Moderator: Cartographers
Blitzaholic wrote:I am not sure who made the 1st 2 railroad maps but i know of many players that stay clear from them, again too complicated or thinking required on them 1st 2 made, especially the 2nd one, these maps always tned to favor bob and monkey and so many in the beginning do not have these
Blitzaholic wrote:agreed, I will try it out and play it, glad it is less challenging then rail europe
Night Strike wrote:Hey, I like the Rail maps. I just don't play on them as much as I probably could.
trk1994 wrote:this is looking great. when will it be released to play? as for difficulty of play, rail USA was great, and Europe was pretty cool. I really like this line of maps. Keep up the good work!!
oaktown wrote:would it make more sense if the minerals - ports that are connected were the same color, rather than making all of the minerals one color, etc?
oaktown wrote:better.
Maybe I'm tired, but looking at this right now I'm not getting what's going on with the ADL hub, which is strange because it hasn't bothered me before now... could you plunk some army counts on there more or less where you think they'll go?
oaktown wrote:....
I think the map would be easier to follow if ADL was just a single territory like everything else, but with a fourth letter piled up there somehow.
cairnswk wrote:sorry but ADL is staying as is.....
EDIT: oh and the 'doo stays also
oaktown wrote:...
Alright, it's your funeral.
A change to the way the station is laid out would, in my opinion, make the play more clear, but as it wouldn't actually impact the way the map plays I guess I'm ready to stamp this puppy...
TaCktiX wrote:The black and burgundy "sunbursts" seem to have no causality. Most of them show up near a port, but a few do not, and they don't seem to have any map "reason" to them. Any chance of reducing their number to exclusively the ones near ports to prevent confusion?
cairnswk wrote:TaCktiX wrote:The black and burgundy "sunbursts" seem to have no causality. Most of them show up near a port, but a few do not, and they don't seem to have any map "reason" to them. Any chance of reducing their number to exclusively the ones near ports to prevent confusion?
Those "sunbursts" as you call them are aboriginal representations of "meeting places" - this is how aboriginals drawn them. As such they are part of the overall design of this map with a part aboriginal theme. So the answer is a flat no. And i can't understand your reasoning "to prevent confusion" - they will not have armies on them anyway.
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