Moderators: Multi Hunters, Cheating/Abuse Team
A cool idea would be to make your rating (private, captain, etc.) mean something. For instance, and I'm just thinking here, you have to "unlock" maps with certain ranks. This way people will be deterred from simply making a new account because then they can't play certain maps. I basically just want something to make them want to better themselves rather than start over.
lackattack wrote:Now that the Ignore List is done I'd like to focus on reputations, and I'm leaning toward the eBay method. This is how eBay Feedback works:
After completing a transaction with someone you can leave feedback, which can be positive, neutral or negative and you may include a comment. Next to everyone's username is a reputation score. Each positive feedback adds 1 to the score, each negative subtracts 1 and neutral does nothing. So Hazmaniac (69) means Hazmaniac has received 69 more positives than negatives. If you click on the (69) you get to see Hazmaniac's reputation page which lists all the comments people wrote about him. Each person can only give feedback once to the same person.
To make this work on Conquer Club, I'm thinking of only allowing negative feedback, and only on people that you've played against. I'd also weigh the score by games played to that someone with 4 complaints on 10 games does not have the same reputation as a player with 4 complaints on 100 games. I also think that leaving a signed comment should be mandatory, to make players more accountable for the feedback they leave.A cool idea would be to make your rating (private, captain, etc.) mean something. For instance, and I'm just thinking here, you have to "unlock" maps with certain ranks. This way people will be deterred from simply making a new account because then they can't play certain maps. I basically just want something to make them want to better themselves rather than start over.
Interesting idea. Maybe reputation should be a criteria for rank as well.
Scarus wrote:
The only constructive thing I really have to add is that I think that you should consider banning people playing with the same connection from playing in the same game unless it is a private game. This would cut out a lot of the nonsense with people using multi personas in the same game to cheat. It also would give all the college guys and such a chance to keep playing their friends as long as one of them could pony up $20 for a membership.
Scarus
Frigidus wrote:but now that it's become relatively popular it's suffered the usual downturn in coolness.
lackattack wrote:Rule #1: No more warnings. They're not very effective. For now on when I detect a multiple account this is what happens: They can't start or join any new games, can't use the forum, and disappear from the scoreboard. That is, until they upgrade to Premium.
LetGodSortThem wrote:Check before you join...I do
Thats why I'm usually last in game...though I miss lots
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