Moderator: Cartographers
yeti_c wrote:I like the idea of having just "Water" connections...
There are a couple of just "land" connections that span water - so the opposite works for me too.
oaktown wrote:This is a difficult project to feel entirely settled with, since a lot of the playable issues we're now talking about are going to have to be settled in the final desgn stages... for instance, if we decided that we wanted the Panama Canal, there will be the question of how to represent that in such a way that it is clear. Same with the Med' Sea: eventually there would be ways for the designer to work the sea in by taking some liberties with geography in that area, so I don't think we should limit our hopes for that map too much by space/graphic concerns. I say create the gameplay that you'd most want to see on the map assuming that anything is possible graphically - within reason of course - and leave the minor concerns for the artist to figure out.
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oaktown wrote:That said, when it's ready I can't fully stamp this because much of the gameplay stamp requires looking at legend clarity, color, and readability issues. I say that when you think it's there we'll give it a preliminary gameplay thumbs up, and move on the stage 2.
edbeard wrote:oaktown wrote:That said, when it's ready I can't fully stamp this because much of the gameplay stamp requires looking at legend clarity, color, and readability issues. I say that when you think it's there we'll give it a preliminary gameplay thumbs up, and move on the stage 2.
sorry I have to call horseshit on this one. these are ALL graphical issues. you know they are. c'mon.
edbeard wrote:oaktown wrote:That said, when it's ready I can't fully stamp this because much of the gameplay stamp requires looking at legend clarity, color, and readability issues. I say that when you think it's there we'll give it a preliminary gameplay thumbs up, and move on the stage 2.
sorry I have to call horseshit on this one. these are ALL graphical issues. you know they are. c'mon.
edbeard wrote:has to do with how the map plays. graphics has to do with representing the gameplay in a way for people to understand. never have I had to deal with graphical issues to get a gameplay stamp. fucking retarded.
edbeard wrote:1. Panama Canal connection added
edbeard wrote:2. Mediterranean Sea added. Will start with 3 neutrals and connect to AT2 and IN1 only.
edbeard wrote:3. Atlantic Bonus increased to 6.
edbeard wrote:1. Bonuses
edbeard wrote:2. Land/Sea connections
edbeard wrote:3. Where else (if anywhere else) should the Mediterranean Sea connect? I personally say nowhere.
edbeard wrote:I agree about the Atlantic borders being redrawn in that area. Not so sure about the North American idea. Kinda weird to have western US but then do it differently in the East. If you can draw up something with all those borders switched around but making sense then I'll give it more consideration. I'm just not sure how to do it.
natty_dread wrote:I was wrong
gimil wrote:It may be worth noting edbeard that is you stick with numbers you should try and mix it up so that two bordering terrs don't share the same or close numbers... It may sound stupid but with numbers this does easily happen!
natty_dread wrote:I was wrong
edbeard wrote:but what's the point of this giant title area if we put nothing there?
we could just fit it elsewhere on the map if we're leaving it blank
edit: not really trying to discuss this but putting the opinion there to get feedback on both our POV.
natty_dread wrote:I was wrong
WidowMakers wrote:IN1 should border PA1
IN2 should border PA3
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