benny profane wrote:I agree with RJ.
You also might consider fading the ocean color from shallow to deep more gradually.
Yeah I hear ya loud and clear. The original image had 3 tones of blue, and so I separated those into layers, and put inner and outer glows on them to mesh them together better. It looked great when it was still a draft, but it's the black sheep now. That's one aspect that's going to get a lot more attention graphically. I haven't been happy with it for about the last 4 updates. It's a time consuming aspect though, so I didn't want to get bogged down on it early on.
benny profane wrote:My issues with gameplay haven't changed. I think you should connect the uppermost parts of Thwaite and Icestream to the respective territories for the sake of clarity.
Yeah, I do see where you're coming from. That whole area where it narrows is a mess as far as I'm concerned. I've already modified it heavily from what it actually is, and I'm trying to stick to the original as much as possible, but something's going to have to be done about it, cos it's a bit hard to make out.
benny profane wrote:You also might want to make the border between McMurdo and Cape Adare more defined.
Otherwise, good work.
That too is an area deserving some attention. I cleaned it up a bit, but not enough. It's the colour of the continents, not the border. When I was messing with colours, the border became very distinct with certain combinations, but I have to address the colour-blindness aspect too. It's a very fine balance, and at the moment, still teetering.
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BENJIKAT IS DEAD wrote:Very nice - this gameplay configuration has been suggested many times (a big cannon that can bombard starting positions) - and I hope that this one can finally go all the way.
This is the part that's going to be the hardest to nail down. Too little starting neutrals will make this terrible in quads, too many will cause games to go too long. I'm putting a ball-park figure of 12-15 on there now, but it's going to need a long discussion
BENJIKAT IS DEAD wrote:My main concern atm is that the text legend is rather small and a bit lost... (and may only get worse with the small map).... and obv there needs to be a big discussion re starting neutral numbers... but fantastic so far.
The text needs to be embiggened (hehe), I only noticed an hour ago that the bottom text is a smaller pointsize than the top. As I've said in previous posts though, the text is going to be completely redone for the smaller version, so the font stays the same pointsize.