Androidz wrote:Still trenches was connected during that time, avoiding stepping on the top were they would be slaughtered like flies by the machineguns.
Now i get what you say but i getting the feeling that its nearly impossible to reach those arteillries since you must attack 8 terretories or so to reach them and you will be kiced back easly.
If that wont happen can explain me why pliss?
As always, if you go in with enough forces, you'll be able to knock out the orders, do some damage, and still have enough troops in reserve to maintain your foothold. And since deployments will be so low in any case, it will be the work of a couple turns (more if chained or adjacent forts) for the attacked player to get his house back in order.
The main point here is that having gaps between the trenches gives people more options, more chances to make strategic decisions. They can attack a trench head-on, they can slip around the side, they can bombard the crap out of it with artillery (once they get past the big honkin' neutral) and follow up with a smaller force, they can attack the bunker and the orders, etc. Plus it gives the defender more options, rather than just letting the autodeploy build up in the trenches.
Having trenches connect all the way across eliminates quite a few options on both sides of the equation and makes an attack across No Man's Land far less likely to succeed, which is not a good thing for the gameplay here. Successful trench warfare wasn't about just flinging brute force at the problem...