Moderator: Cartographers
Optimus Prime wrote:Ummm... that doesn't look anything like the XML should look on the map. Are you sure you did it right? Not to mention, you have the Classic Shapes map image, not the Classic Art one.
EDIT: I just went and looked at both maps in active games where the XML was generating army numbers. They look right to me.
<territory>
<name>N1</name>
<borders>
<border>N2</border>
<border>N5</border>
<border>A12</border>
</borders>
<coordinates>
<smallx>46</smallx>
<smally>86</smally>
<largex>57</largex>
<largey>98</largey>
</coordinates>
</territory>
natty_dread wrote:I was wrong
gimil wrote:http://www.conquerclub.com/mapmaker/index.php
There is no problem with the current coordinates. All numbers are generated from the XML file on http://www.conquerclub.com/maps So if they appear correct ingame then they are correct on the XML.
This must be a purly human error this time round
MrBenn wrote:The coordinates are for the centre of the army number... and they start from the top left
ZeakCytho wrote:It is possible that you have your x and y coords flippped? The coordinates you showed in the sample look like they could be okay if you flip the x and y.
chipv wrote:I'm also interested in the answer to this. I had the exact same problem when plotting my highlights for the Turn Watch maps.
I ended up having offsets of 8 for x and 33 for y.
chipv wrote:Ah, wait a sec- what are the dimensions of the territory number graphics? (88 etc)
<territory>
<name>N1</name>
<borders>
<border>N2</border>
<border>N5</border>
<border>A12</border>
</borders>
<coordinates>
<smallx>46</smallx>
<smally>86</smally>
<largex>57</largex>
<largey>98</largey>
</coordinates>
</territory>
MrBenn wrote:Jota's Map Assistant must take the shift into account... I've never had a problem with it, except for it's imprecision... which I have devised a work-around for: viewtopic.php?f=127&t=74500
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