Conquer Club

USA Map Pack [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: USA 6 Region Pack-Finalizing GFX pg. 1/25

Postby edbeard on Sat Nov 29, 2008 5:23 pm

well uhh. I don't think it looks like a bunch of grapes. no offense. sorry to bring it up so late.
User avatar
Lieutenant edbeard
 
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Re: USA 6 Region Pack-State Icon Discussion pg. 1/24

Postby WidowMakers on Sat Nov 29, 2008 5:50 pm

Updates:
Fixed background images for Southeast and Southwest

VERSION 9 West
Image
VERSION 11 Southwest
Image
VERSION 8 Rockies
Image
VERSION 13 Southeast
Image
VERSION 15 Great Lakes
Image
VERSION 9 New England
Image[/quote]
Image
Major WidowMakers
 
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Location: Detroit, MI

Re: USA 6 Region Pack-Finalizing GFX pg. 1/25

Postby WidowMakers on Sat Nov 29, 2008 5:53 pm

edbeard wrote:well uhh. I don't think it looks like a bunch of grapes. no offense. sorry to bring it up so late.
I am not offended. I just don't know how to make the bunch of grapes look better at that size. Do you have any suggestions?

FYI. I just talked to gimil. I need to get my Gameplay stamp before GFX. Ian said he was busy this weekend and that he should be able to look over it once more next week. If all goes well (and I get both stamps next week) I can have the XML and large versions done by at least the 10th of December. Hopefully these could be out by Christmas (my original goal)

WM
Image
Major WidowMakers
 
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Location: Detroit, MI

Re: USA 6 Region Pack-Finalizing GFX pg. 1/26

Postby pamoa on Sat Nov 29, 2008 5:59 pm

put a characteristic grape leaf.
De gueules Ć  la tour d'argent ouverte, crĆ©nelĆ©e de trois piĆØces, sommĆ©e d'un donjon ajourĆ©, crĆ©nelĆ© de deux piĆØces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
User avatar
Cadet pamoa
 
Posts: 1242
Joined: Sat Sep 01, 2007 3:18 am
Location: Confederatio Helvetica

Re: USA 6 Region Pack-Finalizing GFX pg. 1/26

Postby WidowMakers on Sat Nov 29, 2008 6:09 pm

Or a wine glass and bottle
Image
Image
Major WidowMakers
 
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Location: Detroit, MI

Re: USA 6 Region Pack-Finalizing GFX pg. 1/26

Postby edbeard on Sat Nov 29, 2008 6:11 pm

go with the bear. it's on the state flag.

plus it'll intimidate the other states


glass + bottle isn't half bad
User avatar
Lieutenant edbeard
 
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Re: USA 6 Region Pack-Finalizing GFX pg. 1/26

Postby WidowMakers on Sat Nov 29, 2008 6:34 pm

OK
Bear
Image
Wine Glass and Bottle
Image
Image
Major WidowMakers
 
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Location: Detroit, MI

Re: USA 6 Region Pack-Finalizing GFX pg. 1/26

Postby pamoa on Sat Nov 29, 2008 6:38 pm

bottle and glass 100%
De gueules Ć  la tour d'argent ouverte, crĆ©nelĆ©e de trois piĆØces, sommĆ©e d'un donjon ajourĆ©, crĆ©nelĆ© de deux piĆØces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
User avatar
Cadet pamoa
 
Posts: 1242
Joined: Sat Sep 01, 2007 3:18 am
Location: Confederatio Helvetica

Re: USA 6 Region Pack-Finalizing GFX pg. 1/26

Postby edbeard on Sat Nov 29, 2008 6:41 pm

bottle n glass fit better with the other icons but the bear feels more "California" to me. I'll abstain.
User avatar
Lieutenant edbeard
 
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Re: USA 6 Region Pack-Finalizing GFX pg. 1/26

Postby WidowMakers on Sat Nov 29, 2008 6:48 pm

edbeard wrote:bottle n glass fit better with the other icons but the bear feels more "California" to me. I'll abstain.
I agree they fit better. Glass and bottle
Image
Major WidowMakers
 
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Location: Detroit, MI

Re: USA 6 Region Pack-State Icon Discussion pg. 1/24

Postby WidowMakers on Sat Nov 29, 2008 6:48 pm

Updates:
Changed California icon to Wine bottle and glass

VERSION 10 West
Image
VERSION 11 Southwest
Image
VERSION 8 Rockies
Image
VERSION 13 Southeast
Image
VERSION 15 Great Lakes
Image
VERSION 9 New England
Image
Image
Major WidowMakers
 
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Location: Detroit, MI

Re: USA 6 Region Pack-Finalizing GFX pg. 1/26

Postby e_i_pi on Sun Nov 30, 2008 5:15 am

One of the mods requested I post this, I can't remember which one as the PM is gone :( I believe it is the mod who is in charge of stamping gameplay on this map? iancanton perhaps?

It's chances in a 1v1 game of a player starting with bonuses. I'm only posting those bonuses which are greater than 2%:

West
8.43% - 3 Capitals

Southwest
20.39% - 3 Capitals
5.35% - 4 Capitals

Rockies
21.11% - 4 Capitals
8.26% - 5 Capitals
2.89% - North Dakota

Southeast
11.22% - 4 Capitals
2.42% - 5 Capitals

Southwest
33.33% - DC
10.71% - Delaware
3.31% - West Virginia

New England
9.24% - Rhode Island
2.52% - New Hampshire
2.52% - Vermont
2.52% - Connecticut
User avatar
Captain e_i_pi
 
Posts: 1775
Joined: Tue Feb 12, 2008 2:19 pm
Location: Corruption Capital of the world

Re: USA 6 Region Pack-Finalizing GFX pg. 1/26

Postby WidowMakers on Sun Nov 30, 2008 8:36 am

e_i_pi wrote:One of the mods requested I post this, I can't remember which one as the PM is gone :( I believe it is the mod who is in charge of stamping gameplay on this map? iancanton perhaps?

It's chances in a 1v1 game of a player starting with bonuses. I'm only posting those bonuses which are greater than 2%:

West 24 starting terts
8.43% - 3 Capitals

Southwest 32 starting terts
20.39% - 3 Capitals
5.35% - 4 Capitals

Rockies 40 starting terts
21.11% - 4 Capitals
8.26% - 5 Capitals
2.89% - North Dakota

Southeast 40 starting terts
11.22% - 4 Capitals
2.42% - 5 Capitals

Great lakes 57 starting terts / 1 starting neutral
33.33% - DC Does not apply. It starts with 3 neutrals
10.71% - Delaware
3.31% - West Virginia

New England 35 starting terts
9.24% - Rhode Island
2.52% - New Hampshire
2.52% - Vermont
2.52% - Connecticut


Thanks
I will let Ian look over this and decide if some of them are too high.
There is really nothing that can be done about the small states in Great lakes and New England, or the West Capitals.
Also, the initial bonuses for capitals start small and in comparison to the rest, are not too much. (southwest, Rockies, Southeast)

Plus D.C starts neutral.

WM
Image
Major WidowMakers
 
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Location: Detroit, MI

Re: USA 6 Region Pack-Finalizing GFX pg. 1/26

Postby Nephilim on Sun Nov 30, 2008 7:10 pm

crickets, sweet! now if you batter them, deep fry them, and dip them in ranch dressing, it will really say Alabama! ;)

thanks mate, looks awesome
LibertƩ, egalitƩ, cash monƩ

Hey, Fox News: Pedicabo ego vos et irrumabo

My heart beats with unconditional love
But beware of the blackness that it's capable of
User avatar
Captain Nephilim
 
Posts: 1272
Joined: Tue Oct 03, 2006 11:16 pm
Location: ole kantuck

Re: USA 6 Region Pack-Finalizing GFX pg. 1/26

Postby WidowMakers on Sun Nov 30, 2008 8:21 pm

I needed to edit the Southeast. There were two Jackson cities and since one is the Capital of Mississippi, I changed the one in Tennessee to Medina.

Version 14 Southeast
Image
Image
Major WidowMakers
 
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Location: Detroit, MI

Re: USA 6 Region Pack-Finalizing GFX pg. 1/26

Postby WidowMakers on Sun Nov 30, 2008 8:25 pm

Here are the first 3 XML files (with no coordinates setup, JUST THE BONUSES AND BORDERS)

WEST XML v01
http://www.fileden.com/files/2007/6/15/ ... st_v01.xml

SOUTHWEST XML v01
http://www.fileden.com/files/2007/6/15/ ... st_v01.xml

SOUTHEAST XML v01
http://www.fileden.com/files/2007/6/15/ ... st_v01.xml

WM
Image
Major WidowMakers
 
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Location: Detroit, MI

Re: USA 6 Region Pack-Finalizing GFX / Starting XML pg. 1/27

Postby iancanton on Tue Dec 02, 2008 9:01 am

my apologies for the delay in replying. i'm told that i'll have internet at home again this evening.

thanks for the numerical analysis, e_i_pi. this is very illuminating. i assume that player 1 has a less than 2% chance of gaining from the drop any of the existing capital bonuses for great lakes and new england and that's why they don't appear on the list.

wm, can u eliminate the following bonuses: southwest 3 capitals, rockies 4 capitals and southeast 4 capitals? these three maps are smaller than classic and i'd like to cut the chance of an uneven start. as we discussed before, i agree that the big great lakes map has enough happening elsewhere that +1 for delaware won't be game-winning in itself; new england is a small map and +1 for rhode island could well boost a player's chances significantly, but 9.24% is borderline and i'm happy for the existing rhode island to survive unaltered to the beta stage.

while u wait for the foundry stamps, have u checked to see whether there are any cities whose name appears on more than one of the six maps? this is in case u choose to make a super-size usa map in future that stitches everything together. it's not that important, just a point of detail.

ian. :)
User avatar
Brigadier iancanton
Foundry Foreman
Foundry Foreman
 
Posts: 2431
Joined: Fri Jun 01, 2007 5:40 am
Location: europe

Re: USA 6 Region Pack-Finalizing GFX / Starting XML pg. 1/27

Postby edbeard on Tue Dec 02, 2008 5:19 pm

iancanton wrote:my apologies for the delay in replying. i'm told that i'll have internet at home again this evening.

thanks for the numerical analysis, e_i_pi. this is very illuminating. i assume that player 1 has a less than 2% chance of gaining from the drop any of the existing capital bonuses for great lakes and new england and that's why they don't appear on the list.

wm, can u eliminate the following bonuses: southwest 3 capitals, rockies 4 capitals and southeast 4 capitals?
these three maps are smaller than classic and i'd like to cut the chance of an uneven start. as we discussed before, i agree that the big great lakes map has enough happening elsewhere that +1 for delaware won't be game-winning in itself; new england is a small map and +1 for rhode island could well boost a player's chances significantly, but 9.24% is borderline and i'm happy for the existing rhode island to survive unaltered to the beta stage.

while u wait for the foundry stamps, have u checked to see whether there are any cities whose name appears on more than one of the six maps? this is in case u choose to make a super-size usa map in future that stitches everything together. it's not that important, just a point of detail.

ian. :)



how do these +1 bonuses have a larger effect on larger maps than an easier to get +1 on a smaller map in Delaware?
User avatar
Lieutenant edbeard
 
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Re: USA 6 Region Pack-Finalizing GFX / Starting XML pg. 1/27

Postby WidowMakers on Tue Dec 02, 2008 5:57 pm

edbeard wrote:how do these +1 bonuses have a larger effect on larger maps than an easier to get +1 on a smaller map in Delaware?
Delaware is on the largest map.

WM
Image
Major WidowMakers
 
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Location: Detroit, MI

Re: USA 6 Region Pack-Finalizing GFX / Starting XML pg. 1/27

Postby edbeard on Tue Dec 02, 2008 5:59 pm

WidowMakers wrote:
edbeard wrote:how do these +1 bonuses have a larger effect on larger maps than an easier to get +1 on a smaller map in Delaware?
Delaware is on the largest map.

WM


rhode island I meant. on the New England map
User avatar
Lieutenant edbeard
 
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Re: USA 6 Region Pack-Finalizing GFX / Starting XML pg. 1/27

Postby WidowMakers on Wed Dec 03, 2008 7:07 am

iancanton wrote:wm, can u eliminate the following bonuses: southwest 3 capitals, rockies 4 capitals and southeast 4 capitals? these three maps are smaller than classic and i'd like to cut the chance of an uneven start. as we discussed before, i agree that the big great lakes map has enough happening elsewhere that +1 for delaware won't be game-winning in itself; new england is a small map and +1 for rhode island could well boost a player's chances significantly, but 9.24% is borderline and i'm happy for the existing rhode island to survive unaltered to the beta stage.
So are you saying I must delete these to get the stamps? I do agree with edbeard

iancanton wrote:while u wait for the foundry stamps, have u checked to see whether there are any cities whose name appears on more than one of the six maps? this is in case u choose to make a super-size usa map in future that stitches everything together. it's not that important, just a point of detail.
Since teh way I will be naming the cities is different in teh Large map (if i do it). It will not matter if they have the same name. The names will be the abbreviation for the State and then the first two letters of the city. But that is a LOOOOOOOOOONG way off and I will not adjust these maps to fit within that idea. It will need to adjust later.

Thanks
Image
Major WidowMakers
 
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Location: Detroit, MI

Re: USA 6 Region Pack-Finalizing GFX / Starting XML pg. 1/27

Postby iancanton on Wed Dec 03, 2008 4:54 pm

edbeard wrote:
edbeard wrote:how do these +1 bonuses have a larger effect on larger maps than an easier to get +1 on a smaller map in Delaware?
rhode island I meant. on the New England map

rhode island (new england) is 9.24%, while the probabilities of player 1 starting with the other maps' capital bonuses are 11.22%, 20% and 21%, so the rhode island bonus isn't more likely to be awarded to player 1 from the drop (in other words, not "easier to get"). southwest (20%) is a smaller map than new england, while the other two are slightly larger maps, but still less than classic-sized.

wm, although i think 9.24% for new england is still on the high side for a small map, u expressed a wish to retain rhode island as a 2-territory state; ur judgement prevails on this one. deleting the lowest capital bonuses of the three other maps for more even starts does not involve changing the layout or map graphics, just the legend (and the xml is simpler too) - since we're not changing part of the essential character of the map, i'd certainly like southeast, southwest and rockies to be altered.

e_i_pi, are the percentages the probability of player 1 starting with exactly the stated number of capitals or at least the stated number? if it is the latter, then i can accept running with the 11.22% on southeast.

ian. :)
User avatar
Brigadier iancanton
Foundry Foreman
Foundry Foreman
 
Posts: 2431
Joined: Fri Jun 01, 2007 5:40 am
Location: europe

Re: USA 6 Region Pack-Finalizing GFX / Starting XML pg. 1/27

Postby edbeard on Wed Dec 03, 2008 5:13 pm

hello! they are + 1 bonuses.
User avatar
Lieutenant edbeard
 
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Re: USA 6 Region Pack-Finalizing GFX / Starting XML pg. 1/27

Postby e_i_pi on Thu Dec 04, 2008 1:36 am

iancanton wrote:e_i_pi, are the percentages the probability of player 1 starting with exactly the stated number of capitals or at least the stated number? if it is the latter, then i can accept running with the 11.22% on southeast.

ian. :)

Sorry ian, been busy, have only just dropped back in on this thread.

The chances are the exact values. If you would like cumulative values for the 'at least this many' cases, please tell me which bonuses you refer to. Also, WM has the same spreadsheet I calculated these bonuses from, so he can tell you any of the %s I didn't quote.
User avatar
Captain e_i_pi
 
Posts: 1775
Joined: Tue Feb 12, 2008 2:19 pm
Location: Corruption Capital of the world

Re: USA 6 Region Pack-Finalizing GFX / Starting XML pg. 1/27

Postby GreecePwns on Thu Dec 04, 2008 3:23 pm

These look absolutely awesome. One question about New England map though. You totally removed Long Island as if it never existed. :shock:
Chariot of Fire wrote:As for GreecePwns.....yeah, what? A massive debt. Get a job you slacker.

Viceroy wrote:[The Biblical creation story] was written in a time when there was no way to confirm this fact and is in fact a statement of the facts.
User avatar
Corporal GreecePwns
 
Posts: 2656
Joined: Tue Feb 20, 2007 7:19 pm
Location: Lawn Guy Lint

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users