pmchugh wrote:I tried to encourage trading i.e. if you wanted to sell an excellent player and someone wanted to buy one it could save you 60 points each but no-one wanted to.
I am seriously considering turning this into an 11-a-side game. It wouldn't actually make any more work to the system. Something I am definately adding is fitness, so that players get tired and have to be replaced or else their performance will drop. As well as moral so that if a player plays badly for a few matches he will play worse than players with less ability meaning choices actually have to be made.
Im thinking of giving you a small budget, say 500 but turning it into 11-a-side. Meaning everyone will have to get up to a minimum of 16 players with just 500 points, meaning if you have 10 players you will need to buy 6 players for 500. i.e. some players will need to be sold or else you get a bunch of diddies.
Or we can start from scratch again with you all getting to keep say 2 or 3 players and getting a poor team with a lot more cash. Either way i would prefer 11-a-side.
Thoughts?
i don't think we should start from scratch, but should continue on with our teams. Using the 500 points to make a up your squad for 11 a side would be my most prefered option, as i like my team and dont wanna hav to start again . I also think all of the other changes you are making seem great thanks again