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Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

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Re: Feudal Epic *The sequal to Feudal War!* Pg. 9 [I]

Postby Army of Achilles on Wed Oct 29, 2008 6:23 pm

very nice job

I suggest that there should be a 3rd version with 8 castles and 2 entrances to each region

From a game play perspective, one of the great things about the original Feudal War map is how many different strategies are possibile and the numerous ways to react to what your opponent(s) are doing. With only one entrance there is much less flexibilty and therefore limited variability in game play. The appearance of the map is amazing but I have a feeling that the sequel may have a hard time living up to the orignal from a game play perspective.

Given the limitation of one entrance to each region I think things look good. Look forward to trying out your map
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 9 [I]

Postby gimil on Wed Oct 29, 2008 6:32 pm

Army of Achilles wrote:very nice job

I suggest that there should be a 3rd version with 8 castles and 2 entrances to each region

From a game play perspective, one of the great things about the original Feudal War map is how many different strategies are possibile and the numerous ways to react to what your opponent(s) are doing. With only one entrance there is much less flexibilty and therefore limited variability in game play. The appearance of the map is amazing but I have a feeling that the sequel may have a hard time living up to the orignal from a game play perspective.

Given the limitation of one entrance to each region I think things look good. Look forward to trying out your map


The more I think about it the less I see 1 entrance as a problem. It may reduce strategy up front. But once you get to the point where you have taken out your other castle and are moving into the rest of the field there is countless different oppertunites to take.
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 9 [I]

Postby Try Again on Wed Oct 29, 2008 7:05 pm

this all started a loooooooooooooooooooooooooooooooong time ago so foundry make up your choice. I like the 1 entrance to catsle :D
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 9 [I]

Postby gimil on Wed Oct 29, 2008 7:08 pm

Try Again wrote:this all started a loooooooooooooooooooooooooooooooong time ago so foundry make up your choice. I like the 1 entrance to catsle :D


The opinion is pretty much 50/50. I think (as edbeard said) we can only tell how good/bad it is once we get to beta.
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 9 [I]

Postby blackraptor58 on Wed Oct 29, 2008 8:02 pm

i agree...we can only get feedback once people have tried it...they say they hate it but they might actually like it while playing it..you never know.
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 9 [I]

Postby Ditocoaf on Wed Oct 29, 2008 9:48 pm

gimil wrote:
Army of Achilles wrote:very nice job

I suggest that there should be a 3rd version with 8 castles and 2 entrances to each region

From a game play perspective, one of the great things about the original Feudal War map is how many different strategies are possibile and the numerous ways to react to what your opponent(s) are doing. With only one entrance there is much less flexibilty and therefore limited variability in game play. The appearance of the map is amazing but I have a feeling that the sequel may have a hard time living up to the orignal from a game play perspective.

Given the limitation of one entrance to each region I think things look good. Look forward to trying out your map


The more I think about it the less I see 1 entrance as a problem. It may reduce strategy up front. But once you get to the point where you have taken out your other castle and are moving into the rest of the field there is countless different oppertunites to take.

Yes, there are plenty ways to attack... but from the defensive side, it's very limited-- only one territ to defend.

A lot of us conquer a second castle only about half the time. Before you take that second castle, you aren't sure whether you'll be the one conquered first. In FW, you aren't sure which direction that attack will come from.
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 9 [I]

Postby blackraptor58 on Fri Oct 31, 2008 6:00 pm

i think its fine the way it is...
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Re: Feudal Epic *The sequal to Feudal War!* Update Page 8

Postby MrBenn on Sat Nov 01, 2008 5:51 pm

Quoting to get the image on the latest page
Click image to enlarge.
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 9 [I]

Postby MrBenn on Sat Nov 01, 2008 5:59 pm

Looking at the castle carefully, I've noticed that some of them border two territories, and others 3...
    Realm of Might 3
    Feudal Empire 3
    Great Kingdom 3
    Rebel 2
    Warlords 2
    Clan Rhu 2
    Barbarians 2
    Imperial Dynasty 2

While it's not a major issue, having the aextra territory to attack might make a difference to the early turns where you can keep your army on the castle to maximise the benefit of the autodeploy...

I'd also like to see a bit more variation in colour between regions - a bit like on the minimap...
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 9 [I]

Postby blackraptor58 on Sun Nov 02, 2008 5:30 pm

i think you should make them all 2 or all 3.
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 9 [I]

Postby InkL0sed on Sun Nov 02, 2008 5:55 pm

Benn, can you remove the quote on the image? When you click on big images in a quote, you can't see the whole picture.
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 9 [I]

Postby gimil on Mon Nov 03, 2008 6:29 am

MrBenn wrote:Looking at the castle carefully, I've noticed that some of them border two territories, and others 3...
    Realm of Might 3
    Feudal Empire 3
    Great Kingdom 3
    Rebel 2
    Warlords 2
    Clan Rhu 2
    Barbarians 2
    Imperial Dynasty 2

While it's not a major issue, having the aextra territory to attack might make a difference to the early turns where you can keep your army on the castle to maximise the benefit of the autodeploy...

I'd also like to see a bit more variation in colour between regions - a bit like on the minimap...


I can work with the castles to make them border all 2's or all 3's. I will look into this later on today to see how ebst to tackle the issue. As for the colours, I would rather keep them sutble to keep a 'feudal' feel. I don't really want to go into the realm of distinct colours differences.
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 9 [I]

Postby yeti_c on Mon Nov 03, 2008 6:32 am

TBH - the difference of 1 territory bordering isn't to me such a big deal - there are differences in the original feudal - and it's no the worse for it.

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Re: Feudal Epic *The sequal to Feudal War!* Pg. 9 [I]

Postby gimil on Mon Nov 03, 2008 6:34 am

yeti_c wrote:TBH - the difference of 1 territory bordering isn't to me such a big deal - there are differences in the original feudal - and it's no the worse for it.

C.


It does cause differences in the opening strategy, many people always fort back to their castle so they can take full advantage of the auto deploy without being boxed in. Giving someone an extra go at that gives them a slight advantage. Although not a big one I wouldn't mind making it more even.
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 9 [I]

Postby yeti_c on Mon Nov 03, 2008 8:16 am

gimil wrote:
yeti_c wrote:TBH - the difference of 1 territory bordering isn't to me such a big deal - there are differences in the original feudal - and it's no the worse for it.

C.


It does cause differences in the opening strategy, many people always fort back to their castle so they can take full advantage of the auto deploy without being boxed in. Giving someone an extra go at that gives them a slight advantage. Although not a big one I wouldn't mind making it more even.


Yes - differences are good - it's a very minor advantage if you ask me - And it also comes down to how you start your turns too.

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Re: Feudal Epic *The sequal to Feudal War!* Pg. 9 [I]

Postby hecter on Mon Nov 03, 2008 8:30 am

I don't like the idea of multiple exit (or enter...) routes... It would just give it too much of of an old Feudal feel... I'd be like just taking the old Feudal and sticking two more castles on it. I like the one Castles. This is a new map, so it should have different gameplay.
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 9 [I]

Postby Ditocoaf on Mon Nov 03, 2008 10:48 am

yeti_c wrote:
gimil wrote:
yeti_c wrote:TBH - the difference of 1 territory bordering isn't to me such a big deal - there are differences in the original feudal - and it's no the worse for it.

C.


It does cause differences in the opening strategy, many people always fort back to their castle so they can take full advantage of the auto deploy without being boxed in. Giving someone an extra go at that gives them a slight advantage. Although not a big one I wouldn't mind making it more even.


Yes - differences are good - it's a very minor advantage if you ask me - And it also comes down to how you start your turns too.

C.

It's a bigger advantage in this game, due to the single openings. What do you mean, "how you start your turns"?... isn't there just one strategy, attack the surrounding 2's, and hope for good dice? (obv not attacking after you're down to 3 armies)
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 9 [I]

Postby yeti_c on Mon Nov 03, 2008 10:55 am

Well - you could try to sustain the 2 bordering territories - by only attacking one of them?

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Re: Feudal Epic *The sequal to Feudal War!* Pg. 9 [I]

Postby Kotaro on Tue Nov 04, 2008 2:48 pm

I don't see why bordering terr's to the castle would matter all that much, seeing as how it's the same way in feudal war. Realm borders 6 there, Imp 3, Barbs 2... It doesn't make all that much of a difference in the end.
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 9 [I]

Postby Army of Achilles on Tue Nov 04, 2008 3:05 pm

Army of Achilles wrote:very nice job

I suggest that there should be a 3rd version with 8 castles and 2 entrances to each region

From a game play perspective, one of the great things about the original Feudal War map is how many different strategies are possibile and the numerous ways to react to what your opponent(s) are doing. With only one entrance there is much less flexibilty and therefore limited variability in game play. The appearance of the map is amazing but I have a feeling that the sequel may have a hard time living up to the orignal from a game play perspective.

Given the limitation of one entrance to each region I think things look good. Look forward to trying out your map


Thought I'd add to my original post so there was no confusion regarding my comments.

I suggest to move forward as soon as possible and I'd be glad to play it in beta if you are looking for feedback.

Although I don't think it will match the original in gameplay but think it will be a new map that many will play and like. Wasn't intended for this to be taken negatively as only one map can be the best.

Would really like to play on a larger feudal map with 8 castles and 2 entrances to each.

Thanks for the hard work
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 9 [I]

Postby blackraptor58 on Wed Nov 05, 2008 8:03 pm

gimil has worked hard on this map and maybe he will sometime make another with 2 entrances. :D

i'll play beta to with achilles :D lol
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 9 [I]

Postby Kotaro on Fri Nov 07, 2008 4:34 pm

I wanna beta ! <3 Feudal games
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 9 [I]

Postby gimil on Mon Nov 10, 2008 6:19 am

Oaktown, any words from you on the gameplay perspective?
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 14 [I]

Postby gimil on Tue Nov 11, 2008 6:05 am

Update 3
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Changed all castles to border only two terrs.
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Re: Feudal Epic *The sequal to Feudal War!* Pg. 14 [I]

Postby Kotaro on Tue Nov 11, 2008 7:47 pm

Question.

In Feudal War, if you play 1v1, you each start with two castles. Will it be the same in this one, where you start with 2, or will it be starting with 3 a piece? Also, for doubles, will it work for 2 per player, or 2 per team?

edit: I also disagree with the latest update. Feudal War was always interesting because you had to change tactics depending on where you were. If you had Feudal Castle, for example, it was better to just capture F1 and F2, and wait for the autodeploy to go foward, while in Realm, you didn't have to move your armies at all to get all the territories; it made you think more about the game, because everytime you played, it was a different strategy to be used.
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