Conquer Club

Poison Rome [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: POISON ROME V17(P10) [D] - Re-designing complete

Postby The Neon Peon on Tue Dec 30, 2008 2:04 pm

Now this is somethings... amazing, excellent work!

The flames could use some work, but other than that, the map is wonderful.
User avatar
Lieutenant The Neon Peon
 
Posts: 2342
Joined: Sat Jun 14, 2008 12:49 pm

Re: POISON ROME V18

Postby cairnswk on Tue Dec 30, 2008 3:48 pm

The Neon Peon wrote:Now this is somethings... amazing, excellent work!

The flames could use some work, but other than that, the map is wonderful.


Thanks Neon...yes the flames are being worked on.....

Version 18 below:
1. Font changed on all territories
2. Flames worked over
3. Caesar's Palace makeover
4. Livia and Livilla removed from the legend re poison items so that this can be used for others if I find them
5. xml written to date with preview below to show how clearly the armies will appear

Image

Image
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: POISON ROME V18(P11) [D] - Flames & XML

Postby TaCktiX on Tue Dec 30, 2008 4:13 pm

Typo: It's VIALS instead of Viles in reference to the poison. Good change though, and I'd suggest re-distributing the vials to say, the right side of the map. Just because it wasn't advertised doesn't mean that attempts at poison didn't happen in that part of the family. That way, the problem of any heavy-left-dropping person being pretty much screwed by the guy holding onto the Figs will be alleviated.

The flames...still aren't there. They look like multi-colored papier mache to me. As an additional suggestion, why not have part of Nero's palace crumbling from the flames? It'd make it more destructive.

There's a slight amount of overlap on Julius Caesar's palace by the adoption line to Augustus.

I'm still a little bit divided by the bonuses. By trying to keep them all small, you're ending up with some severely lopsided bonuses. For instance, Gaius Marius and Julia Caesaris is 2 territories, 1 border, +1. Proconsul Caesar and Aurelia Cotta is 4 territories, 7 borders, +1. That's not balanced at all. Yes, you can expand the latter bonus into several further easy +1's, but starting out that'll be a matter of pretty dice luck or good drop. Bump Proconsul up to +2. The rest of them are fairly balanced on closer inspection.

A few semantics:
- Change Family Unit & Bonus to simply Family Unit Bonus
- Change the description of Adoption to Not required for family unit bonus (shorter, more succinct, and easier to understand)
- Add a "but" between Emperors and not on the Gods to make it a nice sentence

Dangit, yet again I meant to put only a few quickie lines, and I ended up making sure the map got
Image
User avatar
Corporal 1st Class TaCktiX
 
Posts: 2392
Joined: Mon Dec 17, 2007 8:24 pm
Location: Rapid City, SD

Re: POISON ROME V18(P11) [D] - Flames & XML

Postby e_i_pi on Tue Dec 30, 2008 4:49 pm

Looking nice cairns, but I agree with tacks comment about the flames. Can you not use a photo image like this one? I'm sure I've used image-on-black-background jpgs before and managed to get the black act like alpha-0 layering before.
User avatar
Captain e_i_pi
 
Posts: 1775
Joined: Tue Feb 12, 2008 2:19 pm
Location: Corruption Capital of the world

Re: POISON ROME V18(P11) [D] - Flames & XML

Postby Incandenza on Tue Dec 30, 2008 5:07 pm

I much prefer the old terit font to the new one...
THOTA: dingdingdingdingdingdingBOOM

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
User avatar
Colonel Incandenza
 
Posts: 4949
Joined: Thu Oct 19, 2006 5:34 pm
Location: Playing Eschaton with a bucket of old tennis balls

Re: POISON ROME V18(P11) [D] - Flames & XML

Postby cairnswk on Tue Dec 30, 2008 5:27 pm

I'll get to TaCktiX comments later....

e_i_pi wrote:Looking nice cairns, but I agree with tacks comment about the flames. Can you not use a photo image like this one? I'm sure I've used image-on-black-background jpgs before and managed to get the black act like alpha-0 layering before.


e_i_pi...i don't use that photo image :roll: ....those flames are vectors that i created :) Please don't jump off your horse while it is running.

Incandenza wrote:I much prefer the old terit font to the new one...

Mmmm. I though the times new roman font was weak and miserable compared to this one which has more substance to it's legs. :)
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: POISON ROME V18(P11) [D] - Flames & XML

Postby the.killing.44 on Tue Dec 30, 2008 10:14 pm

I like this new one betterā€¦anyway besides the "vilesā€“ā€ŗvials" this map is looking great. Early on I wasn't very excited over it and thought it was just a jarbled mess but after you re-designed it it looks stunning. And besides the flames (of course), my only question (for now) is that is NOT the final XML coordinates, are they?
User avatar
Captain the.killing.44
 
Posts: 4724
Joined: Thu Oct 23, 2008 7:43 pm
Location: now tell me what got two gums and knows how to spit rhymes

Re: POISON ROME V18(P11) [D] - Flames & XML

Postby cairnswk on Tue Dec 30, 2008 10:37 pm

the.killing.44 wrote:I like this new one betterā€¦anyway besides the "vilesā€“ā€ŗvials" this map is looking great. Early on I wasn't very excited over it and thought it was just a jarbled mess but after you re-designed it it looks stunning. And besides the flames (of course), my only question (for now) is that is NOT the final XML coordinates, are they?

Thanks .44 :)
the flames and viles -> god they are vile aren't they? hehehe ;)
No these are not the final xml cordinates, all the centering has to be done and i may yet shift some placements around on some territories :)
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: POISON ROME V19

Postby cairnswk on Wed Dec 31, 2008 1:00 pm

TaCktiX wrote:Typo: It's VIALS instead of Viles in reference to the poison. Good change though, and I'd suggest re-distributing the vials to say, the right side of the map. Just because it wasn't advertised doesn't mean that attempts at poison didn't happen in that part of the family. That way, the problem of any heavy-left-dropping person being pretty much screwed by the guy holding onto the Figs will be alleviated.

The flames...still aren't there. They look like multi-colored papier mache to me. As an additional suggestion, why not have part of Nero's palace crumbling from the flames? It'd make it more destructive.

There's a slight amount of overlap on Julius Caesar's palace by the adoption line to Augustus.

I'm still a little bit divided by the bonuses. By trying to keep them all small, you're ending up with some severely lopsided bonuses. For instance, Gaius Marius and Julia Caesaris is 2 territories, 1 border, +1. Proconsul Caesar and Aurelia Cotta is 4 territories, 7 borders, +1. That's not balanced at all. Yes, you can expand the latter bonus into several further easy +1's, but starting out that'll be a matter of pretty dice luck or good drop. Bump Proconsul up to +2. The rest of them are fairly balanced on closer inspection.

A few semantics:
- Change Family Unit & Bonus to simply Family Unit Bonus
- Change the description of Adoption to Not required for family unit bonus (shorter, more succinct, and easier to understand)
- Add a "but" between Emperors and not on the Gods to make it a nice sentence



TaCktiX...i had a look at all that stuff except the bonuses, and the destruction on Nero's palace.....didn't want to go there. :)
Proconsol bonus increased to +2

Legend tidied and font in legend consistant with font in terts.

Image
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: POISON ROME V19(P11) [D] - Small stuff

Postby TaCktiX on Thu Jan 01, 2009 10:13 pm

I'm a nitpick, I know, but I just realized that "only" and "but" in the same sentence make no sense with regards to the gods. Delete the Only and it should read right.
User avatar
Corporal 1st Class TaCktiX
 
Posts: 2392
Joined: Mon Dec 17, 2007 8:24 pm
Location: Rapid City, SD

Re: POISON ROME V19(P11) [D] - Small stuff

Postby ZeakCytho on Thu Jan 01, 2009 11:07 pm

TaCktiX wrote:I'm a nitpick, I know, but I just realized that "only" and "but" in the same sentence make no sense with regards to the gods. Delete the Only and it should read right.


A follow up nitpick - it should be border, not borders. "Gods border Emperors but not each other" is the full sentence, I believe.
User avatar
Captain ZeakCytho
 
Posts: 1251
Joined: Wed Sep 12, 2007 4:36 pm

Re: POISON ROME V19(P11) [D] - Small stuff

Postby cairnswk on Fri Jan 02, 2009 4:25 pm

ZeakCytho wrote:
TaCktiX wrote:I'm a nitpick, I know, but I just realized that "only" and "but" in the same sentence make no sense with regards to the gods. Delete the Only and it should read right.


A follow up nitpick - it should be border, not borders. "Gods border Emperors but not each other" is the full sentence, I believe.


Fixed, thanks

Image
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: POISON ROME V17(P10) [D] - Re-designing complete

Postby Incandenza on Fri Jan 02, 2009 5:18 pm

cairnswk wrote:
Incandenza wrote:I still think the Gods temples could be gussied up a bit, but that's just me, and if you're happy with them, fair enough.

I want to take another look at the bonuses, but I can't be arsed to do so at this late hour. But I shall, I promise. :D


Gussied...this is a term that i found described as being an australian slang....but i've never heard of it.
anyway, i think it suits you well.
What yould you do to have me gussy them up a bit. What would you like to see.


Well, I have nothing but gut feeling behind this, but I would imagine that there would at least be superficial difference between, say, a temple of Ceres and a temple of Jupiter. So rather than have the same exact four temples differentiated by color, I suppose you could keep the color but maybe have different little embellishments on them. Though considering the space (or lack thereof) involved, it might be a moot point.

Like I said, not a huge thing. But you've done so much work embellishing the rest of the map, t'would seem a crime to not at least take a swing at the temples.
THOTA: dingdingdingdingdingdingBOOM

Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
User avatar
Colonel Incandenza
 
Posts: 4949
Joined: Thu Oct 19, 2006 5:34 pm
Location: Playing Eschaton with a bucket of old tennis balls

Re: POISON ROME V17(P10) [D] - Re-designing complete

Postby cairnswk on Fri Jan 02, 2009 5:39 pm

Incandenza wrote:
cairnswk wrote:
Incandenza wrote:I still think the Gods temples could be gussied up a bit, but that's just me, and if you're happy with them, fair enough.

I want to take another look at the bonuses, but I can't be arsed to do so at this late hour. But I shall, I promise. :D


Gussied...this is a term that i found described as being an australian slang....but i've never heard of it.
anyway, i think it suits you well.
What yould you do to have me gussy them up a bit. What would you like to see.


Well, I have nothing but gut feeling behind this, but I would imagine that there would at least be superficial difference between, say, a temple of Ceres and a temple of Jupiter. So rather than have the same exact four temples differentiated by color, I suppose you could keep the color but maybe have different little embellishments on them. Though considering the space (or lack thereof) involved, it might be a moot point.

Like I said, not a huge thing. But you've done so much work embellishing the rest of the map, t'would seem a crime to not at least take a swing at the temples.



I thought i had already embelished them with the top triangular facade piece and the columns.
Given that most of the god statues were inside the temples and they can't be seen from here, i used the colours to differentiate them. There is one more thing i will do to them and that is actually make the temples smaller to sit on those stairs - that will give them a bit of a difference, but beyond that.....i don't know.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: POISON ROME V19(P11) [D] - Small stuff

Postby iancanton on Sun Jan 04, 2009 4:31 pm

a rome map with a difference!

cairnswk wrote:1. The number of territories currently on the map.
59 territories - if i add one more (Sejanus) there will be sixty.

59 starting territories (excluding the gods, which start neutral) is good. 60 is less so because, in 2v2 (the popular 4-player doubles format), each player starts with 15 territories and the deployment of player 2 can be reduced if only one territory is taken.

ian. :)
User avatar
Brigadier iancanton
Foundry Foreman
Foundry Foreman
 
Posts: 2432
Joined: Fri Jun 01, 2007 5:40 am
Location: europe

Re: POISON ROME V19(P11) [D] - Small stuff

Postby cairnswk on Mon Jan 05, 2009 3:41 am

iancanton wrote:a rome map with a difference!

cairnswk wrote:1. The number of territories currently on the map.
59 territories - if i add one more (Sejanus) there will be sixty.

59 starting territories (excluding the gods, which start neutral) is good. 60 is less so because, in 2v2 (the popular 4-player doubles format), each player starts with 15 territories and the deployment of player 2 can be reduced if only one territory is taken.

ian. :)


Thanks Ian.
Code: Select all
Test results:

Summary: 0 errors and 0 warnings detected in _poison_rome.xml (31 continents, 63 territories)

59 terts it is plus 4 starting neutrals. :)
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: POISON ROME V20

Postby cairnswk on Mon Jan 05, 2009 4:31 am

Version 20

1. Altered the stair on the temples
2. auto-kerned the names
3. decreased the opacity on the flames by 10% to 50%

Image
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: POISON ROME V20(P11) [D] - Temples

Postby The Neon Peon on Mon Jan 05, 2009 6:23 pm

The bonus number above Cleopatra is "Ii" not "II"

Sorry for the small nit-pick.
User avatar
Lieutenant The Neon Peon
 
Posts: 2342
Joined: Sat Jun 14, 2008 12:49 pm

Re: POISON ROME V20(P11) [D] - Temples

Postby cairnswk on Tue Jan 06, 2009 7:59 am

The Neon Peon wrote:The bonus number above Cleopatra is "Ii" not "II"

Sorry for the small nit-pick.


Oops, thanks. :oops:
I'll fix shortly
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: POISON ROME V20(P11) [D] - Temples

Postby cairnswk on Sat Jan 10, 2009 6:49 am

cairnswk wrote:
The Neon Peon wrote:The bonus number above Cleopatra is "Ii" not "II"

Sorry for the small nit-pick.


Oops, thanks. :oops:
I'll fix shortly


Fixed and will upload next version.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: POISON ROME V20(P11) [D] - up-sizing -> please comment

Postby cairnswk on Mon Jan 12, 2009 3:14 pm

OK, There is substantial work involved in up-scaling this small version to the large.
Please, if you have any concerns, i'd appreciate it if you could express them now before i upsize this map, as I don't want to be making major changes afterwards.
Thanks.

Image
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: POISON ROME V20(P12) [D] - Upsizing -> please comment

Postby The Neon Peon on Mon Jan 12, 2009 6:20 pm

You could add more to Emeror Claudius's temple above both staircases. Kind of blank right now.

the Ii is still not fixed above Cleopatra.
User avatar
Lieutenant The Neon Peon
 
Posts: 2342
Joined: Sat Jun 14, 2008 12:49 pm

Re: POISON ROME V20(P12) [D] - Upsizing -> please comment

Postby gimil on Mon Jan 12, 2009 9:00 pm

Sorry cairns,

I waited and hoped that you would produce something will more substance graphically. You map is flat and really doesn't intrest me in the slightest.

I really, really don't see anything of appeal but I also don't have anything to suggested that may make it better. I just feel a map maker of your calibar can and has produced maps that has earned you the respect as one of CC best map makers. Unfortunatly this image doesn't do justice to your reputation.

I am sorry cairns, and you know I do not say this in spite or out of disrespect. I only want to see the best from you as you have shown this community so many times before. There is something someone once said to me that I am going to share with you:

'I know you can do better'

;)
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Re: POISON ROME V20(P12) [D] - Upsizing -> please comment

Postby cairnswk on Tue Jan 13, 2009 3:31 am

gimil wrote:.....
I am sorry cairns, and you know I do not say this in spite or out of disrespect. I only want to see the best from you as you have shown this community so many times before. There is something someone once said to me that I am going to share with you:
'I know you can do better'
;)
[-X
Oh dear. another unhappy punter.
well, we'll have a poll then.
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: POISON ROME V20(P12) [D] - Upsizing -> please comment

Postby gimil on Tue Jan 13, 2009 1:05 pm

cairnswk wrote:
gimil wrote:.....
I am sorry cairns, and you know I do not say this in spite or out of disrespect. I only want to see the best from you as you have shown this community so many times before. There is something someone once said to me that I am going to share with you:
'I know you can do better'
;)
[-X
Oh dear. another unhappy punter.
well, we'll have a poll then.


Cains you know I mean no harm, I respect you to much to let you go ahead with something that I believe is a sub standard to what you are capable of.
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users