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e_i_pi wrote:Well this has completely borked my idea. I need 2 starting territories only :/
e_i_pi wrote:Well I'm gonna make my damn map regardless. Whether it can be done or not at the moment, which in one post apparently the answer is yes, and the next no, and back and forth... the xml can be fixed, I can't imagine it would be hard. Yum yum 1v1 maps here I come
MrBenn wrote:The real answer is not whether it's possible (it is), but whether lackattack would sanction a 1v1 only map...
e_i_pi wrote:MrBenn wrote:The real answer is not whether it's possible (it is), but whether lackattack would sanction a 1v1 only map...
Good point Benn. I am definitely going to work on at least one 1v1 map, and hopefully 4-5 as a start. I don't expect the Foundry process to be easy or forgiving, and then there's always the final veto of lack. I think what's key here is that the map will have to show that it can hold it's own, and be worthy gameplay-wise most of all.
lackattack wrote:Since the precedent has been set for hard-coding players per map, I wouldn't say it is forbidden. But it should be discouraged and only approved if the map is really something special.
lackattack wrote:Since the precedent has been set for hard-coding players per map, I wouldn't say it is forbidden. But it should be discouraged and only approved if the map is really something special.
reggie_mac wrote:OK, so we can make 1v1 maps, does that mean we can make maps for say 4 players or less only? or 7 players or less only?
If your going to allow one, i suppose you have to allow all, right?
natty_dread wrote:I was wrong
lackattack wrote:Since the precedent has been set for hard-coding players per map, I wouldn't say it is forbidden. But it should be discouraged and only approved if the map is really something special.
oaktown wrote:Game type flexibility. The map should support various game types and not be designed with specific/limited game settings in mind (standard, assassin, fog of war, 2 players, etc.).
lackattack wrote:Since the precedent has been set for hard-coding players per map, I wouldn't say it is forbidden. But it should be discouraged and only approved if the map is really something special.
why is he(/she) allowed to and I'm not, my map is better than his(/hers)
this is F@#King retarded, i had a poll and people say they would play on my map so why isn't it getting stamped!
reggie_mac wrote:In the Handbook for the gameplay stamp it saysoaktown wrote:Game type flexibility. The map should support various game types and not be designed with specific/limited game settings in mind (standard, assassin, fog of war, 2 players, etc.).
Then in this thread we have lack ...lackattack wrote:Since the precedent has been set for hard-coding players per map, I wouldn't say it is forbidden. But it should be discouraged and only approved if the map is really something special.
So these conflict...
reggie_mac wrote:So yes, you are allowed to make limited player maps?
I'd like to hear an answer from Andy or Lack if possible, just to save on any confusion down the line.
reggie_mac wrote:In the Handbook for the gameplay stamp it saysoaktown wrote:Game type flexibility. The map should support various game types and not be designed with specific/limited game settings in mind (standard, assassin, fog of war, 2 players, etc.).
By my understanding this means that if you make any kind of map that doesn't allow for FULL playability on every single setting then you won't get the stamp.
Then in this thread we have lack ...lackattack wrote:Since the precedent has been set for hard-coding players per map, I wouldn't say it is forbidden. But it should be discouraged and only approved if the map is really something special.
So these conflict, now if it was from anyone other than lack, i'd say that the Handbook is the rule, but turns out it isn't. So we need some clarification on that. And if it allowable to make limited player maps that needs to be put in the Handbook as well.
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