows not me
P14
edbeard wrote:if we don't see a reason to do it we're not going to just do it to do it. right now we have no reason to do it other than InkL0sed asked about it which to me isn't a great reason to do so when like I've said neither of us see a reason to do it and can't think of an alternative that would look good with the rest of the map
P14
edbeard wrote:if they "stick out too much" which I don't think they do, the opacity can be lowered.
maybe the arrows can be changed to just be a black stroke so the background is visible and only the outside lines of the arrow is visible. though, I think this might look horrible.
docks are a horrible idea because they'd require a lot more explanation and they'd be less intuitive
eg: docks only allow connection where the dock symbol touches a sea territory. that explains it perfectly but still it's not as easy to understand as an arrow
arrows are good because everyone knows what an arrow means. plus we need arrows for the "jump" connections anyway so why complicate things with more symbols?
P14
gimil wrote:Someone suggested dotted lines where land and sea connect. I thought of a way to do it but it will be really tricky and I am not sure how good it would look.
I really like the idea of having a little transparency on the arrows to show a little of the colour underneath with a solid black stroke. Anyone else like it?
P14
inkLosed wrote: I just don't like the arrows, they don't feel right. They seem kind of thrown onto the map, like they don't belong.
Maybe you could use an anchor or something. Anything to make the connections feel more natural.
The arrows haven't really been advanced any, have they? They're still there in that draft format, a little changed in opacity...so i say time either for something better, or at least a poll to determine if they stay as is.
If you want something unique gimil, then give this map some unique graphics to make it stand out in a simplistic but stylish manner. I've said before you can do better and you offered you would see what you could do, but changing opacity doesn't cut mustard for me.