reggie_mac wrote:because i can't be bothered clicking the large map link.
You do know that you can set the Large to be your default size...
http://www.conquerclub.com/player.php?mode=settings
C.
Moderator: Cartographers
reggie_mac wrote:because i can't be bothered clicking the large map link.
reggie_mac wrote:Its been over a year since the decision was made not to increase the allowable sizes for maps , so lets revisit this.
I am in favour of increasing the limits, now I'm not saying lets go stupidly large, but at least give us a little something more to work with.
Here is my reasoning behind it.
Resolution vs. % of Internet Users
Higher than 1024×768 = 38%
1024×768 = 48%
800×600 = 8%
Lower than 800×600 = < 1%
Unknown = 6%
So as we can see 80%+ of people use a screen res of 1024x768 or higher, which is pretty much the new standard for 4:3 monitors (this includes wide screen monitors which have are generally in the 1200x800 mark)
The display size of higher than 1024x768 is up 12% for 2008 on last year so going by these trends we can expect around 50% plus people to be using the SXGA (1280 x 1024) by mid/end of next year.
This info is from w3schools
Now CC is a php site, so that means by using some javascript and php commands it shouldn't be too difficult to collect screen resolution data from the CC users to make an informed decision.
Personally I think if we are being limited in our map sizes because of up to 15% of the users (800x600 and lower, and the unkown) then there are some issues.
So yeah, if your not going to up the size, give us the Stats and the reasoning behind it.
reggie_mac wrote:2. LARGE MAP: WIDTH up to 840 px ; HEIGHT 800 px.
Also fits into 1024x768
reggie_mac wrote:because my math is all f#$ked up and i shouldn't be trying to post when im up late at night.
Please slap me upside my head.
Then again - we're still awaiting the game screen redesign that was mooted months (years?) ago!!
oaktown wrote:DiM wrote:also the huge maps will be under close surveillance by andy and coleman and they'll make sure the size is that big only if the map requires it. it would be kinda stupid to have a 10 terit map on 4000*4000 px.
Yes, it would be stupid, but it will happen.
Riddle me this, Batman: why is 18 territory Doodle Earth 800 pixels wide?
Answer: because it can be.
The large Doodle map would look fine if it was 700 pixels wide - in fact it would look better. But as soon as you increase the max pixel size, your average mapmaker is going to make their map as large as possible regardless of whether or not it is appropriate.
And it's easy to say that the CAs will keep mapmakers from making maps larger than they need to, but what would you say, DiM, if Coleman told me I can make my map 1200 pixels wide, but yours can only be 800? It would be foundry revolution #2, and I would support you because what's good for me is good for you. We need one standard for everybody, so everybody is treated fairly. No exceptions, no special circumstances.
oaktown wrote: It would be foundry revolution #2
oaktown wrote: But once we open the door and allow bigger maps, you better believe it will be the end of new maps that you can see on your screen.
oaktown wrote:None of this discussion is new. Instead of repeating myself I'll quote what I said in January...oaktown wrote:DiM wrote:also the huge maps will be under close surveillance by andy and coleman and they'll make sure the size is that big only if the map requires it. it would be kinda stupid to have a 10 terit map on 4000*4000 px.
Yes, it would be stupid, but it will happen.
Riddle me this, Batman: why is 18 territory Doodle Earth 800 pixels wide?
Answer: because it can be.
The large Doodle map would look fine if it was 700 pixels wide - in fact it would look better. But as soon as you increase the max pixel size, your average mapmaker is going to make their map as large as possible regardless of whether or not it is appropriate.
And it's easy to say that the CAs will keep mapmakers from making maps larger than they need to, but what would you say, DiM, if Coleman told me I can make my map 1200 pixels wide, but yours can only be 800? It would be foundry revolution #2, and I would support you because what's good for me is good for you. We need one standard for everybody, so everybody is treated fairly. No exceptions, no special circumstances.
I'm all for larger maps. If/when the CC interface changes to allow vertical scrolling I'll be the first to drink a toast to lack. But once we open the door and allow bigger maps, you better believe it will be the end of new maps that you can see on your screen. If somebody doesn't have to squeeze their legend into the corner of their map to make it fit, they won't. We'll gain much by having larger maps, but we'll lose something as well.
RjBeals wrote:oaktown wrote: It would be foundry revolution #2
What was revolution #1, when Puget and Civil War reached final forge?
RjBeals wrote:I prefer not to scroll. I might produce a larger size map just do it, but I would probably stick to 800 pixels. It would just be nice to have the option.
Ditocoaf wrote:You completely ignored my argument. Please reread my post...
edbeard wrote:You might say, "just strongly encourage people not to use that extra space." When you tell people to start off "these are the maximum limits," people generally start at those limits and present their map. I'd make a totally random guess (for the sole purpose of getting someone to prove me wrong) that 75% of first drafts are done at either the 800x800 or 600x600 limits. When you tell these people they don't need all that space they balk because it's extra work to downsize their map and because people don't like being told what they can and can't do.
TaCktiX wrote:Because the digits representing armies have to map to specific locations on the image, and scaling them down is a no-go.
Ditocoaf wrote:We can suppress needlessly large maps, without an arbitrary, unchangeable limit.
Ditocoaf wrote:If someone tried to make a 2000 pixel tall map with 20 territories, we as a community would refuse to OK the graphics until they fix it. Because we all know what's bad.
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