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virus90 wrote: I think Anarkist is a valuable asset to any game.
Lord Itchy wrote:* Suggestion Idea:To emulate Castle Risk as a game type
* Specifics: One of your starting countries is marked as your capitol, if you lose this country you are eliminated from the game.
* Why it is needed: It would be a fun and faster variant allowing more replayability and an occasional change of pace.
Some of the other rules that Castle Risk introduced are independent Nations, alternate cards, and hidden reinforcements. The capitol rule is the only one that this post is dedicated to however.
For more information on this original game the wiki article is located at:
http://en.wikipedia.org/wiki/Castle_Risk
chessplaya wrote:it does sound good ... but what worries me is the following
lets imagine this scenario : we are playing on chinese checkers a 3 players game ... red goes 1st and he gets 6 armies ... he deploys 3 armies next to blues caitol and 3 armies next to greens caitol.. he gets pefect dice.. game is over.... where is the fun in that
it simply wouldnt work
Honibaz wrote:chessplaya wrote:it does sound good ... but what worries me is the following
lets imagine this scenario : we are playing on chinese checkers a 3 players game ... red goes 1st and he gets 6 armies ... he deploys 3 armies next to blues caitol and 3 armies next to greens caitol.. he gets pefect dice.. game is over.... where is the fun in that
it simply wouldnt work
How about if you could only attack the capitol once every 3 rounds plus you cannot attack capitol on first round? I do think this is a good idea, but just needs some fixes.
Honibaz
cena-rules wrote:Honibaz wrote:chessplaya wrote:it does sound good ... but what worries me is the following
lets imagine this scenario : we are playing on chinese checkers a 3 players game ... red goes 1st and he gets 6 armies ... he deploys 3 armies next to blues caitol and 3 armies next to greens caitol.. he gets pefect dice.. game is over.... where is the fun in that
it simply wouldnt work
How about if you could only attack the capitol once every 3 rounds plus you cannot attack capitol on first round? I do think this is a good idea, but just needs some fixes.
Honibaz
or how about you hae neutrals around the capitals. This will only need a tweak of the Xml
chessplaya wrote:it does sound good ... but what worries me is the following
lets imagine this scenario : we are playing on chinese checkers a 3 players game ... red goes 1st and he gets 6 armies ... he deploys 3 armies next to blues caitol and 3 armies next to greens caitol.. he gets pefect dice.. game is over.... where is the fun in that
it simply wouldnt work
Gengoldy wrote:Of all the games I've played, and there have been some poor sports and cursing players out there, you are by far the lowest and with the least class.
alstergren wrote:chessplaya wrote:it does sound good ... but what worries me is the following
lets imagine this scenario : we are playing on chinese checkers a 3 players game ... red goes 1st and he gets 6 armies ... he deploys 3 armies next to blues caitol and 3 armies next to greens caitol.. he gets pefect dice.. game is over.... where is the fun in that
it simply wouldnt work
Hmmm... aren't the capitals suppose to be hidden from the other players? I vaguely remember something like that in the Risk Board Game manual for extra features/ideas. Dunno.
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