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Re: WWII EUROPE(page1-50) update 12sept-NEW UPDATE!*!(idea)

Postby Androidz on Sun Sep 14, 2008 1:52 pm

qwert wrote:
by foregone on Sun Sep 14, 2008 7:56 am

TaCktiX wrote:
I'm wondering why the choice on SA instead of simply S, since Leningrad Army is L, Moscow Army is M, and there is no other S on the map.


Taken from an earlier page for ya. Happened to have seen the exchange and thought I'd save qwert the trouble...

qwert wrote:
yeti_c wrote:
Territory labels...

Are looking a lot better...

1.Wondering why you need "SA" for "Stalingrad Army" when "S" isn't used...

1.S whas used for Siegfried defence before,and its whas not so good readabile with numbers,and that why i replace S with D,that why SA is much better readabile then S,and means Stalingrad Army,and i dont se any reason why SA is not valid option.

Thank you thank you thank you, you not posted so much but its definitly follow a topic,you have mine deep respect =D>

Also thanks to It ODball and Pamoa who also follow these topic,and know when i work some things on map. =D>

Androidz,i dont understand how you dont know what K means. And i whas thinking that you also follow these topic.


I guess ive missed it. But it would be better if you pliss could tell me im pretty intrested to know:(. Is it k for kalingrad? Did you add it cause you had to less terretories?
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Re: WWII EUROPE(page1-50) update 12sept-NEW UPDATE!*!(idea)

Postby foregone on Sun Sep 14, 2008 2:01 pm

K = Karelia
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Re: WWII EUROPE(page1-50) update 12sept-NEW UPDATE!*!(idea)

Postby Androidz on Sun Sep 14, 2008 2:23 pm

foregone wrote:K = Karelia


thx
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Re: WWII EUROPE(page1-50) update 12sept-NEW UPDATE!*!(idea)

Postby Qwert on Sun Sep 14, 2008 4:46 pm

by foregone on Sun Sep 14, 2008 9:01 pm

K = Karelia

Every new post you amazing me =D>
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Re: WWII EUROPE(page1-50) update 12sept-NEW UPDATE!*!(idea)

Postby lt_oddball on Mon Sep 15, 2008 9:36 am

Okay..and now quickly the approval stamp, please :D
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Re: WWII EUROPE(page1-50) update 12sept-NEW UPDATE!*!(idea)

Postby Qwert on Mon Sep 15, 2008 12:15 pm

it odball-you have on avatar Kellys heroes guy-do you know that these film is make in mine former state Yugoslavia.
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Re: WWII EUROPE(page1-50) update 12sept-NEW UPDATE!*!(idea)

Postby MrBenn on Tue Sep 16, 2008 11:33 am

K = Karelia

There is nothing on the legend to explain this, which is possibly why Androidz asked the question, especially as Karelia isn't on the Eastern Front map...Does it need to be abbreviated? There is plenty of room on the territory for the full name...

Am I right in thinking that Kerelia isn't part of a bonus region? I'm guessing that's the case as there is nothing on the legend about it... I don't have a problem with that, but it is possible that others may, especially as it could be seen as a random 1-border territory that doesn't seem to do anything ;-)
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Re: WWII EUROPE(page1-50) update 12sept-NEW UPDATE!*!(idea)

Postby Androidz on Tue Sep 16, 2008 11:58 am

MrBenn wrote:
K = Karelia

There is nothing on the legend to explain this, which is possibly why Androidz asked the question, especially as Karelia isn't on the Eastern Front map...Does it need to be abbreviated? There is plenty of room on the territory for the full name...

Am I right in thinking that Kerelia isn't part of a bonus region? I'm guessing that's the case as there is nothing on the legend about it... I don't have a problem with that, but it is possible that others may, especially as it could be seen as a random 1-border territory that doesn't seem to do anything ;-)


Thx for saying this in a easy way benn=)
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Re: WWII EUROPE(page1-50) update 12sept-NEW UPDATE!*!(idea)

Postby Qwert on Tue Sep 16, 2008 1:45 pm

K-Karelia is same like WTF-no bonuses territory,and will be recognised in XML in these way

K-Karelia
WTF-Western Task Force
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Re: WWII EUROPE(page1-48) update 6sep-NEW UPDATE!*!(idea)

Postby oaktown on Tue Sep 16, 2008 10:06 pm

qwert wrote:Hmm, i think that we have very good and long discusion abouth bonuses( i mean to say some guys who very good follow all development of bonuses ,giving sugestions and work together with me, finalising these present bonuses). Now i can ask you-where you been when we work these? You want to tell me that now i must back all discusion,to you see what we disscused? Do i need now to write all bonus discusion history to pleased you ?

I never asked for a complete history of the bonus discussion... if I want that, I will read your entire post. I just would like to see bonuses that make sense, which they don't. This map has:
4 territories, 2 borders, with an advantageous one-way attack-out: +3
5 territories, 3 borders, one of which a disadvantageous one-way attack in: +3
6 territories, 3 borders, one of which a disadvantageous one-way attack in: +3

I'm just telling you what, in my opinion, the map needs for improved gameplay. The alternative would be for me to stop posting, and you just keep guessing until you get it right.
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Re: WWII EUROPE(page1-50) update 12sept-NEW UPDATE!*!(idea)

Postby mibi on Wed Sep 17, 2008 12:18 am

gah! I haven't been paying attention and the names have all been replaced by Alphanumeric codes. I must say I am kinda bummed. It feels less... i dunno.. relevant now.

In all honesty, if I were you, I would just shelve this map until the mechanisms were in place to have it be played in its proper large size. It seems too compromised now.

Just me 3.14 cents.
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Re: WWII EUROPE(page1-50) update 12sept-NEW UPDATE!*!(idea)

Postby Qwert on Wed Sep 17, 2008 7:08 am

Oaktown
I never asked for a complete history of the bonus discussion... if I want that, I will read your entire post. I just would like to see bonuses that make sense, which they don't. This map has:
4 territories, 2 borders, with an advantageous one-way attack-out: +3
5 territories, 3 borders, one of which a disadvantageous one-way attack in: +3
6 territories, 3 borders, one of which a disadvantageous one-way attack in: +3

Oaktown you know mine police abouth bonuses-i apply what people decide, and i dont want to argue what people decide,i belive that you also think that people is right.
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Re: WWII EUROPE(page1-50) update 12sept-NEW UPDATE!*!(idea)

Postby MrBenn on Wed Sep 17, 2008 6:34 pm

Is there a logical reason for the difference in bonus values?
How do you envisage this will impact gameplay?

The bonusses appear to be ever so slightly unbalanced at the moment... Have you run the figures through one of the spreadsheets?
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Re: WWII EUROPE(page1-36 update 7 avg-bonuses options(idea)

Postby pamoa on Thu Sep 18, 2008 2:53 am

lt_oddball wrote:My two cents on bonusses:
Instead of the usual bonusformula of lands/3 plus +1 for each open border for each bonuszone I think it is wise to downturn the bonusses of regions falling inbetween the soviet rear and those of the german heartland, and same for those inbetween the populace west allies and the german heart lands.
Firstly because those regions didnot yield immediately masses of new troops or heavy industry once it had been occupied (during active wartime), and secondly because after a while the player that grows from the east (his rear backed) and the player from the west (his rear backed) will not suffer from attacks from all wind directions on each bonuszone.
west germany : 6
east Germany : 2 (berlin gives +1 already)
Central Europe : 5
Balkan : 5
Polish : 4 (important zone)
East Prussia : 2
v Leeb : 2
v Bock : 3
v Rundstedt : 3
Italy : 3 (once controlled from east or west, it requires only few defense points)
I'd like Moscow to be downed to 5
and Stalingrad down to 4
Also, I think you can add the "hold any three stars" stars to important capitols in the east :
Budapest, Bukarest, Prague, Warschau, koenigsberg.
Shouldn't the N1 star be moved to N6 (Milan!) ? and the W6 star moved to W7 (Muenchen) ?
You know that in all the multiplayer Risk games it always ends in a gridlock of three final players.
Obviously here one will stem from the UK/France side, the other most definitely from the soviet side. The third will have originated from the central german or balkan side.
At that point, the flank players have no direct way of hitting the opposite opponent, so naturally the central player will be kicked most of the time, and is sure to wither.
So an extra bonus for the player having West and East Germany and Central europe is quite necessary.
say, an extra +4 for this ? (to include Prussia in this would be too much to ask)
Call it a "Reichs" or "Heimat" bonus :mrgreen:

pamoa wrote:I'm not sure you should go that way.
If you are central player you know from begining you cannot wait and hope to resist in the center.
So it's imperative and historically acurate to attack first and the sooner the better.
So instead of this Heimat bonus which one would get only at the end of the game when it's too late.
You can either give an extra +1 to each central region or have 1 autodeploy army on each attacking territory (G1 C2 B1 E1 P5 B5).
It could be called hitlerian youth bonus.
I also think, like lt_oddball suggested, you should remove 1 western attack route.
Let's say W8>C2 which I could immagine is the less historically important/probable.

lt_oddball wrote:hmmm.. the idea is that such a bonus should work towards the endstages of the match when there are just three surviving players.
And give a 'balanced' bonus to the player facing two oponents who have the benefit of having their backs covered.
Having control of the 3 regions in early stages of the match (in a field of 8 players? difficult!) at least is comparable to the big warproduction of Germany in the early war years.
The difference is that once the soviet player has one of these territories HE gets the immediate benefit of it..whereas he is supposed to encounter "waste lands/scorched earth".
I really think the "reichs"/"Heimat" bonus for an intact central german governance fits better in the gaming/simulation experience.
Once it is breached neither the Germans or the Soviets or the Allies have benefit of it ...until they control that entire "heimat" region as well (post war idea ;) )

qwert wrote:You must understand that maps with to manny bonuses,dont good for play,because give advance to player who play first.
W8>C2? are you sure that itoddbal sugested that?
west germany : 6-ok
east Germany : 2 (berlin gives +1 already)-ok
Central Europe : 5-ok
Balkan : 5-ok
Polish : 4 (important zone)-ok
East Prussia : 2-ok
v Leeb : 2-in original Eastern front map have same value,are you sure.
v Bock : 3-in original Eastern front map bonus for these country is 4,now you want to be 3,and now its even harder to hold,i think that bonuse must be same or biger.
v Rundstedt : 3-in original Eastern front map bonus for these country is 5,now you want to be 3,and now its even harder to hold,i think that bonuse must be same or biger.
Italy : 3 (once controlled from east or west, it requires only few defense points)-ok
I'd like Moscow to be downed to 5 -these is very good balanced bonuse from Eastern front,nothing change and i dont see reason why will change that,they have most terittory then other countrys(10),and from played games,its very dificulty to take,and most people main plan is not to take these country,and go for easy to hold.
and Stalingrad down to 4-its a same like Moscow-its a huge country,and people tactic is not to conquer so big countrys,and i dont se reason for these down.

lt_oddball wrote:Well, and then there is space in the legend to place this suggested "heimat" or "Reichs" bonus :D
It's only a matter of text in the legend (Reichs bonus +4 for W+G+C), no need for special markings in the main map.
What Androidz thinks about is the fact that Germany was so quick to "invade" N-Italy when the allies liberated Rome. But he forgets that Germany did not fight through the Austrian/Italo Alps to get there.
Fighting your way through the alps is nearly impossible. Swinging around it (N2 B1 C2 and vice versa ) is more realistically.

lt_oddball wrote:that's why the Italy bonus is less than you'd expect from (territ/3 + n*border territ).. is it right?

asl80 wrote:- East Prussia seems a bit rich getting plus 2 for 2 borders and 3 territories, especially when it could easily become an asset for the polish front?
- This could apply also to east germany? (which would effectively result as +2 anyway)

lt_oddball wrote:"The W8 to C2 attack should perhaps be dropped ..so that the western allies have only 2 invasion points and the central germans 3.(same as east/soviet player).You want to say,that two attack from Western front is enough?"
yes-no-i don't know :oops: .. historically/realistically I would say it should stay..but gameboard technically (with leaving out this "reichs"bonus) I 'd say there should be one invasion from west to central area less (than that in the opposite direction).

asl80 wrote: I still think the East Germany bonus should go down to +1, which really eventuates as +2, as you get the Berlin bonus with it. Your thoughts on this one qwert and peoples?

lt_oddball wrote:Hey, you talk about the Reichscapital here.. ;) caught between two fires in the west and east..both a reason to round-off upwards: +2 for the area and the +1 for Berlin proper.

lt_oddball wrote:Like mentioned before: in a multiplayer game after a while you ALWAYS wind up with 3 players in a gridlock.
Principally each player should have the same chance of winning the game. But on this map it will be obvious that two of 3 players have their backs covered (atlantic for the western player, and Soviet far east for the eastern player). The "german" player is caught between the two, and between the two there is almost no way of hitting eachother (via Balkan-Italy?>> in control of German player) BEFORE the german player is marginalised.
Thus, the German player WILL always be hammered between the 2 before either will spare some troops to advance all the way to the east or west.
So The German player needs some extra help:
One is the three invasion attacks out of germany versus the 2 invasion attacks inside Germany over the frontlines.
The other would be an extra higher bonus for one or more german bonus zones.
And for god's sake, it is supposed to be the heart of the demon reich..that deserves an extra fanatics bonus..

qwert wrote:I think that these is a good decent logical explanation,why East Germany must have bonus +2.
Do you agree with that ASL?

asl80 wrote:hehe - thanks for the explanation, but still not convinced;
* firstly, with maps designed for each player to take a side, unless it's conquest, it rarely works out so perfectly as east-west etc.
* my main concern is with it's aquirability at the start of the game, no doubt that this (even at +1, i.e. +2) is going to be the principle small territory to snap up at the start of the game, and as such, it is always good to have these ones at a relatively low value so as not to decide the game immediately.
* in response to the disadvantage of the central front, if it did turn into a 3p 3 front game; each of the east and west territories have to hold and defend 3 attackable positions, while the centre front has 4, but two of which (one on each side), is also an attacking position.
* i would support increasing the value of the Balkan front to +6, and possibly even to +7 (+6 as it pretty much has a similar defence attack ratio to france/moscow, and +7 as this is further compounded by the fact that it is attackable from all three fronts, and also because this would increase the value of the centre front by a tiny bit, to bring it closer to the other two)
* And finally, in response to your more historical point ... piggy in the middle for the ww2 germans hey? well that's what you get when you start a war on too many fronts ... the map will represent this well, if someone starts there and gets the quick easy bonuses of east germany/polish/prussia (that's 4 defendable territories for +7 - or at the moment +8), then they will be the ones well suited to start the early multifaceted offensive. hehehe
... but i'm not going to dig my heels in, if your not convinced also, we should proceed with it staying at +2, and revisit it when the map makes its way into the forge ... by then i'm sure the other foundry regulars will review the board and gameplay too.

qwert wrote:I think that you have for every front ,one country who is very worthy to take-Western Front-Britain,Eastern front-Von Leeb,so why central front not have East Germany,do you see a point.
You give example of holding E,Germany,Polish and Prussia,but its not easy to take 12 terittory in begining. I dont think that player who take east germany will have any advantages over other players.
The main problem is how to create map to be good for all kind of player numbers,when you play 1v1 then every time some player will have advantages(these is hepend in all big maps who dont have starting terittories),and we can not do nothing with that.These map will be most suitabile for 4 player and bigger number of player.
Something what mising here is some kind of experimental zone,where you can check map gameplay.

lt_oddball wrote:a way to get a feeling in which way a player in one corner is having an advantage or not over the other players is to look at how many territories he has to conquer to get a simple to defend chunk of continents...
This is just speculating, but if you take the example of a 3 player gridlock then
the western player has a good position with 22 lands (choke points S6, S3, V4, V6)* yielding 20 men or 29 lands (S6, S3, N2)* yielding 28 men
The Central player can "relax" after 26 lands (G3, B1, B4, P5) yielding 26 men and
the eastern player has a bigger task ahead: 45 lands (VR2, VB5,VL2) yielding 46 new men //or in comparison with a territory with 20-30 lands:(L7, VB2,VR2) with 27 lands yielding 25 new men.
Yah..I think this balances it quite well...and pretty soon the german player has to decide whether to take on the western player in W-Germany to keep him small, or to venture out in the vacuum of the "von" Areas before the eastern player controls all that space..
*I forgot: The V2 missiles..that requires troops to deploy as defense in Britain; 1 extra choke point..

Androidz wrote:Come to think about it +3 might be a bit large for britain. Like fogames i belive most people will forget about that place.
I dont want another Indochina map which has that +3 which was way to large. atleast make it a 2. or 1.

lt_oddball wrote:don't agree..normally, when you have a "continent" you build up forces in the continent, you clear out its territories and have to worry about ONLY a handful of chokepoints immediately afterwards.
Here you clean out britain..but you have no direct means of taking out the threat of the V2 missiles..in worst case you have to fight all the way thru France and Siegfried to take out that threat ..meanwhile always throwing in defenses on Britain, more troops and defenses on the acquired lands of the V2 missiles and the path to it...
So, the +3 can stay..it has proved its merits in the W-europe map..


Is that an decent explanation about bonus structure
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Re: WWII EUROPE(page1-50) update 12sept-NEW UPDATE!*!(idea)

Postby Qwert on Thu Sep 18, 2008 8:50 am

thanks pamoa,nobody can say that its mine last word with bonuses.
With good cooperation we create bonuses,and if something not good ,then beta stage will show that. Now i hope that oaktown will be satisfy with these discusion.
I realy can not figure out,where whas MODs when we discused about bonuses,and these is not been short discusion.
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Re: WWII EUROPE(page1-50) update 12sept-NEW UPDATE!*!(idea)

Postby lt_oddball on Thu Sep 18, 2008 3:42 pm

qwert wrote:it odball-you have on avatar Kellys heroes guy-do you know that these film is make in mine former state Yugoslavia.


I can imagine it... I love that movie.
But for the records, which is the town where the "bank" stood (final scenes), and where is the place where the sherman tanks came out of the railwaytunnels into a railyard ?
If i get to former Yugoslavia (I suppose the locations were in Kroatia?) I would certainly do the detours. :mrgreen:
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Re: WWII EUROPE(page1-50) update 12sept-NEW UPDATE!*!(idea)

Postby Qwert on Thu Sep 18, 2008 5:09 pm

i think is filmed in bosnia and hercegovina but aim not sure.I will try to find somethin abouth film location
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Re: WWII EUROPE(page1-50) update 12sept-NEW UPDATE!*!(idea)

Postby Androidz on Fri Sep 19, 2008 12:20 am

Macedonia - Skopje is my other nation where i comes from and its rocks!. eh?


Anyway were going way off-topic...;)
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Re: WWII EUROPE(page1-50) update 12sept-NEW UPDATE!*!(idea)

Postby Qwert on Mon Sep 22, 2008 11:10 am

hmm,very quite here
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Re: WWII EUROPE(page1-50) update 12sept-NEW UPDATE!*!(idea)

Postby asl80 on Mon Sep 22, 2008 12:44 pm

ff ...
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Re: WWII EUROPE(page1-50) update 12sept-NEW UPDATE!*!(idea)

Postby Qwert on Tue Sep 23, 2008 4:01 pm

by asl80 on Mon Sep 22, 2008 7:44 pm

ff ...

empty dreams,mod hate me
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Re: WWII EUROPE(page1-50) update 12sept-NEW UPDATE!*!(idea)

Postby InkL0sed on Tue Sep 23, 2008 6:28 pm

qwert wrote:
by asl80 on Mon Sep 22, 2008 7:44 pm

ff ...

empty dreams,mod hate me


Try not to antagonize them. If I were a mod, I'd make a mental note NOT to stamp your map for a little bit longer every time you asked why it hadn't been stamped already.

Speaking of stamps, can you put the ones you DO have in the first post please?
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Re: WWII EUROPE(page1-50) update 12sept-NEW UPDATE!*!(idea)

Postby oaktown on Tue Sep 23, 2008 6:53 pm

InkL0sed wrote:
qwert wrote:[
empty dreams,mod hate me


Try not to antagonize them. If I were a mod, I'd make a mental note NOT to stamp your map for a little bit longer every time you asked why it hadn't been stamped already.

I'm not that petty, and neither is gimil. If qwert would look around he'd notice that I've haven't been visiting anybody's map as much as I used to because the past three or four weeks have been very busy for me - you know, real life. I've tried to hit each thread at least once a week to stamp or let mapmakers know what I feel is still needed for a stamp.

But while I'm not going delay a map because the mapmaker is being pest, I'm not going to prematurely stamp a map due to mapmaker pressure either.
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Re: WWII EUROPE(page1-50) update 12sept-NEW UPDATE!*!(idea)

Postby oaktown on Tue Sep 23, 2008 8:09 pm

Alright, I've read through the entire bonus discussion (thanks pamoa), from which it seems clear that there was no consensus view as to what the Berlin bonus should be. But as you seem fairly set on the current bonuses, and since you have reasons for being so, I'll let it go.

qwert wrote:K-Karelia is same like WTF-no bonuses territory,and will be recognised in XML in these way

K-Karelia
WTF-Western Task Force

This is potentally confusing... if I'm playing this game and I want to attack vL3 I click on the attack drop-down menu and I select vL3. But if I am looking at the map and I want to attack K I select Karelia? Seems like what you intend to write in the XML should be what you write on the map.

WTF I can live with - it's an abbreviation of a really long title. But I think you have space to write "Karelia" on the map.

And for the record, I do not believe - as some do - that you should wait for the CC size limits to change before completing this map. While I don't think it will be particularly easy to play with so many numbers strewn about, I think it will work. My time should be freeing up in the coming week, so let's get this one done.

But before it goes to forge - or before it even gets stickied - you should put the basic map info in the first post - number of territories, map size, etc. This is, and long has been, a requirement for the gameplay stamp. The reason people keep suggesting that it's too big is that you don't say how big it is, and post #2 says it is 1000 pixels! :)
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Re: WWII EUROPE(page1-50) update 12sept-NEW UPDATE!*!(idea)

Postby Qwert on Wed Sep 24, 2008 3:29 am

This is potentally confusing... if I'm playing this game and I want to attack vL3 I click on the attack drop-down menu and I select vL3. But if I am looking at the map and I want to attack K I select Karelia? Seems like what you intend to write in the XML should be what you write on the map.


Thanks for finaly read bonus discusion,maybe you find that these little thing with Berlin can be solve in beta stage,if these cause some problems.

For K-KArelia i have two option:
Some people sugested that i in XML write
K-Karelia
vL1-Von Leeb 1
M1-Moscow 1
and so one.
And other option is that i put names in large images

But if i stay only with abbreviations,i realy can not see that only "K" can cause any problems on map, because when you look K and when you select K on xml you will get only territory what you see on map right and these is L2.

these is no issue i will put on XML only K.ok .
These issue is solve right.

But before it goes to forge - or before it even gets stickied - you should put the basic map info in the first post - number of territories, map size, etc. This is, and long has been, a requirement for the gameplay stamp. The reason people keep suggesting that it's too big is that you don't say how big it is, and post #2 says it is 1000 pixels!

ok.
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