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Army of Achilles wrote:very nice job
I suggest that there should be a 3rd version with 8 castles and 2 entrances to each region
From a game play perspective, one of the great things about the original Feudal War map is how many different strategies are possibile and the numerous ways to react to what your opponent(s) are doing. With only one entrance there is much less flexibilty and therefore limited variability in game play. The appearance of the map is amazing but I have a feeling that the sequel may have a hard time living up to the orignal from a game play perspective.
Given the limitation of one entrance to each region I think things look good. Look forward to trying out your map
natty_dread wrote:I was wrong
Try Again wrote:this all started a loooooooooooooooooooooooooooooooong time ago so foundry make up your choice. I like the 1 entrance to catsle
natty_dread wrote:I was wrong
gimil wrote:Army of Achilles wrote:very nice job
I suggest that there should be a 3rd version with 8 castles and 2 entrances to each region
From a game play perspective, one of the great things about the original Feudal War map is how many different strategies are possibile and the numerous ways to react to what your opponent(s) are doing. With only one entrance there is much less flexibilty and therefore limited variability in game play. The appearance of the map is amazing but I have a feeling that the sequel may have a hard time living up to the orignal from a game play perspective.
Given the limitation of one entrance to each region I think things look good. Look forward to trying out your map
The more I think about it the less I see 1 entrance as a problem. It may reduce strategy up front. But once you get to the point where you have taken out your other castle and are moving into the rest of the field there is countless different oppertunites to take.
MrBenn wrote:Looking at the castle carefully, I've noticed that some of them border two territories, and others 3...Realm of Might 3
Feudal Empire 3
Great Kingdom 3
Rebel 2
Warlords 2
Clan Rhu 2
Barbarians 2
Imperial Dynasty 2
While it's not a major issue, having the aextra territory to attack might make a difference to the early turns where you can keep your army on the castle to maximise the benefit of the autodeploy...
I'd also like to see a bit more variation in colour between regions - a bit like on the minimap...
natty_dread wrote:I was wrong
yeti_c wrote:TBH - the difference of 1 territory bordering isn't to me such a big deal - there are differences in the original feudal - and it's no the worse for it.
C.
natty_dread wrote:I was wrong
gimil wrote:yeti_c wrote:TBH - the difference of 1 territory bordering isn't to me such a big deal - there are differences in the original feudal - and it's no the worse for it.
C.
It does cause differences in the opening strategy, many people always fort back to their castle so they can take full advantage of the auto deploy without being boxed in. Giving someone an extra go at that gives them a slight advantage. Although not a big one I wouldn't mind making it more even.
yeti_c wrote:gimil wrote:yeti_c wrote:TBH - the difference of 1 territory bordering isn't to me such a big deal - there are differences in the original feudal - and it's no the worse for it.
C.
It does cause differences in the opening strategy, many people always fort back to their castle so they can take full advantage of the auto deploy without being boxed in. Giving someone an extra go at that gives them a slight advantage. Although not a big one I wouldn't mind making it more even.
Yes - differences are good - it's a very minor advantage if you ask me - And it also comes down to how you start your turns too.
C.
Army of Achilles wrote:very nice job
I suggest that there should be a 3rd version with 8 castles and 2 entrances to each region
From a game play perspective, one of the great things about the original Feudal War map is how many different strategies are possibile and the numerous ways to react to what your opponent(s) are doing. With only one entrance there is much less flexibilty and therefore limited variability in game play. The appearance of the map is amazing but I have a feeling that the sequel may have a hard time living up to the orignal from a game play perspective.
Given the limitation of one entrance to each region I think things look good. Look forward to trying out your map
natty_dread wrote:I was wrong
natty_dread wrote:I was wrong
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