Evan Thomas wrote:i dont think this map has enough terits....
Well, there are so many eight player games going on this tiny map that somebody must think it's OK!
ZeakCytho wrote:I still feel that Toliara should be a +3. It's only 3 borders to defend, regardless of how many places can attack it. From personal experience, I've found that players who grab Toliara early on have a major advantage. Reducing the bonus to +3 would negate this.
Or maybe I'm crazy. What do the other gameplay-oriented commenters around here think?
We went back and forth with the borders and bonuses on this one for weeks... I said all along that a small map isn't very forgiving.
Mahajanga has the advantage of being next to the only small region on the map - holding both Mahajanga and Antsirana gives you +4 with only two borders. And it then has access to a three territory region.
Meanwhile, the Toliara player has nowhere to go, and is probably not collecting a bonus until two other players have already done so for one or two rounds, which makes it a high-risk, high-payoff start. Long ago in a galaxy far far away, risk was the name of the game.
Fianarantsoa is, indeed, a tough +4and a lousy start... every territory is a border. I think any armies you get there you pile up to hit one of the three more attractive neighboring regions. It's like starting with a bunch of asia armies in classic - you don't go for Asia in your first turn, you pile them up and hit something next to you.
It's up to tom to decide if he wants any changes before this is un-beta'd, but I'd be fine with leaving it as-is. It's a small map that requires you to make some choices and do some thinking, which I think is fine.