whitestazn88 wrote:dc is not in maryland.... it is neither in virginia... make it a separate +1 autodeploy bonus?
that's a good point. if there's one place we don't want want to mess up for educational reasons, it's the capital city. let's try floating off dc as the capital of its own one-territory “state”, with starting neutrals and, in the legend, a bonus of 0. a +1 autodeploy doesn't fit with the gameplay on the five other maps, but dc can possibly rank equally with the state capitals for bonuses and be represented by a star-shaped army shadow.
with 13 randomly-allocated state capitals plus neutral-starting dc, the bonuses for holding 6 or 7 capitals must be eliminated because someone is extremely likely to start off with these numbers in 1v1 (a typical starting distribution might be 6 capitals for player 1 and 4 for player 2 with 3 random neutrals, plus neutral-starting dc).
whitestazn88 wrote:and i think a northern virginia would be better suited... maybe fairfax, because its the biggest county in NOVA
if dc is a neutral-starting territory then, to preserve the current number of randomly-allocated territories, we need one more. though i must admit that i don't know exactly where it is, fairfax is one to consider, to give ourselves a big state in the bottom right.
WidowMakers wrote:I actually like a couple of 2-terts bonus regions. I think I am going to keep them. They are 2 tert, 2 border for a bonus of 1. I really don't think it is a problem.
with 57 random-starting territories, each player in 1v1 will start with 19. that means player 1 normally starts with 6 armies to deploy, but this increases to 7 if he has delaware from the drop. this will happen about 10% of the time. the great lakes map might be sufficiently big to have enough other random things happening elsewhere to mask the effect of player 1 having 1 extra army to deploy.
on the other hand, the new england map is smaller and the proportionate difference in deployment (4 against 3, a 33% bonus) is massive, leaving player 2 with fewer chances for counterplay. again, this will happen about 10% of the time.
ian.