WESTiancanton wrote:edbeard wrote:West: Worries me.
1. Three continents basically the same size and have the same bonuses (currently) but drastically differently situations.
a. Washington - 6 terr but only 1 border. I don't think this is worth 3 when you compare it to Nevada and Oregon. I'd go with 2 but the 1 border thing worries me
b. Oregon / Nevada: basically the same. Oregon borders all 3 states but you can hold both it and Wash. Nevada allows you to get the highway 80 bonus in addition to nevada very easily. these bonuses seem fine.
2. Washington only having 1 border. I don't really like it. Might be good to put a road from Pendleton to Kennewick. Then you can keep Oregon at 3 with the 2 borders and increase washington to 4.
edbeard wrote:WEST: I think it'd be better to add the extra border between Wash and Oregon and make 80 go to San Fran.
good analysis, edbeard. i agree with ur original feeling that the washington bonus is a +2 and not a +3. being connected to only one other state makes it the most desirable starting position by far. with the extra connection to washington, oregon (which is the only state that can be attacked directly by all others) becomes even more difficult to hold, possibly more so than even california, and is worthy of a +4 bonus. the state capitals will usually be ignored, since +3 isn't so hot; the +1 for holding three will sometimes be taken, but a +4 or even +5 bonus is needed for anyone even to think about taking the fourth capital, since splitting up ur forces like this can often prove to be fatal on a small map - big risk deserves big reward.
RECOMMENDATION: washington bonus +2, oregon bonus +4, all capitals bonus +4 (but this does not prevent west from being stamped).
SOUTHWESTnothing wrong at all with the layout, though louisiana is far too attractive as an early bonus grab. there's a greater than 25% chance of player 1 starting with 3 or 4 capitals on this small map, which makes the drop a decisive factor in too many games. unless the 3 capitals bonus is eliminated, well-informed high-ranked players are likely to avoid this map like the plague.
RECOMMENDATION: louisiana bonus +1, remove 3 capitals bonus.
SOUTHEASTat 13% plus, it's too easy to start with 4 or more capitals from the drop, but i cannot fault the map in any other respect.
RECOMMENDATION: remove 4 capitals bonus (but this does not prevent southeast from being stamped).
ROCKIES i find it curious that the longest highway, i-90, doesn't have the biggest bonus. i'd have thought it merited at least the +6 of i-25, if not +7. the greater than 29% chance of player 1 starting with 4 or 5 capitals implies that the 4 capitals bonus must be eliminated, otherwise experienced cooks, cadets and privates will be gaining a lot of points against higher-ranked players purely because of the drop.
RECOMMENDATION: i-90 bonus +6 or +7, remove 4 capitals bonus.
GREAT LAKES iowa is certainly +2 rather than +1, since it has three border cities attackable from three states. i feel that the highway bonuses are a bit low and ought to be at least equal to the number of cities on each highway; however, one less than the number of cities is also fine if u don't want the highway bonuses to dominate the play).
RECOMMENDATION: iowa bonus +2, i-64 bonus +9, i-70 bonus +6, i-94 bonus +9 (but this does not prevent great lakes from being stamped).
after examination, i conclude that the layout and connections on each of the above maps will result in good gameplay and only tweaks to the bonuses remain to be resolved.
ian.