lanyards wrote:Does all the text have to be curved, crooked, and sideways?
--lanyards
Spose I could uncrooked, uncurve, and unsideways the text. It's gonna be a tight squeeze in some places though. I'll see what I can do
Moderator: Cartographers
lanyards wrote:Does all the text have to be curved, crooked, and sideways?
--lanyards
I say uncurve them all, and keep as many as possible horizontal. If it won't fit normally, well just have to suck it up.e_i_pi wrote:lanyards wrote:Does all the text have to be curved, crooked, and sideways?
--lanyards
Spose I could uncrooked, uncurve, and unsideways the text. It's gonna be a tight squeeze in some places though. I'll see what I can do
lanyards wrote:I say uncurve them all, and keep as many as possible horizontal. If it won't fit normally, well just have to suck it up.e_i_pi wrote:lanyards wrote:Does all the text have to be curved, crooked, and sideways?
--lanyards
Spose I could uncrooked, uncurve, and unsideways the text. It's gonna be a tight squeeze in some places though. I'll see what I can do
--lanyards
Emperor_Metalman wrote:The Peninusla should have more borders. One border is not enough.
Also, East Antarctica has too many borders.
The idea with the ships is good, but each ship should be able to attack every continent to prevent one player from gaining too much advantage on the initial drop
Juan_Bottom wrote:Ok, I just have to say this again.....
The contries that you have chosen are all caucasian ones, save one. No Asian or Black nations will have power in 2060? It just feels wrong to me....
The ships can only be attacked via the South Pole?
Juan_Bottom wrote:Ok, I just have to say this again.....
The contries that you have chosen are all caucasian ones, save one. No Asian or Black nations will have power in 2060? It just feels wrong to me....
The ships can only be attacked via the South Pole?
e_i_pi wrote:Emperor_Metalman wrote:The Peninusla should have more borders. One border is not enough.
Also, East Antarctica has too many borders.
The idea with the ships is good, but each ship should be able to attack every continent to prevent one player from gaining too much advantage on the initial drop
Peninsula has two borders: Pine Island -> Thwaite... and Ronne -> Thwiate and Heritage(It looked slightly unclear on the map)
As for East Antarctica, I might extend Shirase to cover up to the coast, and extend Princess Elizabeth to go to the mountains.
Re: the ships, I would prefer if they attacked only two specific provinces each. I've set it up so that each player can reach the pole within 5 moves minimum, and every path to the pole crosses at least one other players path. If I had the ships landing anywhere, everyone would go for Recovery and Support Force, making 80% of the map redundant, kind of like AoR, which I want to avoid.I meant having the ships landing in one territory per continent
Emperor_Metalman wrote:e_i_pi wrote:Emperor_Metalman wrote:The Peninusla should have more borders. One border is not enough.
Also, East Antarctica has too many borders.
The idea with the ships is good, but each ship should be able to attack every continent to prevent one player from gaining too much advantage on the initial drop
Peninsula has two borders: Pine Island -> Thwaite... and Ronne -> Thwiate and Heritage(It looked slightly unclear on the map)
As for East Antarctica, I might extend Shirase to cover up to the coast, and extend Princess Elizabeth to go to the mountains.
Re: the ships, I would prefer if they attacked only two specific provinces each. I've set it up so that each player can reach the pole within 5 moves minimum, and every path to the pole crosses at least one other players path. If I had the ships landing anywhere, everyone would go for Recovery and Support Force, making 80% of the map redundant, kind of like AoR, which I want to avoid.I meant having the ships landing in one territory per continent
Otherwise, nice job on the update
.
whitestazn88 wrote:i figure its gonna be a desert by 2060... so you should incorporate that
yeti_c wrote:And on topic - Loving the map - but you're gonna have to make those flags easier to see - the difference between Aus, NZ & Blighty is seriously small (more so for Aus & NZ of course)
InkL0sed wrote:I think you should add a slight glow around the earth, or maybe have some kind of lighting effect instead.
MrBenn wrote:e_i_pi, could you post your latest image in the thread as well as in the first post; it makes it easier to see which comments refer to which version
Some of the region colours are a bit too similar to one another - I'm mainly thinking about the purple/red area, particularly as they border one another.
The new wording for the South Pole bombard rule makes more sense, and I do like the 'newsflash' style. I think that some people may struggle to match up the colours to the regions; is there any way you can add the region names to the playable map??
I understand the reason why you're making the South Pole territory unable to attack its neighbours; but it seems a little unnecessary to me... You could have some sort of South Pole command station that can only be attacked by the South Pole terr; and the command centre can launch the bombardments... that might make a bit more sense to the 'story' of the map?
e_i_pi wrote:MrBenn wrote:I understand the reason why you're making the South Pole territory unable to attack its neighbours; but it seems a little unnecessary to me... You could have some sort of South Pole command station that can only be attacked by the South Pole terr; and the command centre can launch the bombardments... that might make a bit more sense to the 'story' of the map?
Yep, agree 100%. I was thinking of this exact concept (a station within the province itself). I could either have the station as a single province, OR have the South Pole province on a separate minimap, with 4-6 provinces inside it, similar to the railway stations in Bamboo Jack. I'm going to leave this part of the map until later, as I want to get the graphics tidied up a bit more.
MrBenn wrote:I'm not too worried about the graphics for now; I'd much rather this debate was sorted
Is there enough space on the non-playable area for a command centre/station?
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