Moderator: Cartographers
gimil wrote:MrBenn wrote:If you show me how to fit that inside a territory (along with the English translation) the size of the village, I'll put it on
Not my job
MrBenn wrote:I did put the numbers into one of the bonus spreadsheet calculators, and then reduced the region bonus by the 'shire' bonuses that you would also get. I think I then changed a 5 to a 6 for the sole reason of making fog games a bit more confusing
I haven't got any burning anger/desire to be inflexible... any serious suggestions about bonus values will be considered
yeti_c wrote:Consider dropping both 6's to 5's then?
MrBenn wrote:[shameless bump]
yeti_c wrote:1v1 games could be rectified with some starting positions?
C.
oaktown wrote:yeti_c wrote:1v1 games could be rectified with some starting positions?
C.
Sure, but do you start position tag the entire map, in sets of two? Seems like that's the only way you can guarantee that nobody starts the game out with a pair.
Let's say Benn codes every pair of territories within a county as start positions, so no player can ever start with both... 16 start tags. And I'm wondering if setting up every pair as start positions might have unintended consequences - maybe yeti can set me straight on how this works, but here are my questions:
<positions>
<position>
<territory>Welsh 1</territory>
<territory>English 2</territory>
<territory>Welsh 3</territory>
<territory>English 4</territory>
<territory>Welsh 5</territory>
<territory>English 6</territory>
...
</position>
<position>
<territory>English 1</territory>
<territory>Welsh 2</territory>
<territory>English 3</territory>
<territory>Welsh 4</territory>
<territory>English 5</territory>
<territory>Welsh 6</territory>
...
</position>
</positions>
oaktown wrote:• In a two player game, are all 16 start territories are distributed among the two players, leaving no neutral territories? Or are all start territories split up between the two players and a third, neutral "player?"
oaktown wrote:• I know that in cases where there are more territories in a start tag than there are players the extra territories go neutral, but what happens when there are fewer territories in a start tag than players? Two territories split up evenly among three to eight players? I would assume that everybody ends up with the same # of territories, but the start tags just keep anybody from owning a pair, but I thought it was worth asking.
RjBeals wrote:There needs to be some more inspiring gfx. Now it's just a beige map with some speckled glow around the borders. Is this suppose to resemble an old parchment feel? If so, you need some grunge texture to dirty it up a bit. It's too flat now - how about some rivers, hills, mountains or some blemishes on the map, so it doesn't look so digital. I know - it's easier said than done, unless your WM, but I hope you understand what I'm saying.
rjbeals
I still think the big image is way too big.
I think the blue and purple regions are too similar in color.
There needs to be some more inspiring gfx. Now it's just a beige map with some speckled glow around the borders. Is this suppose to resemble an old parchment feel? If so, you need some grunge texture to dirty it up a bit. It's too flat now - how about some rivers, hills, mountains or some blemishes on the map, so it doesn't look so digital. I know - it's easier said than done, unless your WM, but I hope you understand what I'm saying.
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