Moderator: Cartographers
TaCktiX wrote:My thoughts right now:
- Saying that the mainland can be attacked by fleets and not vice versa is visually represented as one-way attacks, something plenty of people are familiar with. You can keep it due to wanting to fill space, but it can be dropped if something else needs to be clarified.
- I miss the continent names! Any chance of adding them back, maybe on the minimap (less likely) or the map itself (more likely)?
- I don't like the triangles pointing into the South Pole. At cursory glance, people will miss the one-wayness (I did the first few times I looked at this map). Putting proper arrows into the Pole from surrounding territories would be better in my opinion.
- The Antarctic extremities are still rather pixellated. I would suggest a Sharpen Edges or something similar to give them a little more clarity and less blur.
I think it has to do with the inner glows, not so much the blurring. This will also see attention.
reggie_mac wrote:I think it has to do with the inner glows, not so much the blurring. This will also see attention.
I had some issues with my borders/etc and blurring out while using inner glow, i changed to a gradient stroke and it seems to tidy it up nicely, maybe that would help.
oaktown wrote:Welcome to the Main, e_i_pi. Now the real work begins!
This is my first close look at the map, so forgive me if I'm repeating something... though it looks like most of the recent discussion has been around visual issues, which I'll leave to the experts. Visually I like the overall look, though I'm no fan of the space background.
For starters, I like the idea of allowing each player equal access to the mainland and giving each the same shot at reaching the pole. However, when determining starts and territory lay-out, I wouldn't make pole access the main criteria. I personally wouldn't want to go after the pole early on - odds are that once I got there I wouldn't have enough armies to do any real harm anyway. And once you get armies in there you can't fortify them out (one-way attacks means one-way forts) so those armies are lost to the -1 bleed. I'd rather go after a quick bonus, and the easiest bonus is the +3... advantage USA?
Hmm, about that: your first post says that "All continents are contested by at least two fleets" but it looks as if that +3 region can only be hit by the USA (unless I'm seeing wrong - I do have some trouble with the colors used). And only one other fleet is can attack a bordering territory (NZL). You may want to consider lessening the advantage that I believe this gives to the USA player.
oaktown wrote:I'd say it kinda sucks to be the Australian player, as both starts are in huge regions. Ditto France. Moving France's attack route from Mertz to Ninnis, or re-drawing Mertz to connect with Oates, would give France access to the +3 region, and allow another player to challenge the USA for that little region. It might also open up a lot of territory for the Australian player to go after - why would either of his neighbors want to start in a big expanse of nothingness?
oaktown wrote:That blank space next to Pine Is. is part of Thwaite? That could use some clarification. And some of the mountains may require some clarification as well - for instance the glow around "Stancomb" gives the suggestion that the mountain opens up there.
oaktown wrote:Alright, carry on. This will be a nice addition to the CC collection.
yeti_c wrote:The borders between aren't too easy to see
Cape Adare <-> McMurdo
Prince Harald <-> Fimbul
Coats <-> Stancomb
Filcher <-> Recovery (This one from the naming)
C.
InkL0sed wrote:I think you should merge Lambert and Argus, and move Norway's one-way to Enderby, that way there's only one territory between the Norway's one-way and Aussie's one-way, like everywhere else.
InkL0sed wrote:I think you should merge Lambert and Argus, and move Norway's one-way to Enderby, that way there's only one territory between the Norway's one-way and Aussie's one-way, like everywhere else.
InkL0sed wrote:InkL0sed wrote:I think you should merge Lambert and Argus, and move Norway's one-way to Enderby, that way there's only one territory between the Norway's one-way and Aussie's one-way, like everywhere else.
Good point. I still don't like that irregularity though. Maybe it isn't such a big deal in the end.
yeti_c wrote:The borders between aren't too easy to see
Cape Adare <-> McMurdo
Prince Harald <-> Fimbul
Coats <-> Stancomb
Filcher <-> Recovery (This one from the naming)
oaktown wrote:yeti_c wrote:The borders between aren't too easy to see
Cape Adare <-> McMurdo
Prince Harald <-> Fimbul
Coats <-> Stancomb
Filcher <-> Recovery (This one from the naming)
Agreed, especially the Cape Adare - McMurdo border... it's hard to tell where the American boat lands. For that matter there are a few points where it wouldn't hurt to make it dreadfully obvious to which territories the boats connect, as some of the arrows seem to point to ocean/bays.
oaktown wrote:Since gimil has been tied up, one visual comment I have is that the map lacks texture... solid black exterior, solid blue water, etc. The mountains represent the only texture on the image, which I think makes them clash with the rest of the map.
oaktown wrote:And you may think this is too nitpicky, but something about the perspective bothers me. You've shrunk the globe considerably in order to be able to show the outline of the earth as if this is the entire southern hemisphere... this is something I can understand from a graphics standpoint, as it is more interesting than just showing water stretching off the edges of the map.
oaktown wrote:But what bugs me is that the sunlight glowing around the edges of the earth suggests that the sun is directly above the north pole, which of course would be impossible.
oaktown wrote:I can buy that... as I wrote that last post I was thinking this might be the way the perspective worked, but it's late and I couldn't quite wrap my brain around it.
As for the atmospheric glow, wouldn't it be significantly brighter on the side from which the sun was shining? I guess technically since we see the dark space all around this map shows winter in antarctica, which means we really wouldn't be able to see any of this... but that wouldn't be practical, now would it. Artistic license and all... do what looks best.
oaktown wrote:How cool would it be if the ticker across the bottom actually ran across the screen? Animated GIF?
oaktown wrote:I'm not seeing any major problems with the layout, and that kinda frightens me. I keep thinking I'm missing something major, but maybe I'm not and it's just a well designed map.
The biggest thing I'd suggest at this point is going over the entire thing and looking for possible points of confusion. For instance, some of the borders still need to be made a bit more clear; the Reedy-Transantarctic border could be missed, especially in the future small map. The Thwaite title seems to cut that territory in half, suggesting that perhaps that top part isn't a part of Thwaite. Whether or not Cape Adare and Oates share a border is a bit unclear as well - at first I thought Cape Adare was just the strip of land to the left of the mountains, now I think it extends down and around the mountains.
In looking for areas that aren't clear, first scale the map down to the small size (max 630 wide, 600 high). Anything that looks muddy there should be cleaned up on the large size as well.
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