Moderator: Cartographers
Juan_Bottom wrote:How about two generic colored flags? Blue and black?
Incandenza wrote:Juan_Bottom wrote:How about two generic colored flags? Blue and black?
Why? They'd be generic and thus devoid of information. In that case, why bother?
Juan_Bottom wrote:Incandenza wrote:Juan_Bottom wrote:How about two generic colored flags? Blue and black?
Why? They'd be generic and thus devoid of information. In that case, why bother?
I don't figgin' know. It's a pretty map and I'm just trying to keep the conversation going......
It would be nice though to know what side you're representing....
wcaclimbing wrote:I still don't know the difference between a bunker and a trench.
I'd like it if that was clarified for those of us (including me) that have absolutely no idea what names go with which parts of the battlefield....
Juan_Bottom wrote:I have a question about the size of the squares. This map encourages build-up, and gives out huge bonuses.
So my question is:
Is there enough space in those squares to fit 100,000 side by side by side?
wcaclimbing wrote:here you go, good luck with the map.
Now one of the CAs needs to move this thread to the main foundry.
mibi wrote:Inca, we should have left in some glaring gameplay or graphics errors so people would have something to talk about.
Incandenza wrote:mibi wrote:Inca, we should have left in some glaring gameplay or graphics errors so people would have something to talk about.
Heh, I actually do that professionally. I always make sure there's something wrong, just so my boss can feel like he's earned his paycheck by pointing it out...
wcaclimbing wrote:Should the border between M11 and N11 have a piece of wood on it, to match the others? Cause its the only one left open right now.
wcaclimbing wrote:Incandenza wrote:mibi wrote:Inca, we should have left in some glaring gameplay or graphics errors so people would have something to talk about.
Heh, I actually do that professionally. I always make sure there's something wrong, just so my boss can feel like he's earned his paycheck by pointing it out...
Brilliant!
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(machine gun here)
oaktown wrote:Machine gun: I prefer "B" but I think the color needs to pop out just a bit more - tough on the colorblind eyes. And since there are multiple machine guns in that image, you may need to make the others lighter or less opaque to make it clear what you are getting at.
oaktown wrote: I'm hoping that things will become more clear as you post the starting values of neutrals and starting locations for players, since that will give a better sense of how the map will play and how bonuses are structured
oaktown wrote:Trenches, I assume, are the three or four territory boxes, making them regions; you get an auto-deployed bonus for holding the entire region, but I don't see how armies can auto-deploy into a multiple-territory region.
oaktown wrote:The bit about machine guns only bombarding No-Mans land is confusing, because it immediately raises questions about whether or not you can hit the opposing machine guns (which I see that you can from the FAQ). You should either spell out what it can hit, or what it can't hit - right now you do both with no mention of the machine guns.
oaktown wrote:"Orders" - reinforcements, mortars, and artillery - I assume will become more clear with future versions. Same with foxholes, which I'm guessing are the dark holes in the no-man's land... they'll need to be better distinguished.
cairnswk wrote:i prefer the wider view myself, even for the inset. It makes is absolutely clear what can be targeted and leaves no doubt. perhaps combine the two for the inset.
Tense wrote:The angle 90 degrees should be represented as shown here:
http://en.wikipedia.org/wiki/Image:Right_angle.svg
Incandenza wrote:oaktown wrote:Trenches, I assume, are the three or four territory boxes, making them regions; you get an auto-deployed bonus for holding the entire region, but I don't see how armies can auto-deploy into a multiple-territory region.
When you hold the whole trench, each terit would get a +1. It's waiting on some sort of xml thing, yeti would know better than I.
// Helper continent to reduce bloat.
<continent>
<name>Trench A</name>
<bonus>0</bonus>
<components>
<territory>B4</territory>
<territory>B5</territory>
<territory>C5</territory>
</components>
</continent>
// auto deploy continent to B4
<continent>
<name>Trench A Bonus>
<bonus>1</bonus>
<components>
<continent>Trench A</continent>
<components>
<deploy>B4</deploy>
</continent>
// auto deploy continent to B5
<continent>
<name>Trench A Bonus>
<bonus>1</bonus>
<components>
<continent>Trench A</continent>
<components>
<deploy>B5</deploy>
</continent>
// auto deploy continent to C5
<continent>
<name>Trench A Bonus>
<bonus>1</bonus>
<components>
<continent>Trench A</continent>
<components>
<deploy>C5</deploy>
</continent>
Androidz wrote:Mibi im pretty sure this isint possible in this Xml. But what would be cool is when you've conquered the Machinegun, then all terretories you can bombard with it will turn red as Option B. With this you don't have to add it to Legend.
This would also give it a more warish theme:P
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