cicero wrote:Yeah, but apart from all that ?
But more seriously you say that "games will go on for much longer" and also that it "looks pretty biased towards the player who goes first" and that it "will make team games a farce, as the team going first simply needs to target one player to win the game" ... ?
Personally I agree with the last two (and most of your other) objections, but I'm confused as to how the first objection can also be true .
Sorry Cic, I was making an assumption that removing the dice to reduce the luck factor would also involve removing the cards (ie - No Cards games) to completely remove the luck factor. I should have clarified that originally.
In fact I think a no-dice Flat Rate game would be very fun. It'd be akin to poker, gambling on what cards you have in your hands, and trying to guess what your opponent has, and whether they're defending a territory for card-value or if it's a strategic move.
Imagine an escalating game though... what would be the point of getting your fifth card? Honestly... if there is no luck involved, why would anyone cash-in. The first 3 or so cash-ins would be suicide. An Esc game with good players would turn into a *yawn* build game. Build games are the bane of this site - I have been stuck in 2 for about a month now. I am so glad I'm premium so I don't have to worry about game count.
But getting back to that escalating point - in order to get a set, you pretty much need 4 cards on average. To attain 4 cards, you're most likely going to have to take out 4 territories of (say for arguments sake) 2 armies each on average. That's 8 armies you have to take out for first cash-in. Why would you attack? Your relative weakness would be compounded by the more players in the game. Think of it this way - you play an 8 player game, everyone starts with 24 armies, you take out a 3-terr to begin. That means you have 21 armies, 1 opponent has 21 armies, 6 opponents have 24 armies. Why would you put yourself in that situation? It's what is generally termed 'suicide' on this site. Weakening yourself and another player thereby augmenting the strength of all other opponents. I can see a whole lot of bad coming from this suggestion...