qwert wrote:Official News:Forza Az tell that xml is OK.
Yup, and oaktown tell that coordinates is OK.
If no other concerns are raised in the next few days I'll send it upstairs for quenching.
Moderator: Cartographers
qwert wrote:Official News:Forza Az tell that xml is OK.
The Neon Peon wrote:Been 2 weeks with no concerns raised. Ready for Quenching?
natty_dread wrote:I was wrong
by Ogrecrusher » Fri Jan 23, 2009 1:40 pm
Just started my first game, spotted one small thing.
The territory is called Belorussia, the map says Belorussian
by White Moose » Fri Jan 23, 2009 11:53 pm
awwww, sweden is "unplayable territory"..
Ogrecrusher wrote:Belorussian is an Adjective, Belorussia is not...
They are not the same thing...
by Ogrecrusher » Fri Jan 23, 2009 1:40 pm
Just started my first game, spotted one small thing.
The territory is called Belorussia, the map says Belorussian
saaimen wrote:Ehm... Has anyone ever tried to go for the capitals?
I'm currently holding all central capitals in Game 4118472 and my turn simply ended. If they get taken back before you take a look, I can put a screenshot up.
I spent a lot of armies getting Vienna... Now I probably won't win it.
So was I supposed to win it or not? I tried it because of what I read in the corner, the 'gameplay objective'. When I noticed that it didn't really work out, I came here to check, and the first post says 'Victory condition: ...' too. So I'm guessing something's wrong with the XML or so?
by saaimen » Wed Jan 28, 2009 11:05 am
Ehm... Has anyone ever tried to go for the capitals?
I'm currently holding all central capitals in Game 4118472 and my turn simply ended. If they get taken back before you take a look, I can put a screenshot up.
I spent a lot of armies getting Vienna... Now I probably won't win it.
So was I supposed to win it or not? I tried it because of what I read in the corner, the 'gameplay objective'. When I noticed that it didn't really work out, I came here to check, and the first post says 'Victory condition: ...' too. So I'm guessing something's wrong with the XML or so?
Gilligan wrote:You have to hold the capitals for one turn.
Cons:
London w/ 6 neuts
Possible Fixes:
Reduce the # of neutrals on London to 3-4 instead of 6. I have seen numerous games where it just isn't feasible to take the UK due to its low contribution plus the force required to take/hold. The added bonus of Cyprus is something to think about, but then it turns the UK into a 3-border country with no way to get reinforcements to Cyprus encase something happens. Maybe put 3 on Cyprus, and 3 on London instead of 6 on London, and Cyprus being a player-occupied territory???
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