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Re: WWII EUROPE(page1-48) update 6sep-NEW UPDATE!*!(idea)

Postby pamoa on Sun Sep 07, 2008 5:55 am

If you are on photoshop use the path next time you want to draw a border. So it is only one click to redraw them all. :)
De gueules Ć  la tour d'argent ouverte, crĆ©nelĆ©e de trois piĆØces, sommĆ©e d'un donjon ajourĆ©, crĆ©nelĆ© de deux piĆØces
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Re: WWII EUROPE(page1-48) update 6sep-NEW UPDATE!*!(idea)

Postby Qwert on Sun Sep 07, 2008 6:00 am

photoshop 7.0

what path you mean?
Any way,i realy try to see where is problem with borders,but i dont see nothing bad.
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Re: WWII EUROPE(page1-48) update 6sep-NEW UPDATE!*!(idea)

Postby asl80 on Sun Sep 07, 2008 9:29 am

qwert wrote:
Click image to enlarge.
image


looking brilliant qwert!

- one minor request ... maybe the two stars of the "hold all stars" parts of the legends could be centered under the helmets.
- hehehe ... sneak little bugger ... how did that east-germany bonus creep up from +2 to +4 (especially considering we were thinking of making it +1) hehehe
[do you have poland and east-germany bonuses mixed up?]

... now, who are all the other foundry helpers? I think after these big updates, which i think has attended to most of their comments from earlier on, i'd love to see if they agree that this could be moved one step further in this little foundry workshop here.
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Re: WWII EUROPE(page1-48) update 6sep-NEW UPDATE!*!(idea)

Postby pamoa on Sun Sep 07, 2008 9:49 am

I was not commenting this map but i'll explain it to you in a PM. For me you can go on with these borders, although as I said before I'm not a huge fan of this kind of graphics, it's part of your style and all tastes are in nature so it's okay for me.
De gueules Ć  la tour d'argent ouverte, crĆ©nelĆ©e de trois piĆØces, sommĆ©e d'un donjon ajourĆ©, crĆ©nelĆ© de deux piĆØces
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Re: WWII EUROPE(page1-48) update 6sep-NEW UPDATE!*!(idea)

Postby t-o-m on Sun Sep 07, 2008 3:30 pm

yeti_c wrote:WTF - can also mean...

Who The f*ck
Where The f*ck
When The f*ck...

Not just "What The f*ck"...

It's a great acronym - but sometimes you need to makesure your context is clear.

C.

:lol:

Also,
Western Task Force
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Re: WWII EUROPE(page1-48) update 6sep-NEW UPDATE!*!(idea)

Postby lt_oddball on Mon Sep 08, 2008 6:31 am

pamoa wrote:I was not commenting this map but i'll explain it to you in a PM. For me you can go on with these borders, although as I said before I'm not a huge fan of this kind of graphics, it's part of your style and all tastes are in nature so it's okay for me.


I think I see what you mean..the impenetrable border "tankblocks" on the map are now so small it is hard to recognize it.
especially as the tankblock in the legend is just that; a SINGLE piece of tankblock. There is no obvious similarity.

Quick Solution: put a SERIES of tankblocks in the legend and make it a bit smaller so that the difference between legend and map tankblockade is not so big.
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Re: WWII EUROPE(page1-48) update 6sep-NEW UPDATE!*!(idea)

Postby Qwert on Mon Sep 08, 2008 8:37 am

looking brilliant qwert!

- one minor request ... maybe the two stars of the "hold all stars" parts of the legends could be centered under the helmets.
- hehehe ... sneak little bugger ... how did that east-germany bonus creep up from +2 to +4 (especially considering we were thinking of making it +1) hehehe
[do you have poland and east-germany bonuses mixed up?]

... now, who are all the other foundry helpers? I think after these big updates, which i think has attended to most of their comments from earlier on, i'd love to see if they agree that this could be moved one step further in this little foundry workshop here.

Yes mine mistake i will fix these bonuses. #-o


I think I see what you mean..the impenetrable border "tankblocks" on the map are now so small it is hard to recognize it.
especially as the tankblock in the legend is just that; a SINGLE piece of tankblock. There is no obvious similarity.

Quick Solution: put a SERIES of tankblocks in the legend and make it a bit smaller so that the difference between legend and map tankblockade is not so big.

he dont talk these, you have insets where you can see very clear tankblokades. ;) .
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Re: WWII EUROPE(page1-48) update 6sep-NEW UPDATE!*!(idea)

Postby pamoa on Mon Sep 08, 2008 9:53 am

lt_oddball wrote: ... put a SERIES of tankblocks in the legend and make it a bit smaller ...

I wasn't speakin of this but it's a good improvement you could do qwert ;)
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Re: WWII EUROPE(page1-48) update 6sep-NEW UPDATE!*!(idea)

Postby Qwert on Mon Sep 08, 2008 10:57 am

by pamoa on Mon Sep 08, 2008 4:53 pm

lt_oddball wrote:
... put a SERIES of tankblocks in the legend and make it a bit smaller ...
I wasn't speakin of this but it's a good improvement you could do qwert

Well these can go to do list,because i dont want to upload every so minor thing every day,if we collect more minor thing then i will update,but i think that all minor things can be work in FF,where is supose to be finalised all small things.
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Re: WWII EUROPE(page1-48) update 6sep-NEW UPDATE!*!(idea)

Postby oaktown on Tue Sep 09, 2008 12:10 am

hey qwert, first time I've looked in since you moved the legend down to the bottom of the map - it works much better this way. Nice work!

I do wish that more of the image was playable map and less was legend... you've got a LOT of territories on this map (not sure exactly how because the first post lacks the required map information) and yet only about half of the image is actually being used to show territories. Of course, since your playable area extends east-west to both map edges, I'm not sure what you can do about that - I guess the pull-out maps are a nice compromise.

Bonuses: are you basing the bonuses simply on relative value of regions, or are you also trying to take historical significance into play? I commented earlier that I thought East Germany was too high at +3, and now I see it is +4. When you add the Berlin bonus, it is now +5 for a four territory region with only two borders - that's +5 for South America (classic). Meanwhile Italy gets only +3 for six territories and three borders, one of which can't attack out and is a waste of armies if you're trying to expand - that's +3 for a region that's worse to hold than Africa (Classic). I think you need to come up with a formula for your bonuses.
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Re: WWII EUROPE(page1-48) update 6sep-NEW UPDATE!*!(idea)

Postby pamoa on Tue Sep 09, 2008 12:52 am

You better go reding pages 36 to 40 it was long bonus discussion
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Re: WWII EUROPE(page1-48) update 6sep-NEW UPDATE!*!(idea)

Postby lt_oddball on Tue Sep 09, 2008 4:27 am

another little thing;

The Karelia "k" and its circle are too far apart and its circle touches land of vl4..so its confusing and worse than it was before.

Solution; move karelia's circle eastwards (and perhaps move the "K" to west to make space) so that it is obvious that you can only enter Leningrad (and not sail over to Estland) from Finland.
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Re: WWII EUROPE(page1-48) update 6sep-NEW UPDATE!*!(idea)

Postby Qwert on Tue Sep 09, 2008 9:08 am

by oaktown on Tue Sep 09, 2008 7:10 am

hey qwert, first time I've looked in since you moved the legend down to the bottom of the map - it works much better this way. Nice work!

I do wish that more of the image was playable map and less was legend... you've got a LOT of territories on this map (not sure exactly how because the first post lacks the required map information) and yet only about half of the image is actually being used to show territories. Of course, since your playable area extends east-west to both map edges, I'm not sure what you can do about that - I guess the pull-out maps are a nice compromise.

Bonuses: are you basing the bonuses simply on relative value of regions, or are you also trying to take historical significance into play? I commented earlier that I thought East Germany was too high at +3, and now I see it is +4. When you add the Berlin bonus, it is now +5 for a four territory region with only two borders - that's +5 for South America (classic). Meanwhile Italy gets only +3 for six territories and three borders, one of which can't attack out and is a waste of armies if you're trying to expand - that's +3 for a region that's worse to hold than Africa (Classic). I think you need to come up with a formula for your bonuses.

these hepend when people not read mine last two three post.
[quote]hehehe ... sneak little bugger ... how did that east-germany bonus creep up from +2 to +4 (especially considering we were thinking of making it +1) hehehe
[do you have poland and east-germany bonuses mixed up?]
qwert-Yes mine mistake i will fix these bonuses. #-o
[/quote
East germany bonuse is +2(with hold Berlin +3),Aim only make mistake and wrongly replace poland and East germany in wrong place.
IF you have some ideas abouth bonuses,then you can give yours bonus values,and we can discused.
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Re: WWII EUROPE(page1-48) update 6sep-NEW UPDATE!*!(idea)

Postby Qwert on Tue Sep 09, 2008 9:11 am

by lt_oddball on Tue Sep 09, 2008 11:27 am

another little thing;

The Karelia "k" and its circle are too far apart and its circle touches land of vl4..so its confusing and worse than it was before.

Solution; move karelia's circle eastwards (and perhaps move the "K" to west to make space) so that it is obvious that you can only enter Leningrad (and not sail over to Estland) from Finland.

Let put these for FF to do list,its conected with XML codes,and i will definitly work some replaces Army circle to fit good.
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Re: WWII EUROPE(page1-48) update 6sep-NEW UPDATE!*!(idea)

Postby oaktown on Wed Sep 10, 2008 9:51 pm

qwert wrote:IF you have some ideas abouth bonuses,then you can give yours bonus values,and we can discused.

I think you just need to come up with a formula for how you assign them, or use one of the existing excel spreadsheets as a starting point. Once you have some consistent and basic bonuses you can play around with bumping them up or down a bit based on how the map will play.
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Re: WWII EUROPE(page1-48) update 6sep-NEW UPDATE!*!(idea)

Postby lt_oddball on Thu Sep 11, 2008 6:50 am

oaktown wrote:
qwert wrote:IF you have some ideas abouth bonuses,then you can give yours bonus values,and we can discused.

I think you just need to come up with a formula for how you assign them, or use one of the existing excel spreadsheets as a starting point. Once you have some consistent and basic bonuses you can play around with bumping them up or down a bit based on how the map will play.


That's what has happened some pages before.... take basis of the 2 separate maps..apply standard basic territory rules and reduce some here and add some there..
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Re: WWII EUROPE(page1-48) update 6sep-NEW UPDATE!*!(idea)

Postby Qwert on Thu Sep 11, 2008 8:42 am

by oaktown on Thu Sep 11, 2008 4:51 am

qwert wrote:
IF you have some ideas abouth bonuses,then you can give yours bonus values,and we can discused.
I think you just need to come up with a formula for how you assign them, or use one of the existing excel spreadsheets as a starting point. Once you have some consistent and basic bonuses you can play around with bumping them up or down a bit based on how the map will play.

Hmm, i think that we have very good and long discusion abouth bonuses( i mean to say some guys who very good follow all development of bonuses ,giving sugestions and work together with me, finalising these present bonuses). Now i can ask you-where you been when we work these? You want to tell me that now i must back all discusion,to you see what we disscused? Do i need now to write all bonus discusion history to pleased you ? Last month i have most problem with you and Gimil,who constantly trying to find some thing who will prolonge work on these map,only because you dont follow topic,and every thing what i arange with people who honestly follow mine work on map,you refuse to read.
Gimil request erase all borders,and now you ask for bonus history discusion to i presenting to you. Sometime i realy disapointed with your work,expecialy when you in others topic very fast apply arguments of others map makers,and here you strongly oppose all mine explanation and arguments.
I think that these map deserve bouth stamps,but you will not give me so easy like you give to other map makers.
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Re: WWII EUROPE(page1-50) update 12sept-NEW UPDATE!*!(idea)

Postby Qwert on Fri Sep 12, 2008 1:37 pm

ok, i fix latest thing
tankblocades is biger in Eastern front(north italy and sigfried have help in insets)
fix mistake in bonuses(poland is now 4 and e,germany is 2)
move K-circle closer to leningrad borders.
put stars in legend to be in line with helmets.
-------------------------------------------------
Click image to enlarge.
image
Last edited by Qwert on Fri Sep 12, 2008 1:40 pm, edited 1 time in total.
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Re: WWII EUROPE(page1-50) update 12sept-NEW UPDATE!*!(idea)

Postby Androidz on Fri Sep 12, 2008 1:39 pm

why did you add k?
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Re: WWII EUROPE(page1-50) update 12sept-NEW UPDATE!*!(idea)

Postby Qwert on Fri Sep 12, 2008 1:41 pm

by Androidz on Fri Sep 12, 2008 8:39 pm

why did you add k?

Ok,now i will pay hitman to kill you :twisted:
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Re: WWII EUROPE(page1-50) update 12sept-NEW UPDATE!*!(idea)

Postby Qwert on Sat Sep 13, 2008 4:29 am

do i miss something on map?
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Re: WWII EUROPE(page1-50) update 12sept-NEW UPDATE!*!(idea)

Postby TaCktiX on Sun Sep 14, 2008 12:51 am

I'm wondering why the choice on SA instead of simply S, since Leningrad Army is L, Moscow Army is M, and there is no other S on the map.
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Re: WWII EUROPE(page1-46 update 3sep-NEW MAJOR UPDATE!!(idea)

Postby foregone on Sun Sep 14, 2008 12:56 am

TaCktiX wrote:I'm wondering why the choice on SA instead of simply S, since Leningrad Army is L, Moscow Army is M, and there is no other S on the map.



Taken from an earlier page for ya. Happened to have seen the exchange and thought I'd save qwert the trouble...

qwert wrote:
yeti_c wrote:
Territory labels...

Are looking a lot better...

1.Wondering why you need "SA" for "Stalingrad Army" when "S" isn't used...


1.S whas used for Siegfried defence before,and its whas not so good readabile with numbers,and that why i replace S with D,that why SA is much better readabile then S,and means Stalingrad Army,and i dont se any reason why SA is not valid option.
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Re: WWII EUROPE(page1-50) update 12sept-NEW UPDATE!*!(idea)

Postby Androidz on Sun Sep 14, 2008 4:27 am

qwert wrote:
by Androidz on Fri Sep 12, 2008 8:39 pm

why did you add k?

Ok,now i will pay hitman to kill you :twisted:


Hehe, pliss don't ^^

No im fine by the k i like it but in the easterfront i can't see any k. But you have it here?

Just wondering why you have it here:P
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Re: WWII EUROPE(page1-50) update 12sept-NEW UPDATE!*!(idea)

Postby Qwert on Sun Sep 14, 2008 1:18 pm

by foregone on Sun Sep 14, 2008 7:56 am

TaCktiX wrote:
I'm wondering why the choice on SA instead of simply S, since Leningrad Army is L, Moscow Army is M, and there is no other S on the map.


Taken from an earlier page for ya. Happened to have seen the exchange and thought I'd save qwert the trouble...

qwert wrote:
yeti_c wrote:
Territory labels...

Are looking a lot better...

1.Wondering why you need "SA" for "Stalingrad Army" when "S" isn't used...

1.S whas used for Siegfried defence before,and its whas not so good readabile with numbers,and that why i replace S with D,that why SA is much better readabile then S,and means Stalingrad Army,and i dont se any reason why SA is not valid option.

Thank you thank you thank you, you not posted so much but its definitly follow a topic,you have mine deep respect =D>

Also thanks to It ODball and Pamoa who also follow these topic,and know when i work some things on map. =D>

Androidz,i dont understand how you dont know what K means. And i whas thinking that you also follow these topic.
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