Get ready, Lukeā¦
GET. RID. OF. THE. BLUR!!!!!!!!!
Now that that's said, on to my rant:
Firstly, the sad part about the GFX is that you have Ps. So, here's a mini-tutorial on how to make your borders decent:
PRE-: convert the image to a .jpg and bring the .jpg into Ps.
Step 1) go to the brush tool and select [default brushes āŗ color = black āŗ 4pt āŗ 100% opacity, flow, etc.] *if 4pt isn't big enough use 5pt. Nothing above 7pt, and 6pt probably won't be good*
Step 2) in one continuous line trace over each one of your outlines for each color bonus making them
flow and making sure they create a closed shape
Step 3) now that those look good, make the color a bit grayer and the size 3pt
Step 4) in a new layer, trace over your gray-brown tert borders making them flow and making sure they connect
Step 5) step back and if it isn't good correct as necessary
Now then, first thing to say is that you have to get rid of the sign. It is ridiculously out of place and looks cheaply Photoshopped. Get rid of it all together or make a better sign-like title. It's a good idea for a title but the way it looks + the way the rest of the map looks collides and, well, it isn't pretty.
About the text ā well for one the tert text is really boring; fix that up. Also, don't worry about the 88s which you have as 00s. Just leave em out for now. Somehow you switch fonts on the beachesĀ ā¦Ā wait no it's just random. Hmm, dunno what that is. Try to keep them all the same but new font please! Also, your font shouldn't stop the border from going through it. Forget about the ##s and place the tert names somewhere nice and away from the border.
The lines from the boats (which by the way are subject to copyright, are they not?): I suggest you just draw them with the brush tool to make them nicer. However, the "colors" that go with the boats are both hard to tell and unnecessary? Why have them, anyway? I do like the fact that they add another gameplay aspect. But still, look at some bonus tools in the Map Making Tools thread (announcement in the main foundry).
Bonuses ā¦ well, for starters you need names. This is easy enough, isn't it? Westhampton, Bridgehampton, etcā¦ Also, I'd like "Regatta" better than "Boats." Overall your map seems very bland, due partly to blur, text, and names. How do the separate bonuses connect?!?!? Or do they even? Hopefully that becomes more apparent when you redo the bordersā¦ The gameplay aspect of it: Green: if it is indeed true that it doesn't connect to the Blue, then +2 seems right; Blue: only +3 for 4 terts to defend and 4 connections? +4, maybe +5 even; Red: here's where it gets weird ā you have a boat in the Sound which seems really out of place for a couple of reasons. (a) it makes it incredibly hard for someone to build from the boats outwards seeing how they need the Red bonus unless they just stack a literal TON on ā¦ the boats you haven't numbered ā¦ hmm, well you need to do that but hopefully you know which boat I'm talking about; (b) there are so many connections but it all goes back to (a) ā that boat just doesn't belong there. Hmm.
So I leave you with that. There is one hell of a road ahead of you on this map. 22 terts, 4 continents ā I'm not quite sure how CCers will accept something that tiny out of a region that hardly anyone knows. This will be hell to quench, but if you do a) I owe you a lot for perseverance and b) possible first 100+ page map thread? Well, you know my standpoint on this map for sure.
.44
P.S. You should look up Ps tutorials.