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shakewell wrote:New game mode - Predator:
* The Assassin games gave me this idea for a new game mode. Instead of the game ending with your eliminating your target. You are then assigned to the target of your previous target. For example, Red's 'prey' is Green, Green's 'prey' is Blue, if Red eliminates Green, Blue becomes Red's new 'prey'.
Details:
* Suggestion Idea: A game based on pred/prey relationship.
* Specifics: This will work best with a large number of people in the game, like 5 or 6. Points should be given to anyone who is able to eliminate his own target. Slightly less points should be give to anyone who is able to eliminate his predator. Anyone who eliminates someone who is neither their predator or prey should lose a small amount of points to discourage random killing.
* Why it is needed: Another fun game mode.
Anyone else think this will be fun?
XenHu wrote:
It's just regular RISK with a kill order..
I don't think it would work..
-X
RobinJ wrote:Too similar to assassin mode in my opinion - nothing wrong with the idea - just that it would be a waste of time programming it when we already have a very similar game mode
Anyone who eliminates someone who is neither their predator or prey should lose a small amount of points to discourage random killing.
hecter wrote:I think your on the right track... How about a Terminator/Assassin type game, and when you eliminate a player, who ever had that player as their target get their points. Then it's just like the person had deadbeated; obviously the person who eliminated them gets their cards, and then the person who had them as their target gets their target, and the game continues. Basically...
A/B
B/C
C/D
D/E
E/F
F/A
B eliminates C, B gets C's points, cards, and D becomes his target.
B eliminates A, B gets A's cards, F gets A's points and B becomes F's target.
MrBenn wrote:I don't get how this is different from this topic: viewtopic.php?f=4&t=63171
hecter wrote:Taking it from your thread, I like the name "Hitman". It's like we've all got contracts. If your contract gets fulfilled, by any means necessary, then you get paid, and you get a new contract.
Androidz wrote:hecter wrote:Taking it from your thread, I like the name "Hitman". It's like we've all got contracts. If your contract gets fulfilled, by any means necessary, then you get paid, and you get a new contract.
I agrea, then hes topic can be called sniper:P
strikercc wrote:Androidz wrote:hecter wrote:Taking it from your thread, I like the name "Hitman". It's like we've all got contracts. If your contract gets fulfilled, by any means necessary, then you get paid, and you get a new contract.
I agrea, then hes topic can be called sniper:P
but arent we only supprting one new game type here?
ok i think we sholud put up a poll for the names...
Terminassion
Assassinator
Hitman
agreed??
drake_259 wrote:well i thought of something like this ages ago but i never posted it because of a flaw
mine went
when your target is down no matter who killed him you get the points and you gain another target
only problem with that is what if someone else kills your new target as you and someone else would share to kill him
1st i thought which ever one kills them gets those points and if someone completely different kill them then the only way i can see it is you both would share it
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